[Angband 3.0.3 Character Dump] Name Hoof Hearted II Self RB CB EB Best Sex Female Age 41 STR! 18/100 +2 -1 +14 18/250 Race Dwarf Height 41 INT! 18/100 -3 -3 +3 18/70 Class Priest Weight 131 WIS! 18/100 +2 +3 +5 18/200 Title Patriarch Status 55 DEX! 18/100 -2 -1 +7 18/140 HP 1008/1008 Maximize Y CON! 18/100 +2 +0 +8 18/200 SP 393/393 Preserve Y CHR! 18/100 -3 +2 +3 18/120 Level 50 Armor [40,+101] Saving Throw Legendary Cur Exp 7942984 Fight (+35,+31) Stealth Excellent Max Exp 7942984 Melee (+38,+33) Fighting Legendary Adv Exp ******** Shoot (+44,+12) Shooting Legendary Blows 4/turn Disarming Superb Gold 2167495 Shots 2/turn Magic Device Heroic Perception Fair Burden 166.9 lbs Infra 50 ft Searching Fair You are one of two children of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight brown hair, a four foot beard, and a dark complexion. [Character Equipment] a) a Lead-Filled Mace of Westernesse (3d4) (+3,+2) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. b) a Light Crossbow of the Haradrim (x3) (+9,+12) (+1) {@f1} It increases your shooting speed and shooting power by 1. It cannot be harmed by acid and fire. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) a Ring of Speed (+5) It increases your speed by 5. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Phial of Galadriel {@A1} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+24] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Shadow Cloak of Tuor [6,+10] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+20] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+9] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Leather Gloves of Power (+4,+4) [1,+9] (+5) It increases your strength by 5. l) a Pair of Hard Leather Boots of Speed [3,+10] (+10) It increases your speed by 10. [Character Inventory] a) 3 Holy Books of Prayers [Words of Wisdom] {@p2@b2} b) 4 Holy Books of Prayers [Chants and Blessings] {@p3@b3, 40% off} c) 2 Holy Books of Prayers [Exorcism and Dispelling] {@b4@p4@G4} d) 2 Holy Books of Prayers [Ethereal Openings] {@p5@b5@G5} It cannot be harmed by the elements. e) 2 Holy Books of Prayers [Godly Insights] {@p6@b6@G6} It cannot be harmed by the elements. f) 3 Holy Books of Prayers [Purifications and Healing] {@p7@b7} It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] {@p8@b8} It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9} It cannot be harmed by the elements. i) 5 Potions of Speed {40% off} j) 13 Potions of Cure Critical Wounds {@q1, 50% off} k) 3 Potions of Healing {50% off} l) 5 Potions of Restore Mana m) 3 Potions of Restore Life Levels {10% off} n) 24 Scrolls of Phase Door {@r1, 90% off} o) a Rod of Acid Balls {@z1=g} p) 10 Bolts of Acid (1d5) (+10,+10) {@f1=g} It is branded with acid. It cannot be harmed by acid. q) 20 Bolts of Acid (1d5) (+11,+5) It is branded with acid. It cannot be harmed by acid. r) 17 Seeker Bolts of Flame (4d5) (+12,+10) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 8 Holy Books of Prayers [Chants and Blessings] {@p3@b3, 40% off} b) 36 Potions of Speed {40% off} c) 29 Potions of Cure Critical Wounds {@q1, 50% off} d) 32 Potions of Healing {50% off} e) 4 Potions of *Healing* f) 13 Potions of Restore Mana g) 6 Potions of Restore Life Levels {10% off} h) 9 Scrolls of *Identify* i) 2 Scrolls of *Remove Curse* j) a Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. k) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. l) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. m) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. n) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. q) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and it is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. t) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism . It cannot be harmed by the elements. v) The Lance of Eorlingas (3d8) (+13,+21) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)