[ToME 2.2.5 Character Dump] Name : Aphael II Age 15 STR! 40 Sex : Neuter Height 167 INT: 40 Race : Thunderlord Weight 230 WIS! 37 Class : Geomancer Social Class 53 DEX: 28 Body : Player CON! 35 God : Melkor Bauglir CHR: 40 + To Melee Hit 31 Level 50 Max Hit Points 947 + To Melee Damage 15 Experience 19432901 Cur Hit Points 947 + To Ranged Hit 38 Max Exp 19432901 Max SP (Mana) 1766 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1766 AC 54+118 Gold 1861518 Piety 180614 (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4+60 Stealth : Bad Magic Device: Excellent Infra-Vision: 100 feet Tactic: coward Explor: running (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of various animals. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 13 (650') Mordor: Level 34 (1700') Angband: Level 81 (4050') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 16 (800') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 64 (3200') The Land Of Rhun: Level 40 (2000') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in a plain of grass west of Gondolin. You have defeated 10605 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 48 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 34th Quelle of the 2890th year of the third age. You have been adventuring for 48 days. adefkmnopsuxz{|@ Add Str : ..3...........6. Add Int : ....2.42..3..... Add Wis : ....2.42.3...... Add Con : ..3............. Add Chr : ..3....2.3...... Mul Mana : ....+.....+..... Add Stea. : ......42........ Add Sear. : ..3........4..6. Add Infra : ...........4..6. Add Tun.. : ...........4..6. Add Speed : .*.*.3.2........ Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ................ Sust Int : ....+...+....... Sust Wis : ....+........... Sust Dex : ........+....... Sust Con : ........+....... Sust Chr : ................ Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : .+..+++......... Res Acid : ......++......++ Imm Elec : ......+.*.+....* Imm Fire : .+*...++*....... Res Cold : ......++.......+ Res Pois : ......++..+....+ Res Fear : ......+......... Res Lite : .....+.......... Res Dark : .....++.+.+...+. Res Blind : ................ Res Conf : .........+...... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ........+....... Res Chaos : .....+.......... Res Disen : ..............+. Levitate : ..........+....+ Lite : ....+........... See Invis : ..+..++......... Digestion : ....+........... Regen : ....+........... Activate : .++..+++..+...+. Hvy Curse : ....+........... Fly : ..+............+ Orc.ESP : .....+........+. Dragon.ESP: ...............+ Evil.ESP : ....+........... TLord.ESP : ..+............. Good.ESP : ....+........... Skills (points left: 31) - Combat 01.100 [0.200] . Weaponmastery 01.100 [0.400] - Sneakiness 05.050 [0.900] . Stealth 04.300 [0.400] - Magic 49.636 [0.900] . Magic-Device 03.100 [1.050] . Spell-power 50.000 [0.700] - Geomancy 36.000 [0.700] . Fire 40.371 [1.050] . Water 33.021 [1.050] . Air 33.021 [1.050] . Earth 33.021 [1.050] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 10.500 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 00.000 [0.400] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 04.300 [0.550] . Prayer 02.500 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 01.000 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Perfect casting One of your companion(s) has been killed. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+5,+3)(80%) (+4) d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Erebor. f) a Ring of Speed (+11) k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Erebor. n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shield of Deflection of Valindent [10,+22] It sustains your intelligence, dexterity and constitution. It provides immunity to electricity and fire. It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. s) The Metal Cap of Thengel [3,+10] (+3) {@w0} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 81 of Angband. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (3100 hp) {) The Silver Bolt 'Balefire' (6d5) (+20,+15) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of the Eternal Flame {@m3 !k!k!k!d!v} It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of the Blowing Wind {@m1 !d!k!v} c) a Fireproof Tome of the Impenetrable Earth {@m5 !k!k!d} d) a Fireproof Tome of the Everrunning Wave {@2!k!d!v} It cannot be harmed by fire. You stole it from the Black Market. e) a Fireproof Tome of Knowledge f) The Gem of Ghosts {!d!v [restoring750]} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Vampire lord on level 70 of Angband. g) The Diamond Prism of Light {@!d!f!v [genocide500]} It can be activated for genocide every 500 turns. You found it lying on the ground on level 2 of Barrow-Downs. h) The Crystal Ball of Godly Sights {!d!v [heal 700]} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dark elven warlock on level 25 of Mirkwood. i) 10 Potions of Cure Critical