[ToME 2.3.8 (ah) Character Sheet] Name : Acauwyr Age 18 STR! 40 Sex : Female Height 9 INT! 40 Race : DeathMold Weight 50 WIS! 40 Class : Alchemist Social Class 7 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 25 + To Melee Hit 1 Level 45 Hit Points 1570/ 1570 + To Melee Damage -26 Experience 7506343 Spell Points 10730/ 10730 + To Ranged Hit 36 Max Exp 7506343 Sanity 837/ 837 + To Ranged Damage 14 Exp to Adv. 7560000 Piety 296271 AC 29+107 Gold 1007924 Speed Fast (+49) (Miscellaneous Abilities) Fighting : Bad Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-104 Stealth : Legendary[32]Magic Device: Bad Infra-Vision: 1000 feet Tactic: coward Explor: running (Character Background) You were born in a pile of dust, created by a corrupted apprentice. Since then you have given life to uncounted multitudes of foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 111 (5550') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 69 (3450') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') The Helcaraxe: Level 40 (2000') a lost temple: Level 30 (1500') You have done something experimental. Your body is a Player. You are disguised as a Mouse. You are currently on level 111 of Angband. You have defeated 1250 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Arda and became a famed Queen. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 41st Quelle of the 2890th year of the third age. You have been adventuring for 55 days. adefghmnopuz{|@ Add Str : ..4332....2..6. Add Int : ...3.2..6...... Add Wis : ...3.2......3.+ Add Dex : ..43.2......... Add Con : ..4332....2.3.. Add Chr : ...332......3.. Mul Mana : +.............+ Mul SPower: +.............. Add Stea. : .....2..6...... Add Sear. : ....3...6....6. Add Infra : *............6. Add Tun.. : .............6. Add Speed : .*43.23.6...... Slay Und. : ............+.. Slay Orc : .............+. Slay Troll: .............+. Slay Giant: ............++. Slay Drag.: .............+. Kill Drag.: ............+.. Acid Brand: .............+. Fire Brand: ............+.. Sust Str : ...+.....+..... Sust Int : .....+.+++..... Sust Wis : .....+.+.+..... Sust Dex : ...+...+.+..... Sust Con : ...+.....+..... Sust Chr : .....+...+..... Invisible : ............... Mul life : .......+......+ Sens Fire : ............... Reflect : ............... Free Act : ...+.+..+.+.... Hold Life : ...+.+++....... Imm Acid : .......*.+...+. Imm Elec : ...*...*.+..... Imm Fire : .+..*..+.+..... Imm Cold : .....*...+..... Res Pois : ...+...+.+..... Res Fear : ............... Res Light : ......++....... Res Dark : ......++.....+. Res Blind : +....+......... Res Conf : ......++....... Res Sound : .......+....... Res Shard : .......+....... Res Neth : .......+....... Res Nexus : .......+....... Res Chaos : ......+........ Res Disen : .+.+.........+. Levitate : ...+........... Lite : ............+.. See Invis : ...++++........ Digestion : ...+........... Regen : ...+........... Activate : .++++++......+. Fly : ....+.......... Climb : .............+. Orc.ESP : +.....+......+. Troll.ESP : +.............. Dragon.ESP: +.............. Giant.ESP : +.............. Demon.ESP : +.............. Undead.ESP: +.............. Evil.ESP : +.+......+..... Animal.ESP: +.............. TLord.ESP : +...+.......... Good.ESP : +.............. Nlive.ESP : +.............. Unique.ESP: +.............. Spider ESP: +.............. Full ESP : +....+......... Skills (points left: 34) - Combat 01.000 [0.700] . Weaponmastery 03.200 [0.700] . Archery 02.500 [0.000] - Sneakiness 01.000 [0.900] . Stealth 25.000 [0.400] . Disarming 01.500 [0.000] - Magic 24.060 [0.900] . Magic-Device 00.500 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.300] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 49.800 [0.800] - Spirituality 15.220 [0.800] . Prayer 47.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Perfect casting [Character Equipment] a) The Mage Staff of an Alchemist (Exp:239798) (1d4) (-17,+14)(1680%) (+84 to infr It can be wielded two-handed. It can be used to store a spell. It increases your infravision and spell power by 84. It increases your mana capacity by 1680%. It provides resistance to blindness. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of The Sacred Land Of Mountains. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Mount Doom. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. n) The Metal Brigandine Armour 'Turebring' (-40,-68) [19,+17](40%) It increases your hit points by 40%. It sustains your intelligence, wisdom and dexterity. It provides immunity to acid and electricity. It provides resistance to life draining, fire, poison, light, dark, confusion, sound, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. o) an Elven Cloak of the Magi (-1,-2) [4,+14] (+6) {!k} It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. z) (nothing) {) The Seeker Bolt 'Taranc' (4d5) (+15,+14) (+3) It provides light (radius 1) forever. It increases your wisdom, constitution and charisma by 3. It does extra damage from fire. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of the Mind It cannot be harmed by fire. You made it yourself. d) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You made it yourself. e) 3 Sprigs of Athelas f) 8 Scrolls of *Destruction* {!k} g) 16 Scrolls of Mass Genocide {!k} h) 12 Scrolls of Nothing i) a Silver Rod of Simplicity of Home Summoning (26/100) You made it yourself. j) a Mithril Rod of Simplicity of Restoration (160/160) You found it in the remains of Saruman of Many Colours on level 20 of The Old Forest. k) a Mithril Rod of Simplicity of Disarming (140/160) You made it yourself. l) an Adamantite Rod of Simplicity of Speed (124/200) You found it in the remains of Ungoliant, the Unlight on level 70 of Angband. m) a Rod Tip of Recall (80 Mana to cast) n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 111 of Angband. o) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) 42 Essences of Life {!k} q) 53 Essences of Magic {!k} r) 18 Essences of Darkness {!k} s) 4 Essences of Knowledge {!k} t) 9 Essences of Force {!k} u) 9 Empty Bottles v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 7 Wands of Noxious Cloud[1|25] (188 charges) {100% off} b) 2 Wands of Heal Monster[1|20] (152 charges) c) 2 Rings of Nothing d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of The Sacred Land Of Mountains. f) The Cord Armour 'Haniphelf' (-45,-38) [6,+20](40%) It increases your hit points by 40%. It sustains your strength and constitution. It provides immunity to electricity and fire. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. g) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. h) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 91 of Mount Doom. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Angband. j) 22 Essences of Explosion {!k} k) 30 Essences of Teleport {!k} l) 42 Essences of Cold {!k} m) 46 Essences of Fire {!k} n) 30 Essences of Acid {!k} o) 3 Essences of Confusion {!k} p) 89 Essences of Light {!k} q) 81 Essences of Time {!k} r) 41 Essences of Knowledge {!k} s) 82 Essences of Lightning {!k} t) 61 Essences of Mana {!k} [Home Inventory - Gondolin ] a) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) 2 Brass Lanterns (with 7500 turns of light) {75% off} c) an Ancient blue dragon corpse {!k} d) an Ancient red dragon corpse {!k} e) 74 Essences of Magic {!k} f) 99 Essences of Magic {!k} [Home Inventory - Lothlorien ] a) 8 Arrows (exploding) (1d4) (+0,+0) b) 17 Essences of Poison