[ToME 2.2.5 Character Dump] Name : Kedendadus Age 120 STR: 18/64 Sex : Male Height 54 INT: 18/153 Race : Wood-Elf Weight 101 WIS: 18/50 Class : Ranger Social Class 57 DEX: 18/124 Body : Player CON: 16 God : Yavanna Kementari CHR: 18/98 + To Melee Hit 30 Level 29 Max Hit Points 201 + To Melee Damage 32 Experience 107062 Cur Hit Points -599 + To Ranged Hit 35 Max Exp 107062 Max SP (Mana) 120 + To Ranged Damage 9 Exp to Adv. 120000 Cur SP (Mana) 120 AC 27+66 Gold 59878 Piety -5038 (Miscellaneous Abilities) Fighting : Superb Perception : Poor Blows/Round: 4 Bows/Throw : Legendary[32]Searching : Fair Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 8d5+128 Stealth : Good Magic Device: Very Good Infra-Vision: 40 feet Tactic: normal Explor: running (Character Background) You are the only child of an Avarin Warrior. You have light blue eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Orc Cave: Level 20 (1000') Your body was a Player. You have defeated 2994 enemies. You saved 25 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. Your adventure lasted 14 days. Your Attributes: You are dead, killed by a Greater kraken in a deep water area west of Khazad-dum. You are poisoned. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You can sense the presence of orcs. You have normal luck. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. You are resistant to nexus attacks. Your intelligence is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Skills (points left: 0) - Combat 24.600 [0.800] . Weaponmastery 10.500 [0.500] - Archery 33.771 [0.950] . Sling-mastery 00.000 [0.300] . Bow-mastery 15.000 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 01.000 [0.950] . Stealth 01.000 [0.300] . Disarming 01.000 [1.000] - Magic 06.460 [0.700] . Magic-Device 01.000 [1.100] . Conveyance 01.000 [0.500] . Divination 11.000 [0.500] . Nature 00.000 [0.500] - Spirituality 01.000 [0.300] . Prayer 14.500 [0.500] - Monster-lore 00.000 [0.700] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Tree walking [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow (x3) (+10,+9) e) a Ring of Strength (+4) It increases your strength by 4. You bought it from the Jewelry Shop. f) a Ring of Slaying (+10,+10) You bought it from the Jewelry Shop. k) an Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You bought it from the Jewelry Shop. m) a Dwarven Lantern n) Elven Hard Studded Leather of Resist Lightning (-1 to accuracy) [7,+9] (+2 to s It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bullroarer the Hobbit on level 12 of Orc Cave. o) an Elven Cloak [4,+7] (+1 to stealth) p) a Large Leather Shield of Reflection [4,+9] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of Orc Cave. s) an Iron Helm of Intelligence [5,+18] (+2) It increases your intelligence by 2. It sustains your intelligence. You bought it from the Expensive Black Market. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Stealth [6,+5] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. z) (nothing) {) 56 Seeker Arrows (4d4) (+5,+5) {90% off} |) a Shovel of Digging (+5,+6) (+4) [Character Inventory] a) 2 Books of Beginner Cantrips b) 2 Spellbooks of Identify c) 2 Spellbooks of Vapor d) 2 Spellbooks of Stone Skin e) 5 Potions of Speed {!*} f) 8 Potions of Cure Critical Wounds {25% off} g) 5 Potions of Healing {!*} h) 8 Potions of Enlightenment {!*} i) 9 Scrolls of Teleportation {!*} j) 5 Scrolls of Word of Recall {!*} k) an Iron Rod of Simplicity of Illumination (50/50) {@z9} l) 25 Arrows of Acid (1d4) (+6,+5) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. m) 14 Arrows of Flame (1d4) (+8,+6) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. n) 16 Arrows of Slay Evil (1d4) (+8,+8) {90% off} It fights against evil with holy fury. You made it yourself. o) 18 Arrows of Adrin (1d4) (+5,+10) {!w} It is especially deadly against dragons. It is a great bane of demons. It is especially deadly against natural creatures. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 25 Seeker Arrows of Frost (4d4) (+10,+5) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Spellbooks of Healing b) Benetar's Mana Battery {teleport level} It can be activated for teleport level. You found it lying on the ground on level 3 of Barrow-Downs. c) 2 Potions of *Healing* d) 19 Scrolls of Enchant Weapon To-Dam e) an Adamantite Rod of Nothing (200/200) f) The Wand of Digging of Thrain (19 charges) g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) h) a Set of Leather Gloves of Agility [1,+4] (+5) i) a Tulwar (Defender) (2d4) (+8,+8) [+4] (+4 to stealth) It increases your stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 20 of Orc Cave. k) a Vampiric Long Sword (2d5) (+8,+6)(-20%) l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Quarterstaff of Extra Attacks (1d9) (+4,+10) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. You found it in the remains of Wormtongue, Agent of Saruman on level 20 of Orc Cave. n) The Sling 'Mithrin' (x3) (+10,+19) (+1) It increases your wisdom, dexterity, constitution and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Light Crossbow of Accuracy (x3) (+15,+7) q) 10 Bolts of Lightning (1d5) (+10,+3) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. r) 24 Rounded Pebbles of Lightning (1d2) (+7,+6) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. s) 18 Rounded Pebbles of Venom (1d2) (+6,+6) {90% off} It poisons your foes. You made it yourself. t) 16 Rounded Pebbles of Frost (1d2) (+3,+8) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. u) 17 Rounded Pebbles of Frost (1d2) (+2,+3) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. v) 20 Rounded Pebbles of Slay Dragon (1d2) (+2,+10) {90% off} It is especially deadly against dragons. You made it yourself. w) 18 Iron Shots of Lightning (1d4) (+2,+5) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. x) 29 Iron Shots of Flame (1d4) (+7,+4) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Mirkwood. b) a Spellbook of Geyser c) Valdarbon's Automatic Alchemist {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 25 of Mirkwood. d) a Sprig of Athelas e) 20 Potions of Speed {!*} f) 11 Scrolls of *Identify* {!*} g) a Silver Rod of Nothing (100/100) h) a Rod Tip of Detection (80 Mana to cast) i) a Rod Tip of Trap Location (8 Mana to cast) j) a Ring of Spell k) an Amulet of Spell [Identify] l) 27 Bolts of Frost (1d5) (+8,+6) m) 27 Arrows of Slay Animal (1d4) (+5,+5) {90% off} It is especially deadly against natural creatures. You made it yourself. n) 14 Arrows of Wounding (1d4) (+11,+11) o) 5 Arrows (1d4) (+9,+5) p) 7 Arrows of Wounding (1d4) (+6,+8) {90% off} You made it yourself. q) 38 Arrows (1d4) (+5,+5) {90% off} r) 55 Arrows (1d4) (+6,+5) {90% off} s) 26 Seeker Arrows of Slay Dragon (4d4) (+13,+6) {90% off} It is especially deadly against dragons. You made it yourself. t) 18 Seeker Arrows (exploding) (4d4) (+5,+5) {90% off} u) 20 Seeker Arrows (4d4) (+5,+6) {90% off} v) 15 Iron Shots of Lightning (1d4) (+8,+4) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. w) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 20 of Orc Cave. x) 19 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.