[Angband 3.0.3 Character Dump] Name Coconut Self RB CB EB Best Sex Male Age 48 STR! 18/100 +2 -1 +16 18/270 Race Dwarf Height 48 INT! 18/100 -3 -3 +5 18/90 Class Priest Weight 168 WIS! 18/100 +2 +3 +10 18/250 Title ***WINNER*** Status 51 DEX! 18/100 -2 -1 +9 18/160 HP 938/938 Maximize Y CON! 18/100 +2 +0 +10 18/220 SP 393/393 Preserve Y CHR! 18/100 -3 +2 +11 18/200 Level 50 Armor [52,+149] Saving Throw Legendary Cur Exp 22811617 Fight (+46,+43) Stealth Superb Max Exp 22811617 Melee (+61,+61) Fighting Legendary Adv Exp ******** Shoot (+63,+19) Shooting Legendary Blows 4/turn Disarming Superb Gold 6369974 Shots 1/turn Magic Device Heroic Perception Fair Burden 134.4 lbs Infra 50 ft Searching Fair You are one of two children of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight brown hair, a one foot beard, and a dark complexion. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {Acquirement} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) a Rhodonite Ring of Speed (+10) {LV 4100'} It increases your speed by 10. d) The Ring of Power 'Narya' (+6,+6) (+1) {Khamul 3500'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Black Wraith 3550'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Archon 3450'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {Ar-Pharazon} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Great Wyrm 3850'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {Great Swamp Wyrm 4850'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light , blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {GV2600ft} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Elvenkind [3,+15] (+5) It increases your stealth and speed by 5. It makes you fall like a feather. It cannot be harmed by acid and fire. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {@p1} b) 2 Holy Books of Prayers [Words of Wisdom] {@p2, 25% off} c) 2 Holy Books of Prayers [Chants and Blessings] {@p3, 75% off} d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@p4} e) a Holy Book of Prayers [Ethereal Openings] {@p5} It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] {@p6} It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] {@p7} It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] {@p8} It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] {!d!v!k@p9} It cannot be harmed by the elements. j) 13 Red Potions of Speed k) 12 Scrolls titled "umbyt san" of Teleportation l) 2 Gold-Plated Rods of Healing m) a Banyan Staff of the Magi (4 charges) n) a Cedar Staff of Speed (5 charges) [Home Inventory] a) 48 Violet Potions of Healing b) 10 Cloudy Potions of *Healing* c) 4 Pink Speckled Potions of Life d) 48 Black Potions of Restore Mana e) 27 Scrolls titled "val nihpo" of *Identify* f) 2 Elm Staffs of Healing (3 charges) g) 2 Cedar Staffs of Speed (7 charges) h) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. i) an Obsidian Amulet of Weaponmastery (+5,+4) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. j) a Copper Amulet of Trickery (+4) {Great Storm Wyrm} It increases your dexterity by 4. It increases your stealth, searching , infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It provides immunity to lightning. It provides resistance to acid, fire, cold, poison, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It activates for star ball (150) every 50 turns. It cannot be harmed by the elements. l) Chaos Dragon Scale Mail (-2) [30,+18] It provides resistance to chaos and disenchantment. It activates for breathe chaos/disenchant (220) every 300+d300 turns. It cannot be harmed by the elements. m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {floor2800ft} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. n) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. o) The Shield of Deflection of Gil-galad [10,+20] (+5) {Glaurung 3650'} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. q) The Steel Helm of Hammerhand [6,+20] (+3) {2650ft} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. r) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Ar-Pharazon} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. s) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It slays animals, trolls, demons, and all evil creatures, and it is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {LV2400ft} It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and it is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)