[ToME 2.3.5 (SX 1.22) Character Sheet] Name : Tuelay Age 119 STR: 15 Sex : Neuter Height 40 INT: 7 Race : Deep-Elf Weight 77 WIS: 13 Class : Priest(Varda) Social Class 1 DEX: 14 Body : Player CON: 12 God : Varda Elentari CHR: 14 + To Melee Hit 16 Level 24 Hit Points -23/ 204 + To Melee Damage 18 Experience 16499 Spell Points 79/ 93 + To Ranged Hit 23 Max Exp 17612 Sanity 97/ 175 + To Ranged Damage 9 Exp to Adv. 16875 Piety 2117 AC 21+38 Gold 1769 Speed Fast (+3) (Miscellaneous Abilities) Fighting : Fair Perception : Bad Blows/Round: 1 Bows/Throw : Fair Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 1d6+18 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) [Miscellaneous information] Joke monsters: ON Maximize mode: ON Monster levelscaling: ON Hard mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 16 (800') Barrow-Downs: Level 10 (500') Maze: Level 25 (1250') Orc Cave: Level 15 (750') The Old Forest: Level 16 (800') A lost temple: Level 12 (600') Amon Sul: Level 20 (1000') Your body was a Player. You have defeated 1716 enemies. You have completed nine princess quests. You have completed six lost sword quests. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Yavie of the 2890th year of the third age. Your adventure lasted 6 days. Your Attributes: You are dead, killed by a Displacer beast(?) on level 16 of The Old Forest. You can breath fire. You can feel the danger of evil magic. You are confused. You are hallucinating. Your eyes are sensitive to infrared light. You levitate just over the ground. You can sense the presence of dragons. You are lucky. You reflect arrows and bolts. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are completely fearless. Your wisdom is sustained. Your dexterity is sustained. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. You have the following problem: Blindness resistance doesn't protect you from becoming blind. Your weapon poisons your foes. adefkmnopsuxz{|@ Add Wis : ....1........... Add Dex : ..........2..... Add Con : ....1........... Add Infra : ....1........... Add Tun.. : ..............1. Poison Brd: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ....+........... Sust Dex : ........+....... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ................ Hold Life : ................ Res Acid : ................ Res Elec : ........+......+ Res Fire : ...............+ Res Cold : ....+........... Res Pois : +...+........... Res Fear : ....+........... Res Light : ...............+ Res Dark : ........+......+ Res Blind : ................ Res Conf : ................ Res Sound : ....+........... Res Shard : ....+........... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ...+............ Levitate : ..+............. Lite : ...............+ Cursed : +......+........ Dragon.ESP: ..+............. Skills (points left: 64) - Combat 17.350 [0.750] . Weaponmastery 10.720 [0.710] . Archery 02.200 [0.525] - Sneakiness 10.000 [0.900] . Stealth 00.440 [0.425] . Disarming 03.700 [0.950] - Magic 20.245 [0.950] . Magic-Device 01.000 [0.550] . Spell-power 00.620 [0.710] . Fire 00.500 [0.150] . Earth 00.500 [0.150] . Celestial 00.000 [0.500] . Spell-learning 01.000 [0.000] - Spirituality 29.036 [1.070] . Prayer 28.408 [1.530] . Mindcraft 00.000 [0.300] . Cleaning 00.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] . Four-dimensional 10.000 [1.000] Abilities * Perfect casting [Character Equipment] a) a Venomous Spear (1d6) (+11,+10) {cursed, !k!k!k!d} It poisons your foes. Resistance to poison. It is cursed. You found it in the remains of The Invisible Man on level 6 of Barrow-Downs. d) a Long Bow of Accuracy (x3) (+18,+9) {!k!k!k!d} It was given to you as a reward. e) a Draconic Onyx Ring of Levitation (+1,+1) [+9] {!k!k!k!d} Levitation. It grants ESP of dragons. You found it in the remains of Dango San-kyodai on level 1 of Barrow-Downs. f) a Garnet Ring of Disenchantment Resistance {!k!k!k!d} Resistance to disenchantment. You found it lying on the ground on level 1 of Barrow-Downs. k) The Ivory Amulet of Valadi (+1 to infravision) {!d} It increases your WIS, CON, infravision and disarming by 1. Sustain WIS. Resist fear. Resistance to cold, poison, sound and shards. It cannot be harmed bla-bla. You found it in the remains of a Yellow faerie Shrieker on level 6 of Barrow-Downs. m) a Brass Lantern (with 6335 turns of light) {!k!k!k!d} It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Hard Leather Armor of Dodging (-1 to accuracy) [6,+3] (+2) {!k!k!k!d} It increases your dodging by 2. You found it in the remains of Robin Hood, the Outlaw on level 13 of Mirkwood. o) a Fur Cloak [3,+0] {cursed, !k!k!k!d} It is cursed. p) The Large Leather Shield 'Driendi' [4,+16] {!d} Sustain DEX. Resistance to electricity and dark. Reflection. Device Mastery. It cannot be harmed bla-bla. You found it lying on the ground on level 15 of Mirkwood. s) an Iron Helm [5,-1] {!k!k!k!d} u) a Set of Alchemist Gloves of Disarming [1,+9] (+2) {!k!k!k!d} It increases your DEX and disarming by 2. You found it in the remains of Phineas T. Barnum on level 14 of Orc Cave. x) a Pair of Soft Leather Boots [2,+2] {!k!k!k!d} z) (nothing) {) 23 Arrows (1d4) (+2,+5) |) a Pick (+1) {!k!k!k!d} It increases your tunneling by 1. [Character Inventory] a) 2 Spellbooks of Light of Valinor {@m1 !k!k!k} b) 50 Strips of Venison c) 12 Flasks of oil d) a Potion of Speed e) 18 Red Speckled Potions of Cure Critical Wounds f) 12 Potions of Healing g) 16 Scrolls titled "re vanrog" of Teleportation {25% off} h) 7 Scrolls titled "teksta blu fuc" of Word of Recall {!