[ToME 2.3.8 (ah) Character Sheet] Name : Zilactred Age 13 STR! 40 Sex : Male Height 36 INT! 40 Race : Yeek Weight 52 WIS! 36 Class : Alchemist Social Class 24 DEX! 38 Body : Player CON! 40 God : Eru Iluvatar CHR! 37 + To Melee Hit 54 Level 50 Hit Points 986/ 986 + To Melee Damage 45 Experience 6563352 Spell Points 11592/ 11592 + To Ranged Hit 56 Max Exp 6563352 Sanity 755/ 755 + To Ranged Damage 12 Exp to Adv. ***** Piety 297736 AC 17+131 Gold 1432835 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Superb Perception : Good Blows/Round: 4 Bows/Throw : Heroic Searching : Good Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 4d4+180 Stealth : Very Good Magic Device: Bad Infra-Vision: 1020 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a master Yeek. You are the black sheep of the family. You have hazel eyes, straight black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 3 (150') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') The Old Forest: Level 24 (1200') Moria: Level 49 (2450') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 69 (3450') The Sandworm lair: Level 26 (1300') a lost temple: Level 28 (1400') You have done something experimental. Your body is a Player. You are currently on level 100 of Angband. You have defeated 2458 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed King. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Hrive of the 2890th year of the third age. You have been adventuring for 115 days. adefkmnopsuxz{|@ Add Str : ..328...4.9...5. Add Int : ...28..7........ Add Wis : ...28..........+ Add Dex : .4.28........... Add Con : ..328...4....2.. Add Chr : ..328........... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ...2..57...8.... Add Sear. : ..3....7........ Add Infra : *............... Add Tun.. : ..............5. Add Speed : .4.2.3.7...8.2.. Slay Und. : .............+.. Slay Demon: .............+.. Sust Str : .........+....+. Sust Int : ...+...+........ Sust Wis : ...+............ Sust Dex : +............... Sust Con : +............... Sust Chr : ...+............ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +..+...++....... Hold Life : ...+.+.......... Imm Acid : .+....+.*....... Res Elec : .+....+..+...... Imm Fire : .+*...+......... Imm Cold : .+.*..+..+...... Res Pois : +........+...... Res Fear : ................ Res Light : +....+........+. Res Dark : +....+........+. Res Blind : ...+..+......... Res Conf : .....++.++....+. Res Sound : +.......+....... Res Shard : +............... Res Neth : +.......++...... Res Nexus : ..........+..... Res Chaos : .....++.++....+. Res Disen : .........+...... Auto Curse: ....+........... Levitate : ...........+.... Lite : .............++. See Invis : ..++.+...+...... Regen : ...........+.... Activate : ..++.+........+. Cursed : ....+........... Fly : ..+............. Climb : ..............+. Orc.ESP : +....++.+....... Troll.ESP : +............... Dragon.ESP: +............... Giant.ESP : +............... Demon.ESP : +............... Undead.ESP: +............... Evil.ESP : +............... Animal.ESP: +............... TLord.ESP : +.+............. Good.ESP : +............... Nlive.ESP : +............... Unique.ESP: +............... Spider ESP: +............... Full ESP : ...+............ Skills (points left: 0) - Combat 01.000 [0.700] . Weaponmastery 00.200 [0.700] . Archery -00.500 [0.000] - Sneakiness 00.500 [0.900] . Stealth -05.000 [0.400] . Disarming -00.500 [0.000] - Magic 34.590 [0.900] . Magic-Device 00.500 [1.250] . Fire 01.000 [0.100] . Water 00.000 [0.100] . Air 03.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 03.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 04.180 [0.800] . Prayer 43.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Artifact Creation * Perfect casting [Character Equipment] a) The Mage Staff of an Alchemist (1d4) (+11,+10)(2000%) (+100 to infravision) {} It can be wielded two-handed. It can be used to store a spell. It increases your infravision and spell power by 100. It increases your mana capacity by 2000%. It is very sharp and can make your foes bleed. It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to poison, light, dark, sound, shards and nether. It allows you to sense the presence of orcs , trolls, dragons, spiders, giants, demons, undead, evil beings, animals, thunderlords, good beings, non-living things and unique beings . It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Old Forest. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in the town of Gondolin . f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. k) an Amulet of Doom [+5] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient green dragon on level 69 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 68 of Paths of the Dead. n) an Elven Robe of Resistance [2,+37] (+5 to stealth) {!k} It increases your stealth by 5. It provides resistance to acid, electricity, fire, cold, blindness and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) an Elven Cloak of the Magi (-5,-3) [4,+23] (+7) {!k} It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Mount Doom. s) The Iron Helm of Huntiri [5,+13] It sustains your strength. It provides resistance to electricity, cold, poison, nether, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Angband. u) a Set of Leather Gloves of Power (+5,+4) [1,+17] (+9) {!k} It increases your strength by 9. It provides resistance to nexus. You made it yourself. x) a Pair of Soft Leather Boots of Elvenkind [2,+11] (+8) {!k} It increases your stealth and speed by 8. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Bolt of Dimbar (1d5) (+10,+9) (+2 to speed) It provides light (radius 1) forever. It increases your constitution and speed by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. |) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of the Eternal Flame {!k} It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of the Blowing Wind {!k} It cannot be harmed by electricity. It cannot be harmed by fire. You made it yourself. d) a Fireproof Tome of Translocation {!k} It cannot be harmed by fire. You bought it from the Forbidden Library. e) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You made it yourself. f) a Fireproof Tome of the Mind {!k} It cannot be harmed by fire. You made it yourself. g) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You made it yourself. h) 11 Potions of *Healing* i) 10 Potions of Curing j) 12 Scrolls of *Destruction* {!r} k) 4 Scrolls of Mass Genocide {!r} l) 13 Scrolls of Nothing m) an Adamantite Rod of Simplicity of Recall (200/200) You made it yourself. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Gondolin . o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. p) 81 Essences of Life {!k} q) 5 Essences of Darkness {!k} r) 29 Essences of Force {!k} s) 9 Empty Bottles t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Wands of Noxious Cloud[1|25] (298 charges) {!k} b) a Wand of Confuse[1|20] (287 charges) {!k} c) a Wand of Heal Monster[1|20] (370 charges) {!k} d) 11 Rings of Nothing e) 15 Brass Lanterns (with 7500 turns of light) {25% off} f) a Large Metal Shield [5,+5] {!k} g) 26 Essences of Explosion {!k} h) 26 Essences of Teleport {!k} i) 24 Essences of Cold {!k} j) 30 Essences of Fire {!k} k) 28 Essences of Acid {!k} l) 39 Essences of Light {!k} m) 32 Essences of Chaos {!k} n) 76 Essences of Time {!k} o) 99 Essences of Magic {!k} p) 99 Essences of Magic {!k} q) 84 Essences of Magic {!k} r) 82 Essences of Knowledge {!k} s) 98 Essences of Lightning {!k} t) 76 Essences of Mana {!k} [Home Inventory - Lothlorien ] a) a Golden Rod of Simplicity of Nothing (76/125) You made it yourself. b) a Mithril Rod of Simplicity of Nothing (160/160) You made it yourself. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 68 of Paths of the Dead. d) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak in the town of Gondolin . f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel in the town of Gondolin . g) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 87 of Mount Doom. h) The Steel Helm of Eglorod [6,+14] It provides light (radius 1) forever. It sustains your wisdom. It provides resistance to dark, blindness and nexus. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 87 of Mount Doom. i) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and nexus. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient multi-hued dragon on level 99 of Mount Doom. j) a Light Crossbow (x3) (+2,+2) {!k}