[ToME 2.3.8 (ah) Character Sheet] Name : Kedeiseth Age 107 STR! 40 Sex : Male Height 63 INT! 40 Race : Dark-Elf Hermit Weight 107 WIS! 40 Class : Thaumaturgist Social Class 23 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 42 Level 50 Hit Points 1451/ 1451 + To Melee Damage -10 Experience 27741074 Spell Points 1711/ 1711 + To Ranged Hit 47 Max Exp 27741074 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 289411 AC 30+148 Gold 3052388 Speed Fast (+29) (Miscellaneous Abilities) Fighting : Superb Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-40 Stealth : Bad Magic Device: Bad Infra-Vision: 1410 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 7 (350') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 64 (3200') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') a lost temple: Level 26 (1300') Your body is a Player. You are currently on level 101 of Angband. You have defeated 6172 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You have completed 68 princess quests. You have completed 29 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Hrive of the 2890th year of the third age. You have been adventuring for 83 days. adefkmnopsuxz{|@ Add Str : ..328....*....6. Add Int : ...28....*...4.. Add Wis : ...28....*.....+ Add Dex : ...28....*4..... Add Con : ..328....*...4.. Add Chr : ..328....*...... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ...2............ Add Sear. : ..3........4..6. Add Infra : .........*.4..6. Add Tun.. : ...........4..6. Add Speed : .*.2.3.......... Slay Evil : .............+.. Slay Demon: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Poison Brd: .............+.. Acid Brand: .............++. Cold Brand: .............+.. Sust Str : ......++........ Sust Int : ...+....+....... Sust Wis : +..+............ Sust Dex : ......+......... Sust Con : ......+......... Sust Chr : ...+..+......... Invisible : ............+... Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : +..+......+..... Hold Life : ...+.++......... Imm Acid : .......**++...+. Imm Elec : .......*.+...... Imm Fire : .+*......+...... Imm Cold : ...*..*.*+...... Res Pois : ......+.++...... Res Fear : ........+....... Res Light : .....++.++...... Res Dark : .....++..+....++ Res Blind : ...+............ Res Conf : .....++.++...... Res Sound : ......+......... Res Shard : ......+......... Res Neth : .........+...... Res Nexus : ........++...... Res Chaos : .....+..+....... Res Disen : ......++......+. Auto Curse: ....+........... Lite : +........+...... See Invis : +.++.+...++....+ Regen : ........+....... Activate : .+++.+....+...+. Cursed : ....+....+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : +.+............. Climb : ...........+..+. Orc.ESP : .....+........+. TLord.ESP : ..+............. Full ESP : .+.+.....+.....+ Skills (points left: 0) - Combat 04.200 [0.500] . Weaponmastery 00.100 [0.500] . Archery 00.500 [0.000] - Sneakiness 04.900 [0.900] . Stealth 07.900 [0.500] . Disarming 01.000 [0.000] - Magic 42.767 [1.150] . Magic-Device 03.500 [1.050] . Spell-power 02.400 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 03.500 [0.700] . Divination 04.200 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 02.100 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 27.285 [0.550] . Prayer 50.000 [0.500] . Mindcraft 50.000 [0.500] - Monster-lore 18.550 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Perfect casting 10 of your companions have been killed. [Character Equipment] a) The Mage Staff of Amangrin (1d4) (+10,+10)(80%) (+4) {!k} It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It sustains your wisdom. It provides immunity to paralysis. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 101 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 94 of Angband. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 93 of Angband. k) an Amulet of Doom [+6] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient black dragon on level 94 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Paths of the Dead. n) The Metal Scale Mail 'Iandir' (-33,-47) [13,+12](40%) It increases your hit points by 40%. It sustains your strength, dexterity, constitution and charisma. It provides immunity to cold. It provides resistance to life draining, poison, light, dark, confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 90 of Angband. o) The Fur Cloak of Cuirind [3,+12] It sustains your strength. It provides immunity to acid and electricity. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 94 of Angband. p) The Demonshield of Andorwe [5,+17] It sustains your intelligence. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to poison, light, nexus and chaos. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient dragon turtle on level 72 of Angband. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater draconic quylthulg (1500 hp) {) The Bolt 'Uiach' (1d5) (+16,+12) (+4) It increases your intelligence and constitution by 4. It does extra damage from acid and frost. It poisons your foes. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 101 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} b) a Fireproof Tome of Translocation {!k} c) a Fireproof Tome of Knowledge {!k} d) a Fireproof Tome of the Mind {!k} e) a Fireproof Holy Tome of Eru Iluvatar {!k} f) The Deck of Wild Magic {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Emperor wight on level 47 of Mordor. g) Tenser's Mechanical Magician {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Novice mage on level 33 of Mirkwood. h) 12 Potions of *Healing* {!k} i) 4 Potions of Life j) 3 Potions of Restore Mana {!k} k) 5 Potions of Curing {100% off} l) 7 Scrolls of *Identify* m) 4 Scrolls of Satisfy Hunger n) 5 Scrolls of *Destruction* o) 2 Scrolls of Genocide p) 2 Scrolls of Mass Genocide q) a Golden Rod of Simplicity of Home Summoning (125/125) r) a Golden Rod of Simplicity of Recall (125/125) s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 69 of Paths of the Dead. t) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 73 of Angband. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) Kenault's Cantrip Generator {restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of an Emperor wight in the town of Bree . b) The Gem of Ghosts {light adsorption} It can be activated for light absorption every 80 turns. You found it in the remains of a Dark elven warlock on level 36 of Mordor. c) The Box of Many Wonders {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 53 of Mordor. d) The Toenail of Vecna {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 47 of Mordor. e) a Greater draconic quylthulg (1500 hp) f) a Greater rotting quylthulg (1500 hp) g) 5 Sprigs of Athelas h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. i) The Ring of Durin (+2) j) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. k) The Steel Helm of Nasaeth [6,+10] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to cold and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 69 of Paths of the Dead. l) a Mage Staff of Power (1d4) (+10,+10) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it in the remains of an Archlich on level 69 of Paths of the Dead.