[ToME 2.2.5 Character Dump] Name : Eru's Dishwasher Age 101 STR: 18/185 Sex : Female Height 85 INT! 18/*** Race : High-Elf Weight 153 WIS! 18/*** Class : Sorceror Social Class 41 DEX! 18/*** Body : Player CON! 18/*** God : Nobody CHR! 18/*** + To Melee Hit 3 Level 50 Max Hit Points 437 + To Melee Damage 8 Experience 18830256 Cur Hit Points 431 + To Ranged Hit 16 Max Exp 18830256 Max SP (Mana) 2020 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2018 AC 38+123 Gold 10453797 (Miscellaneous Abilities) Fighting : Fair Perception : Superb Blows/Round: 4 Bows/Throw : Excellent Searching : Excellent Shots/Round: 2 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4+32 Stealth : Heroic Magic Device: Superb Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a ballerina. You are fated to follow in your mother's footsteps. You find Eru pleasing and adorable. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 109 (5450') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 23 (1150') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body was a Player. You have defeated 11977 enemies. You felt under the evil influence of the One Ring and decided to wear it. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 87 princesses. You became a new force of darkness and enslaved all free people. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 50th Quelle of the 2890th year of the third age. Your adventure lasted 64 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Bree. You can drive yourself into a berserk frenzy. You can cast magic missiles. You can wreck the world around you. You can restore lost life forces. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 02.500 [0.300] . Barehand-combat 01.000 [0.300] - Sneakiness 14.500 [0.900] . Disarming 01.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 08.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 02.700 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 07.820 [0.550] . Prayer 37.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 03.750 [0.500] . Summoning 01.300 [0.400] . Corpse-preservation 00.800 [0.800] . Symbiosis 02.500 [0.300] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may meet a Flounder on level 11. You are fated to find a Staff of Nothing on level 2. You may find a Rune [Acid] on level 9. You may meet a Newt on level 2. You are fated to meet a Village idiot on level 4. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+1,+5)(80%) (+4) d) The Sling of the Thain (x6) (+14,+14) (+4) {cursed} It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 40 of The Land Of Rhun. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Bar Chain Mail of Ascarn (-37,-17) [18,+10](40%) It increases your hit points by 40%. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, electricity, poison, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Mordor. o) an Elven Cloak of Stealth [4,+9] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Steel Helm of Hammerhand [6,+14] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 50 of Moria. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Death mold (1234 hp) {) (nothing) |) a Gnomish Shovel of Digging (+9,+5) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 47 of Mordor. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Tome of the Blowing Wind It cannot be harmed by electricity. d) a Tome of the Impenetrable Earth It cannot be harmed by acid. e) a Fireproof Tome of Translocation {100% off} It cannot be harmed by fire. You stole it from the Library. f) a Tome of the Tree g) a Fireproof Tome of Knowledge It cannot be harmed by fire. You bought it from the Forbidden Library. h) a Fireproof Tome of the Time It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 47 of Mordor. i) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. j) a Fireproof Tome of the Mind It cannot be harmed by fire. You bought it from the Black Market. k) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. l) The Wand Construction Kit It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 95 of Angband. m) a Parchment titled ``Household Magic'' {Teleport level} It can be activated for teleport level. You found it lying on the ground on level 33 of Moria. n) 6 Potions of Cure Insanity o) 9 Potions of Cure Critical Wounds p) a Potion of *Healing* q) 3 Potions of Life r) The Ring of Ostol (+5) s) The Ring of Power 'Nenya' (+9,+9) (+2) t) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} v) The Two-Handed Sword of Nolfaulin (3d6) (+20,+24) (+4) w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] [Home Inventory - Bree ] a) 3 Sprigs of Athelas b) a Silver Rod of the Istari of Nothing (200/200) c) a Silver Rod of Capacity of Nothing (200/200) d) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 55 of Mordor. e) 2 Rod Tips of Recall (80 Mana to cast) f) The Ring of Power of Ji Indur Dawndeath (+1 to speed) It increases your intelligence, stealth, searching, speed, attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your charisma. It provides resistance to cold, light, dark, blindness, shards, nexus, chaos and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Dol Guldur. g) The Ring of Power of Hoarmurath of Dir (+5) It increases your intelligence and dexterity by 5. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 76 of Angband. h) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Mordor. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 51 of Mordor. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Mordor. l) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. m) The Anchor of Space-Time n) The Hard Leather Armour 'Faleran' (-1 to accuracy) [6,+15] It provides immunity to cold. It provides resistance to confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) a Shadow Cloak [6,+12] (+1 to stealth) It increases your stealth by 1. It provides resistance to light and dark. