[ToME 2.2.5 Character Dump] Name : Ocirawyr Age 24 STR! 21 Sex : Female Height 33 INT! 39 Race : Hobbit Weight 52 WIS! 36 Class : Sorceror Social Class 53 DEX: 37 Body : Player CON: 28 God : Nobody CHR! 33 + To Melee Hit -2 Level 45 Max Hit Points 215 + To Melee Damage -28 Experience 3375735 Cur Hit Points -230 + To Ranged Hit 3 Max Exp 3375735 Max SP (Mana) 584 + To Ranged Damage 12 Exp to Adv. 3780000 Cur SP (Mana) 185 AC 27+111 Gold 1468325 (Miscellaneous Abilities) Fighting : Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Fair Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-112 Stealth : Superb Magic Device: Legendary[7] Infra-Vision: 40 feet Tactic: coward Explor: fast (Character Background) You are one of several children of a Hobbit Home Owner. You are a credit to the family. You have brown eyes, wavy black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 53 (2650') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') Your body was a Player. You have defeated 8207 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 52 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by a Great Ice Wyrm on level 53 of Mordor. You can create food. You are terrified. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You have ESP. You are lucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. Your eyes are resistant to blindness. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Skills (points left: 0) - Combat 01.000 [0.300] . Sling-mastery 00.000 [0.300] . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 23.000 [1.000] . Spell-power 49.800 [0.600] . Sorcery 49.300 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 03.450 [0.500] . Symbiosis 24.200 [0.500] Abilities * Perfect casting [Fates] You may meet a Giant green frog on level 20. [Character Equipment] a) The Mage Staff of Niened [Tidal Wave] (1d4) (+6,-7) [+1] (+1) {@7} It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence and spell power by 1. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Spell [Disruption Shield] {@0} f) a Ring of Flying It allows you to fly. You found it lying on the ground on level 24 of The Old Forest. k) an Amulet of Telepathy m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Pauraegen' [Noxious Cloud] [2,+15] {@3} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave. x) The Pair of Metal Shod Boots of Goreth [6,+5] It sustains your dexterity, constitution and charisma. It provides resistance to acid, cold, sound and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Orc Cave. z) a Rotting quylthulg (311 hp) {) (nothing) |) The Gnomish Shovel of Hataras (+15,+8) (+2 to speed) It increases your intelligence, wisdom, constitution, charisma, ability to tunnel and speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy b) 3 Tomes of Magical Energy c) a Fireproof Tome of the Eternal Flame d) 2 Tomes of Translocation {@5!k!d} e) 5 Tomes of the Tree {@9!k!d} f) 5 Tomes of Knowledge {@4!k!d} g) a Fireproof Tome of the Time {@6!k!d} h) a Fireproof Tome of Meta Spells {@8!k!d} i) a Fireproof Book of Beginner Cantrips {@1!k!d} It cannot be harmed by fire. j) The Bag of Tricks {acquirement} It can be activated for acquirement. You found it lying on the ground on level 30 of The Sandworm lair. k) Kelek's Practical Joke {acquirement} It can be activated for acquirement. You found it lying in a vault on level 29 of The Sandworm lair. l) The Tome of Collected Weird Magic {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven lord on level 24 of The Old Forest. m) 3 Potions of Healing n) 3 Potions of Restore Mana o) a Scroll of *Destruction* p) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 53 of Mordor. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and chaos. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 42 of Mordor. s) a Fiery Katana of Slaying (4d5) (+3,+6) t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 49 of Mordor. u) The Whip of Rairi (1d6) (+14,+0) (+4 to speed) It increases your speed by 4. It poisons your foes. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 51 of Mordor. v) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 42 of Mordor. w) a Mage Staff of Wizardry (1d4) (-17,-30)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It was given to you as a reward. [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of The Old Forest. b) 4 Mushrooms of Cure Serious Wounds c) 19 Mushrooms of Cure Serious Wounds {100% off} d) 4 Sprigs of Athelas e) 10 Potions of Healing f) 7 Potions of Restore Mana g) a Fireproof Scroll of *Destruction* h) a Scroll of Mass Genocide i) a Moonstone Rod of Nothing (75/75) j) The Wand of Digging of Thrain (18 charges) k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) Green Dragon Scale Mail (-2 to accuracy) [30,+4] m) The Double Ring Mail 'Nelbel' (-2 to accuracy) [15,+2] It sustains your intelligence and wisdom. It provides resistance to poison, light, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. n) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 21 of Orc Cave. q) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Dagger 'Perodh' (1d4) (+10,-1) It provides light (radius 1) forever. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mughash, the Kobold Lord on level 20 of Orc Cave. v) The Sheaf Arrow 'Frond' (1d5) (+9,+7) It does extra damage from acid and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. w) The Mage Staff 'Umlair' [Tidal Wave] (1d4) (-3,+1) [+1] (+4) {@7} It can be wielded two-handed. It has a spell stored inside. It increases your intelligence and spell power by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. [Home Inventory - Gondolin ] a) 4 Sprigs of Athelas b) a Fireproof Scroll of *Destruction* {25% off} It cannot be harmed by fire. You bought it from the Black Market. c) The Iron Helm 'Natal' [5,+9] It sustains your dexterity. It provides resistance to sound, shards and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . [Home Inventory - Minas Anor ] a) a Sprig of Athelas b) 5 Potions of Healing c) a Potion of Life d) a Scroll of Mass Genocide {25% off} e) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 40 of Mordor. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 39 of Mordor. g) The Robe 'Eldad' [2,+9] It sustains your strength and intelligence. It provides resistance to life draining, poison and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Dagger of Amlagnog (1d4) (+2,+5) (+2 to speed) It increases your charisma and speed by 2. It does extra damage from acid. It drains life from your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 37 of Mordor. i) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . [Home Inventory - Lothlorien ] a) a Sprig of Athelas {25% off} b) 3 Potions of Healing c) 4 Potions of Restore Mana d) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth) e) The Metal Cap of Neithol [3,+5] It sustains your intelligence. It provides resistance to acid, poison, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Mirkwood. f) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Guisarme of Thathim (2d5) (+15,+9) (+3) It can be wielded two-handed. It increases your intelligence, dexterity and charisma by 3. It does extra damage from electricity and fire. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 31 of Mirkwood. i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Small Wooden Boomerang of Erradri (1d4) (+5,+3) It does extra damage from frost. It poisons your foes. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. [The Mathom-house Inventory - Bree ] a) Baalzebub's Tormented Skullcap {If I only had this one for real} It can be activated for hallucination. You found it in the remains of a Black orc on level 21 of Orc Cave. b) The Dagger of Rilia (2d4) (+4,+3) {My first artifact :)} It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.