*} i) 24 Scrolls titled "troltrol bib" of Identify {@r2} j) a Wooden Rod of Trap Location (10/10) {@z1 !k!k!k} k) a Runed Wand of Manathrust[2|15] (9 charges) l) 2 Wands of Noxious Cloud[1|28] (22 charges) m) a Titanium Wand of Noxious Cloud[2|26] (3 charges) n) a Tanned Wand of Disperse Magic[2|6] (8 charges) o) a Bent Wand of Cleaning Fire[1|25] (9 charges) p) a Serpentine Staff of Identify[3|15] (6 charges) q) a Whitewood Staff of Sense Monsters[3|16] (9 charges) r) a Blasted Hard Leather Cap [2,-8] {cursed} It is cursed. You found it in the remains of a Swordsman on level 16 of The Old Forest. s) 92 Arrows (1d4) (+0,+0) t) 10 Wide-eyed tourist raw meats u) 48 Empty Bottles v) (nothing) w) (nothing) [4D Pocket] a) an Everburning Torch It provides light (radius 1) forever. It cannot be harmed by fire. b) The Ball-and-Chain of Airin (2d4) (+9,+5) (+2) It can be wielded two-handed. It increases your INT, CON, CHA and disarming by 2. It does extra damage from acid. Kills dragons. Slays giants. Slays demons. Peacekeeping. It cannot be harmed bla-bla. You found it in the remains of Napa, the Sayajin Elite Defender on level 13 of The Old Forest. c) an Elite uruk corpse [Home Inventory - Bree ] a) a Book of Beginner Cantrips b) a Fireproof Spellbook of Force Bolt {@m1} It cannot be harmed by fire. You bought it from the Book Store. c) 3 Mushrooms of Restore Constitution {50% off} d) 2 Rations of Food e) a Morphic Oil of Mouse f) a Morphic Oil of Monstrosity g) 15 Opaque Potions of Cure Light Insanity h) 2 Magenta Potions of Cure Serious Insanity i) 6 Silky Potions of Cure Light Wounds j) 2 Potions of Restore Life Levels {25% off} k) a Potion of Restore Strength l) a Potion of Restore Intelligence m) a Potion of Restore Wisdom n) a Potion of Restore Dexterity o) 2 Potions of Restore Constitution {25% off} p) a Potion of Restore Charisma q) a Scroll titled "bjor bektem" of Summon Never-Moving Pet r) a Scroll of Remove Curse s) a Scroll of Recharging {25% off} t) 24 Scrolls titled "rok rea" of Trap Detection {@r1} u) a Wooden Rod of Nothing (10/10) v) a Wooden Rod of Nothing (10/10) w) a Wooden Rod of Nothing (10/10) x) a Copper Rod of Nothing (20/20) a) an Iron Rod of Quickness of Nothing (50/50) It can cast spells faster. It was given to you as a reward. b) a Wand of Noxious Cloud[1|25] (1 charge) c) a Locust Staff of Globe of Light[1|11] (6 charges) d) a Glowing Opal Ring of Teleportation of Disarming (+3) {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It provides light (radius 1) forever. It increases your disarming by 3. It induces random teleportation. It is cursed. You found it lying in a vault on level 5 of Barrow-Downs. e) a Wire Ring of Fear Resistance Resist fear. You found it lying on the ground on level 10 of Barrow-Downs. f) an Everlasting Amulet of Acid Resistance Resistance to acid. It cannot be harmed by acid. You found it in the remains of Arle Nadja on level 13 of Orc Cave. g) a Sapphire Amulet of Spell It can be used to store a spell. You found it lying in a vault on level 5 of Barrow-Downs. h) a Feathers Cloak [1,+0] i) a Mace (2d4) (+0,+0) It can be wielded two-handed. j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It increases your infravision by 2. It cannot be harmed bla-bla. It was given to you as a reward. k) 31 Bolts (1d5) (+4,+2) l) 5 Flight Arrows (1d3) (+5,+1) m) 26 Flight Arrows (1d3) (+0,+0) n) a Shard of Pottery o) 7 Carina raw meats p) 2 Broken Skulls q) 2 Broken Bones r) 3 Rodent Skeletons s) a Gnome Skeleton t) a Human Skeleton [Home Inventory - Lothlorien ] a) a Demonblade (4d6) (+5,+7) Slays demons. b) a Sprig of Athelas c) an Opaque Potion of Cure Light Insanity d) a Potion of Restore Strength e) a Potion of Restore Dexterity f) a Potion of Restore Constitution g) a Glossy White Potion of Resistance It cannot be harmed bla-bla. h) a Scroll titled "tle tsuzo sno" of Trap Creation i) a Fireproof Scroll titled "arati kes heal" of Light It cannot be harmed by fire. You found it lying on the ground on level 12 of Mirkwood. j) a Radiant Tortoise Shell Ring of Searching (+1) It grants you the power of illuminate if it is being worn. It provides light (radius 4) forever. It increases your searching by 1. Resistance to light. It was given to you as a reward. k) 18 Elf Skeletons