[Angband 4.2.6 Character Dump] Name Loegoren II Age 57 Self RB CB EB Best Race Dunadan Height 6'8" Str: 17 +1 +3 +0 18/30 18/20 Class Warrior Weight 10st 10lb INT: 10 +2 -2 +0 10 Title Soldier Turns used: WIS: 10 +2 -2 +0 10 HP 95/95 Game 31525 DEX: 16 +2 +2 +0 18/20 SP 0/0 Standard 3159 CON: 16 +3 +2 +0 18/30 Resting 236 Level 6 Armor [18,+2] Saving Throw 30% Cur Exp 166 Stealth Bad Max Exp 166 Melee 1d4,+5 Disarm - phys. 41% Adv Exp 168 To-hit 37,+5 Disarm - magic 31% Blows 3.0/turn Magic Devices 28 Gold 226 Searching 20% Burden 53.7 lb Shoot to-dam +0 Infravision 0 ft Overweight -90.2 lb To-hit 30,+4 Speed Normal Max Depth 250' (L5) Shots 0.0/turn You are one of several children of a Townsman. You are a well liked child. You have dark brown eyes, straight brown hair, and an average complexion. Resistances Abilities Acid:............. pFear:............. Elec:............. pBlnd:............. Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Dagger (1d4) (+1,+2) Bought from a store Combat info: 3.0 blows/round. With +1 STR and +0 DEX you would get 3.5 blows With +0 STR and +2 DEX you would get 3.3 blows Average damage/round: 23.3. Average thrown damage: 13.7. f) a Wooden Torch (3561 turns) Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family i) a Cloak [1,+0] Bought from a store m) a Small Metal Shield [5,+0] Bought from a store n) a Metal Cap [3,+0] Bought from a store o) a Set of Leather Gloves [1,+0] Found lying on the floor at 150 feet (level 3) [Character Inventory] a) 6 Rations of Food b) 2 Flasks of oil c) 13 Potions of Cure Light Wounds d) a Potion of Berserk Strength e) 8 Scrolls of Phase Door f) 2 Scrolls of Word of Recall g) a Wooden Torch (4056 turns) An inheritance from your family Intensity 2 light. [Character Quiver] 0) 14 Bolts (1d5) (+0,+0) 1) 20 Bolts (1d5) (+2,+2) [Home Inventory] a) a Magenta Potion b) 3 Oily Yellow Potions c) 6 Scrolls titled "lae reo co" d) 4 Scrolls titled "us mitanio" e) 2 Wooden Torches (5000 turns) Intensity 2 light. f) 2 Lanterns (7500 turns) Found lying on the floor at 250 feet (level 5) Cannot be harmed by fire. Intensity 3 light. g) a Small Metal Shield [5,+0] Bought from a store h) a Dagger (1d4) (+0,+0) An inheritance from your family Combat info: 3.0 blows/round. With +1 STR and +0 DEX you would get 3.5 blows With +0 STR and +2 DEX you would get 3.3 blows Average damage/round: 17.1. Average thrown damage: 7.6. i) a Sling (x2) (+0,+0) Found lying on the floor at 250 feet (level 5) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 351 150' Reached level 2 351 150' Reached level 3 601 150' Reached level 4 1002 150' Reached level 5 1478 200' Reached level 6 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use autoexplore commands : no (autoexplore_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : yes (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)