Insanity j) a Potion of Enlightenment k) 98 Scrolls of Identify {@r1} l) 8 Scrolls of *Identify* m) a Scroll of *Remove Curse* n) a Golden Rod of Capacity of Disarming (250/250) {@z2 !d!k!v} o) a Mithril Rod of the Istari of Detection (320/320) {@z1 !k!d!v} p) a Staff of Remove Curses[3|38] (8 charges) q) a Staff of Healing[3|31] r) a Fireproof Staff of Mana[4|25] (10 charges) s) The Iron Helm of Knowledge [6,+20] (-6) {@w0} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) a Silver Rod of the Istari of Nothing (200/200) c) a Golden Rod of Nothing (125/125) d) a Mithril Rod of Recall (160/160) e) a Mithril Rod of Quickness of Nothing (160/160) f) a Mithril Rod of Cheapness of Nothing (160/160) g) an Adamantite Rod of Simplicity of Nothing (200/200) h) an Adamantite Rod of Simplicity of Nothing (200/200) i) an Adamantite Rod of Nothing (200/200) j) an Adamantite Rod of Nothing (200/200) k) a Rod Tip of Recall (80 Mana to cast) l) 5 Rod Tips of Healing (120 Mana to cast) m) a Rod Tip of Teleport Other (60 Mana to cast) n) 3 Rod Tips of Disarming (50 Mana to cast) o) 2 Rod Tips of Acid Balls (60 Mana to cast) p) The Great Rod Tip of Home Summoning (75 Mana to cast) q) The Double Ring Mail of Yarweth (-30,-5) [15,+9](40%) It increases your hit points by 40%. It sustains your strength and dexterity. It provides immunity to fire. It provides resistance to life draining, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Erebor. s) The Cloak 'Colluin' [1,+20] {!d!v [sense good]} It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} u) Climbing Set v) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor. [Home Inventory - Gondolin ] a) a Tome of Knowledge b) a Parchment titled ``Tenser's Last Words'' {@!d!v [heal cuts]} It can be activated for cure cuts. You found it lying on the ground on level 4 of A lost temple. c) the Eye of Vecna {@!d!v [cure insane]} It can be activated for cure insanity. You found it in the remains of a Hill orc on level 64 of The Sacred Land Of Mountains. d) 19 Potions of Cure Serious Insanity e) a Potion of New Life f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d [cure black breath]} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 68 of Erebor. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 64 of The Sacred Land Of Mountains. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . k) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 68 of Erebor. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 67 of Angband. n) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Ring Mail 'Marod' (-2 to accuracy) [12,+11] {Immunities} It sustains your strength, intelligence and constitution. It provides immunity to electricity, fire and cold. It makes you completely fearless. It provides resistance to acid, electricity, poison, light, dark, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. p) The Cloak of Thingol [1,+18] (+3) (charging) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Fur Cloak of Air [3,+0] It allows you to breathe without air. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Fireproof Corrupted Tome of Melkor {100% off} It cannot be harmed by fire. You stole it from the Black Market. b) The Tome of Aphael {@m4!d!k!v} It cannot be harmed by acid, cold, lightning or fire. c) 79 Potions of Cure Serious Insanity d) 30 Potions of Cure Insanity e) 2 Potions of Corruption f) 2 Potions of *Healing* g) 6 Potions of Restore Mana h) 3 Scrolls of Teleport Level i) a Scroll of *Remove Curse* j) 6 Scrolls of Recharging k) 12 Scrolls of Reset Recall l) The Crumpled Scroll of Mass Resurrection m) 2 Scrolls of Mass Genocide n) The Golden Horn of the Thunderlords (6 charges) {100% off} o) a Partial Totem of a Great Wyrm of Law p) a Partial Totem of a Leviathan q) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. r) an Indestructible Amulet of Anti-Teleportation s) The Thunderlord Coat of Trone [9,+19] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) an Elven Cloak of Aman [4,+21] (+5 to stealth) {!d!v!k [luck,ste+5]} It increases your stealth, searching and luck by 5. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Set of Cesti of Fingolfin (+9,+8) [5,+19] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 67 of Angband. w) The metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Erebor. x) a Mage Staff of Wizardry (1d4) (-10,-27)(80%) (+4) [The Mathom-house Inventory - Bree ] a) a Parchment titled ``Demigods and their Uses'' It can be activated for high stat loss. You found it lying on the ground on level 1 of Barrow-Downs. b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. c) The Dagger 'Nimthanc' (E:11944, L:20) (1d4) (+18,+11) {@w0!k!d!v} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. d) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) Mathilde, the Science Student's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mathilde, the Science Student in the town of Bree .