[ToME 2.2.5 Character Dump] Name : Lothaoand Age 23 STR: 30 Sex : Male Height 38 INT! 30 Race : Hobbit Weight 50 Wis: 32 33 Class : Monk Social Class 76 DEX: 34 Body : Glaurung, Father of the Dragons CON: 36 God : Nobody CHR! 40 + To Melee Hit 4 Level 47 Max Hit Points 1166 + To Melee Damage 0 Experience 4847009 Cur Hit Points -20 + To Ranged Hit 4 Max Exp 4847009 Max SP (Mana) 18 + To Ranged Damage 0 Exp to Adv. 5250000 Cur SP (Mana) 18 AC 128+182Gold 1844139 (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 11 Bows/Throw : Very Good Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 22-2640 Stealth : Superb Magic Device: Very Good Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Hobbit Mage. You are a credit to the family. You have dark brown eyes, curly brown hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 56 (2800') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 15 (750') The Sacred Land Of Mountains: Level 45 (2250') The Sandworm lair: Level 30 (1500') Your body was Glaurung, Father of the Dragons. You have defeated 7882 enemies. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 55 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Enderi of the 2890th year of the third age. Your adventure lasted 13 days. Your Attributes: You are dead, killed by a Water hound on level 56 of Mordor. You are very smart (INT +4). You can speak. You have strong breath. You can open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently evil. You can breathe fire. You can breathe poison. You can breathe sound. You can terrify. You can blind. You can use confusion. You can magically summon greater dragons. You can fly. You are immortal. You can switch locations with another being. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of thunderlords. You are very lucky. You are resistant to lightning. You are completely immune to fire. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Skills (points left: 0) - Combat 34.200 [0.900] . Weaponmastery 00.000 [0.300] - Archery 00.000 [0.400] . Sling-mastery 00.000 [0.300] . Barehand-combat 50.000 [0.900] - Sneakiness 07.480 [0.900] . Stealth 01.000 [0.900] . Disarming 03.700 [0.900] . Dodging 50.000 [0.700] - Magic 03.600 [0.600] . Magic-Device 01.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 03.700 [0.900] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 13.650 [1.100] . Corpse-preservation 37.500 [0.500] . Possession 00.100 [0.100] . Symbiosis 20.300 [0.500] [Fates] You may find a Ring of Fire Resistance on level 20. You may meet a Mean-looking mercenary on level 15. [Character Equipment] e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 49 of Mordor. f) a Ring of Speed (+10) {cursed} It increases your speed by 10. It is cursed. You stole it from the Black Market. g) The Ring of Arind (+3% of critical hits) {cursed} It increases your ability to score critical hits by 3. It sustains your dexterity. It provides resistance to fire, dark and shards. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. h) a Ring of Fear Resistance i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 50 of Mordor. j) The Ring 'Aringwe' (+3 attacks) {cursed} It increases your charisma and attack speed by 3. It provides immunity to paralysis. It provides resistance to electricity, light and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 52 of Mordor. k) The Amulet of Unuinir [+2] (+3) {cursed} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and constitution by 3. It sustains your strength and intelligence. It provides resistance to poison, light and nether. It allows you to levitate. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 43 of Mordor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 55 of Mordor. n) (nothing) o) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Draconic quylthulg (234 hp) {) (nothing) [Character Inventory] a) Baalzebub's All-seeing Servant {teleport} It can be activated for teleport (range 100) every 45 turns. You bought it from the Magic shop. b) Lloth's Ceremonial Dagger {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hell knight on level 55 of Mordor. c) The Bottomless Bottle {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dread on level 34 of Mordor. d) the Medallion of Good Will {cure serious wounds} It can be activated for cure serious wounds every 3+d3 turns. You found it lying on the ground on level 2 of Barrow-Downs. e) the Immortal Skull of Benetar (charging) {restore} It can be activated for restore stats and life levels every 750 turns. f) 9 Rations of Food g) 2 Potions of Healing h) a Potion of Curing i) 40 Scrolls of Identify j) a Wooden Rod of Illumination (10/10) {@1} k) a Silver Rod of Capacity of Trap Location (200/200) {@2} l) a Golden Rod of Quickness of Detection (125/125) {@3} m) a Golden Rod of Quickness of Recall (79/125) n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 49 of Mordor. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) a Potion of Resistance c) The Wand of Digging of Thrain (17 charges) d) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) e) The Phial of Undeath (-5) {cursed} f) The Chain Mail of Anwenna (-2 to accuracy) [14,+7] It sustains your charisma. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to fire, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Maze. g) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. [Home Inventory - Gondolin ] a) 2 Potions of *Healing* b) a Scroll of *Destruction* c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . d) a Scroll of Genocide e) a Scroll of Mass Genocide f) a Ring of Slaying (+13,+11) You found it in the remains of a Chaos drake on level 70 of Erebor. g) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} h) Shadowfax, steed of Gandalf's corpse [Home Inventory - Minas Anor ] a) 2 Sprigs of Athelas b) a Potion of *Healing* c) a Scroll of *Destruction* d) a Fireproof Scroll of Genocide e) a Silver Rod of Quickness of Nothing (100/100) f) The Ring of Power of Akhorahil the Blind (+2 to stealth) It increases your intelligence, stealth and infravision by 2. It makes you invisible. It sustains your strength and wisdom. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 46 of Mordor. g) an Amulet of Reflection h) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 45 of Mordor. j) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 53 of Mordor. k) The Set of Gauntlets 'Paurnen' [2,+15] l) The Light War Axe of Ice (2d5) (+3,+15) (+3) m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) n) The Dagger 'Bragoldor' (1d4) (+9,+3) (+4) o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) p) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 54 of Mordor. q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) r) The Light Crossbow of Lainast (x5) (+16,+5) (+2 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Mirkwood. s) The Small Wooden Boomerang of Galch (1d4) (+9,+16) It does extra damage from electricity and frost. It is a great bane of dragons. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 34 of Mordor. t) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Erebor. u) Eol, the Dark Elf's corpse [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 99 Potions of Water Curing {quest} c) 2 Scrolls of *Destruction* d) a Golden Rod of Capacity of Nothing (250/250) e) The Amulet of Mingol (+4) It increases your wisdom, stealth and infravision by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to confusion, sound and shards. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. f) The Amulet 'Duing' (+3) It increases your wisdom by 3. It sustains your wisdom and dexterity. It provides resistance to light, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 43 of Mordor. g) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. h) The Augmented Chain Mail of Aured (-1 to accuracy) [16,+6] {cursed} It sustains your dexterity and constitution. It provides resistance to nexus and disenchantment. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 45 of Mordor. i) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 45 of Mordor. j) The Large Metal Shield 'Uiauglina' [5,+10] k) The Set of Cesti of Urgon [5,+9] It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 45 of Mordor. l) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) n) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) o) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Heart of the Earth. p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} r) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Light Crossbow 'Ruianfal' (x3) (+17,+21) (+4) It increases your strength, wisdom and dexterity by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Horn of Boromir (+3) (charging) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Mirkwood. u) a Marilith corpse [The Mathom-house Inventory - Bree ] a) 4 Mushrooms of Hallucination {ThEsE aRr Go0t}