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. q) The Set of Gauntlets 'Pauraegen' [Manathrust] [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 32 of Mirkwood. r) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Mage Staff of Power (1d4) (-5,+0) (+8) t) a Mage Staff of Power (1d4) (-18,+3) (+7) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 7. You found it in the remains of a Demilich on level 55 of Mordor. u) a Mage Staff of Wizardry (1d4) (+2,+4)(40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. v) a Mage Staff of Mana (1d4) (-6,-10)(60%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 60%. You found it in the remains of Durin's Bane on level 50 of Moria. w) a Mage Staff of Mana (1d4) (-6,+1)(60%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 60%. You found it in the remains of a Nightcrawler on level 64 of Mordor. x) a Mage Staff of Mana (1d4) (+5,-2)(60%) [Home Inventory - Gondolin ] a) 4 Scrolls of *Identify* b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) a Fireproof Holy Tome of Eru Iluvatar {25% off} It cannot be harmed by fire. You bought it from the Forbidden Library. b) The Tome of Eru's Dishwasher c) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Rare Jewelry Shop. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) The Amulet of Arith (+3 to searching) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity, constitution and searching by 3. It sustains your dexterity, constitution and charisma. It provides resistance to poison and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) The Amulet 'Sulma' (+3) It increases your intelligence, wisdom and dexterity by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to cold, dark and disenchantment. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. g) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. h) The Robe of Incanus [2,+19] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 6 of Barrow-Downs. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Small Metal Shield of Rancar [3,+10] It sustains your charisma. It provides resistance to acid. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 32 of Mirkwood. m) a Golden Crown of the Magi [0,+5] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and poison. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 44 of Mordor. p) The Set of Gauntlets 'Paurhach' [2,+15] q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) a Mage Staff of Power (1d4) (-10,-3) (+11) t) a Mage Staff of Power (1d4) (+0,-12) (+10) u) a Mage Staff of Mana (1d4) (-15,-20)(40%) [Home Inventory - Lothlorien ] a) a Spellbook of Listen to the Music b) 2 Scrolls of *Remove Curse* c) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits) It increases your ability to score critical hits by 4. It makes you invisible. It sustains your charisma. It makes you completely fearless. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Erebor. d) an Amulet of Slow Digestion e) a Feanorian Lamp It provides light (radius 3) forever. It cannot be harmed by fire. f) The Phial of Undeath (-5) g) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Iron Helm of Knowledge [6,+20] (-6) l) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} m) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 32 of Mirkwood. [Home Inventory - Khazad-dum ] a) The Ring of Beren (+4) It increases your strength, intelligence, dexterity and stealth by 4. It sustains your intelligence and wisdom. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Small Metal Shield of Erundaleb [3,+14] It sustains your intelligence, wisdom and charisma. It provides resistance to shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. d) a Mage Staff of Wizardry [Identify] (1d4) (-13,-26)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 51 of Mordor. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Necromancer on level 31 of Mirkwood. c) The Ring of Minur (+4) {cursed} It increases your wisdom and charisma by 4. It sustains your dexterity. It provides resistance to fire, cold and shards. It slows your metabolism. It induces random teleportation. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The Ring of Power of Akhorahil the Blind (+1 to speed) It increases your infravision and speed by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to dark and nether. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 40 of The Helcaraxe. e) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It increases your dexterity, constitution, charisma and attack speed by 2. It makes you invisible. It provides resistance to dark and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of The Sacred Land Of Mountains. f) The Ring of Power of Ji Indur Dawndeath (+2 attacks) It increases your attack speed by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire, light and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor. g) The Ring of Power of Ren the Unclean (+2% of critical hits) It increases your dexterity, constitution and ability to score critical hits by 2. It makes you invisible. It provides resistance to poison and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 62 of Erebor. h) The Ring of Power of Uvatha the Horseman (+4 to infravision) It increases your dexterity and infravision by 4. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to cold and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) The Ring of Power of Adunaphel the Quiet (+3 to searching) It increases your wisdom and searching by 3. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to light. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 55 of Mordor. j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 51 of Mordor. k) The Ring 'Numorod' {cursed} It provides resistance to fire, shards and disenchantment. It allows you to see invisible monsters. It drains experience. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. l) a Dwarven Lantern It provides light (radius 2) forever. It cannot be harmed by fire. m) a Dwarven Lantern of Fading (with 0 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. You found it in the remains of a Mimic on level 28 of Mirkwood. n) a Feanorian Lamp It provides light (radius 3) forever. It cannot be harmed by fire. o) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 57 of Mordor. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. w) The Orcish Pick 'Goros' (+4,-3) (+1 to speed) It increases your strength, intelligence, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 1 . It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. x) The Mage Staff of Athon (1d4) (+11,+2) [+8] (+1) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 1. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 55 of Mordor.