[ToME 2.3.5 Character Sheet] Name : Larelal Age 84 STR! 40 Sex : Female Height 54 INT! 40 Race : Dark-Elf Weight 77 WIS! 40 Class : Mage Social Class 21 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit -64 Level 50 Hit Points 1460/ 1460 + To Melee Damage -70 Experience 10632143 Spell Points 2271/ 2271 + To Ranged Hit -28 Max Exp 10632143 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** AC 39+138 Gold 832049 Speed Fast (+37) (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Very Bad Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-280 Stealth : Bad Magic Device: Superb Infra-Vision: 230 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 2 (100') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Cirith Ungol: Level 25 (1250') The Void: Level 148 (7400') Paths of the Dead: Level 70 (3500') Erebor: Level 69 (3450') The Old Forest: Level 13 (650') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 28 (1400') A lost temple: Level 16 (800') Your body is a Player. You are currently on level 676 of Nether Realm. You have defeated 1083 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved Arda and became a famed Queen. You found 1 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. adefkmnopsuxz{|@ Add Str : ...3*...4.....6. Add Int : *...*..2........ Add Wis : *...*........... Add Dex : .4..*........... Add Con : ...3*...4.4..... Add Chr : *..3*........... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......2........ Add Sear. : ...3.....4....6. Add Infra : *.............6. Add Tun.. : ..............6. Add Speed : .4*..3.2...9.... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ......+......... Sust Int : .......+........ Sust Wis : ......+......... Sust Dex : ................ Sust Con : ......+...+..... Sust Chr : ................ Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ......+++....... Hold Life : ..+..+.......... Imm Acid : ++....*.*.....+. Imm Elec : ++....*......... Imm Fire : *+.*..*......... Res Cold : ++........+..... Res Pois : ......+......... Res Fear : ......+......... Res Light : .....+++........ Res Dark : .....+.+......++ Res Blind : ........++...... Res Conf : .....++.+....... Res Sound : ........+....... Res Shard : ......+......... Imm Neth : ..*...+......... Res Nexus : ................ Res Chaos : .....+..+....... Res Disen : ......+.......+. Auto Curse: ....+........... WraithForm: ..+............. See Invis : +.++.+...+.....+ Regen : ..+.......+..... Activate : +..+.+....+...+. Drain Exp : ..+............. Cursed : ..+.+.........+. Hvy Curse : ..+............. No blows : +............... Precogn. : +............... Fly : ...+............ Climb : ..............+. Orc.ESP : .....+..+.....+. Demon.ESP : +............... Evil.ESP : +............... TLord.ESP : ...+............ Full ESP : .........+...... Skills (points left: 27) - Combat 01.000 [0.500] . Weaponmastery 00.200 [0.500] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.000 [0.400] . Disarming 00.500 [0.000] - Magic 40.765 [1.100] . Magic-Device 20.500 [1.200] . Spell-power 50.000 [0.600] . Sorcery 03.000 [0.200] . Mana 50.000 [0.900] . Fire 00.000 [0.900] . Water 06.300 [0.900] . Air 00.000 [0.900] . Earth 00.000 [0.900] . Meta 00.000 [0.900] . Conveyance 00.000 [0.900] . Divination 24.300 [0.900] . Temporal 00.000 [0.900] . Mind 00.000 [0.900] . Nature 45.900 [0.900] . Udun 05.200 [0.400] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 11.000 [0.550] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Eternity [Ent's Potion] (1d4) (-19,-19)(240%) (+12 to infravi It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. k) an Amulet of Doom [+6] (+10) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 10. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Erebor. n) The Partial Plate Armour 'Sinel' (-56,-45) [22,+13](40%) It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, light, confusion, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. o) a Shadow Cloak of the Magi (-2,-5) [6,+23] (+2) It can be used to store a spell. It increases your intelligence, stealth and speed by 2. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to light and dark. It cannot be harmed by acid. You found it lying in a vault on level 693 of Nether Realm. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) an Iron Crown of Seeing [0,+10] (+4 to searching) It increases your searching by 4. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. You found it lying in a vault on level 70 of Paths of the Dead. