[ToME 2.3.8 (ah) Character Sheet] Name : Torev Age 17 STR! 40 Sex : Male Height 89 INT! 40 Race : Human Hermit Weight 224 WIS! 40 Class : Thaumaturgist Social Class 1 DEX! 40 Body : Player CON! 38 God : Eru Iluvatar CHR! 40 + To Melee Hit 73 Level 50 Hit Points 1022/ 1022 + To Melee Damage 15 Experience 26760621 Spell Points 1579/ 1579 + To Ranged Hit 79 Max Exp 26760621 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** Piety 273949 AC 47+138 Gold 2248300 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Good Blows/Round: 4 Bows/Throw : Legendary[15]Searching : Good Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 4d4+60 Stealth : Bad Magic Device: Very Good Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You are the black sheep of the family. You have blue eyes, curly brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') a lost temple: Level 20 (1000') Your body is a Player. You are currently on level 104 of Angband. You have defeated 5580 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You have completed 69 princess quests. You have completed 27 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 37th Tuile of the 2891st year of the third age. You have been adventuring for 233 days. adefkmnopsuxz{|@ Add Str : ..137...4.....6. Add Int : ..1.7..2.2...... Add Wis : ..1.7..2.2.....+ Add Dex : .41.7.....4..3.. Add Con : ..137...4....... Add Chr : ..137..2........ Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ..1....2........ Add Sear. : ..13..........6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .4...3.2.....3.. Chaotic : .............+.. Slay Anim.: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ......+......... Sust Int : ......+......... Sust Wis : ....+........... Sust Dex : ....+......+.... Sust Con : ................ Sust Chr : ................ Invisible : .......+....+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ......+.+.++.... Hold Life : .....+.......... Imm Acid : .+.....+*.+...+. Imm Elec : .+....*....+.... Imm Fire : .+.*..++...+.... Imm Cold : .+....*+........ Res Pois : ..+............. Res Fear : ................ Res Light : .....+.......... Res Dark : ..+..++.......+. Res Blind : .........+...... Res Conf : ....++..+....... Res Sound : ....+...++...... Res Shard : ...........+.... Res Neth : ................ Res Nexus : .......+........ Res Chaos : .....+..+....... Res Disen : ........+.....+. Auto Curse: ....+........... Lite : .............+.. See Invis : ..++.+.......... Digestion : ....+........... Activate : ..++.+.+..+...+. Cursed : ....+........... Fly : ...+............ Climb : ..............+. Orc.ESP : .....+..++....+. Troll.ESP : .........+...... Evil.ESP : .........+...... TLord.ESP : ...+............ Full ESP : ..........+....+ Skills (points left: 0) - Combat 30.200 [0.500] . Weaponmastery 00.600 [0.500] . Archery -00.500 [0.000] - Sneakiness 01.400 [0.900] . Stealth 03.000 [0.400] . Disarming 00.500 [0.000] - Magic 34.540 [0.950] . Magic-Device 11.450 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 05.600 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 13.050 [0.550] . Prayer 38.000 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 07.200 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+4,-21)(80%) (+4) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 28 of The Sandworm lair. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 66 of Paths of the Dead. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 54 of Mordor. k) The Amulet called 'mine' [+7] (+7) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It sustains your wisdom and dexterity . It provides resistance to confusion and sound. It slows your metabolism. It is cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. n) The Full Plate Armour of Taruthron (-3 to accuracy) [25,+14] It sustains your strength and intelligence. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of the Dead. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 92 of Mount Doom. x) The Pair of Metal Shod Boots of Vantaurin [6,+11] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity, fire and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater draconic quylthulg (1500 hp) {) The Bolt 'Earth' (1d5) (+5,-3) (+3 to speed) It provides light (radius 1) forever. It increases your dexterity and speed by 3. It produces chaotic effects. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!d} It cannot be harmed by fire. You found it in the remains of a Demilich on level 56 of The Sacred Land Of Mountains. b) a Fireproof Tome of Translocation {!k!d} It cannot be harmed by fire. You found it in the remains of a Dracolich on level 57 of Mordor. c) a Fireproof Tome of Knowledge {!k!d} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 53 of Mordor. d) a Fireproof Tome of the Mind {!k!d} It cannot be harmed by fire. You found it in the remains of a Nightwalker on level 88 of Mount Doom. e) a Fireproof Holy Tome of Eru Iluvatar {!k!d} It cannot be harmed by fire. You found it in the remains of a Nightwing on level 54 of Mordor. f) Tenser's Alteration Manual {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 32 of Mirkwood. g) The Skull of Vecna {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Revenant on level 72 of Angband. h) Cathal's Corrupting Cymbal {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dreadlord on level 70 of Paths of the Dead. i) 6 Potions of Healing j) 20 Potions of Restore Mana k) 4 Potions of Curing {100% off} l) 8 Scrolls of Word of Recall m) 8 Scrolls of Satisfy Hunger n) a Scroll of Genocide o) a Mithril Rod of Simplicity of Restoration (160/160) You found it in the remains of a Nightwalker on level 88 of Mount Doom. p) an Adamantite Rod of Simplicity of Recall (200/200) You found it in the remains of Saruman of Many Colours on level 53 of Mordor. q) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 57 of Mordor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. t) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 104 of Angband. u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) 3 Sprigs of Athelas b) a Potion of *Healing* {100% off} c) a Potion of Life {100% off} d) a Golden Rod of Simplicity of Nothing (125/125) e) an Adamantite Rod of Simplicity of Nothing (200/200) You found it lying in a vault on level 28 of The Sandworm lair. f) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Wolf Pelt of Air [1,+4] j) The Large Metal Shield 'Morost' [5,+10] It sustains your strength and constitution. It provides immunity to acid, fire and cold. It provides resistance to sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 93 of Angband. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 92 of Mount Doom. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 61 of Mordor. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Iron Helm of Saelmar [5,+9] It provides light (radius 1) forever. It provides resistance to electricity, confusion and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. p) a Light Crossbow (x3) (+0,+0) {!k} q) The Bolt of Dorie (1d5) (+4,+13) (+2) It increases your intelligence, constitution and charisma by 2. It does extra damage from fire. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 92 of Angband. r) a Mage Staff of Power (1d4) (+2,+2) (+12) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it in the remains of a Dracolich on level 85 of Mount Doom.