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of The Sacred Land Of Mountains. x) a Pair of Metal Shod Boots of Speed [6,+15] (+9) z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) {cursed} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m1!d!k!v} b) a Fireproof Tome of the Impenetrable Earth c) a Fireproof Tome of Translocation {@m4!d!k!v} d) a Fireproof Tome of the Tree {@m6!d!k!v} e) a Fireproof Tome of Knowledge {@m5!d!k!v} f) a Fireproof Unholy Tome of the Hellflame {@m8!d!k!v} g) The Clay Tablets of Antiquity {@A2insanity} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 22 of The Sandworm lair. h) 11 Sprigs of Athelas i) 4 Potions of Cure Insanity j) 11 Potions of Cure Critical Wounds {25% off} k) 14 Potions of Healing l) 2 Potions of *Healing* m) 4 Potions of Life n) 4 Potions of Restore Mana o) 12 Scrolls of Phase Door {25% off} p) 8 Scrolls of Teleportation q) 4 Scrolls of *Identify* r) 2 Fireproof Scrolls of *Destruction* It cannot be harmed by fire. You bought it from the Black Market. s) a Golden Rod of the Istari of Nothing (250/250) {@9} t) an Adamantite Rod of Simplicity of Speed (200/200) u) a Harp of Power (+6) It increases your charisma by 6. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 688 of Nether Realm. v) a Mage Staff of Mana (1d4) (-6,+6)(100%) w) (nothing) [Home Inventory - Bree ] a) The Hand of Vecna {@A1insanity} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 26 of The Sandworm lair. b) 4 Potions of Curing c) a Mithril Rod of Simplicity of Nothing (160/160) d) a Mithril Rod of Simplicity of Nothing (160/160) e) a Mithril Rod of Simplicity of Nothing (160/160) f) a Mithril Rod of the Istari of Nothing (320/320) g) an Indestructible Ring of Constitution (+6) It increases your constitution by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) an Amulet of Telepathy i) a Filthy Rag [1,-1](40%) (+2 to searching) {cursed} j) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. k) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. l) an Elven Cloak of Stealth [4,+12] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) The Fur Cloak of Alien [3,+12] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to fire and sound. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. n) The Shadow Cloak of Luthien [6,+20] (+2) o) a Golden Crown of the Magi [0,+10] (+3) It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and dark. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) a Golden Crown of Might [0,+6] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to confusion. It cannot be harmed by acid. You found it lying in a vault on level 22 of The Sandworm lair. q) a Golden Crown of Might [0,+11] (+1) It increases your strength, dexterity and constitution by 1. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to shards. It cannot be harmed by acid. You found it lying in a vault on level 22 of The Sandworm lair. r) The Short Bow of Ossaedh (x4) (+7,+6) (+2) It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution and charisma by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. s) a Wooden Boomerang (Defender) (1d8) (+15,+12) [+2] (+4 to stealth) t) a Mage Staff of Power (1d4) (-12,-12) (+11) [Home Inventory - Gondolin ] a) an Adamantite Rod of Simplicity of Nothing (200/200) b) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 103 of Angband. c) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Dol Guldur. d) a Vampiric Long Sword (*Defender*) (2d5) (+4,+13) [+1](20%) (+1 to stealth) e) a Magical Dwarven Pick of Digging (+8) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Lothlorien ] a) 3 Potions of Speed b) a Golden Rod of Capacity of Recall (250/250) c) a Ring of Strength (+4) It increases your strength by 4. You bought it from the Black Market. d) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Black Market. e) The Ring of Durin (+2) {cursed} f) an Indestructible Amulet of Reflection g) an Indestructible Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 61 of Erebor. h) an Indestructible Amulet of Weaponmastery (+2,+5) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 61 of Erebor. i) The Full Plate Armour of Hilos (-71,-37) [25,+11](40%) It increases your hit points by 40%. It sustains your wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, shards and nexus . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) k) The Cloak of Moria [1,+13] It provides immunity to acid. It provides resistance to electricity, poison, shards and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Cloak of Ilion [1,+10] It sustains your constitution. It provides resistance to electricity, fire, nexus, chaos and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) an Elven Cloak of the Magi (-4,-1) [4,+15] (+4) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 4. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Paths of the Dead. o) The Large Metal Shield of Rufindur [5,+13] It sustains your strength and constitution. It provides immunity to acid. It provides resistance to life draining, poison, dark and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Atlas, the Titan on level 70 of Dol Guldur. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. q) a Dragon Shield of Preservation (-7,-10) [8,+42] It sustains your strength, dexterity and constitution. It provides resistance to life draining, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Paths of the Dead. t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. u) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) w) a Broad Axe of Life (2d6) (+15,+16)(20%)