[ToME 2.2.5 Character Dump] Name : Sniper Age 96 STR! 40 Sex : Male Height 70 INT! 39 Race : Wood-Elf Weight 89 WIS: 32 Class : Archer Social Class 43 DEX! 40 Body : Player Con: 40 40 God : Tulkas CHR! 40 + To Melee Hit 71 Level 45 Max Hit Points 1032 + To Melee Damage 78 Experience 4170731 Cur Hit Points -40 + To Ranged Hit 76 Max Exp 4170731 Max SP (Mana) 194 + To Ranged Damage 15 Exp to Adv. 4320000 Cur SP (Mana) 194 AC 43+86 Gold 1237135 Piety 27700 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Superb Blows/Round: 14 Bows/Throw : Legendary[75]Searching : Superb Shots/Round: 5 Saving Throw: Poor Disarming : Very Good Mel.dmg/Rnd: 14d6+1092 Stealth : Bad Magic Device: Excellent Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) you are one of several children of a Sindarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 54 (2700') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 40 (2000') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Your body was a Player. You have defeated 6413 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 53 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 25th Quelle of the 2890th year of the third age. Your adventure lasted 39 days. Your Attributes: You are dead, killed by a Brown Thunderlord in the Encircling Sea. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against orcs. Skills (points left: 14) - Combat 49.744 [0.800] . Weaponmastery 01.000 [0.500] - Archery 50.000 [1.050] . Sling-mastery 49.500 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 03.700 [0.900] . Stealth 01.000 [0.300] . Disarming 09.100 [0.900] - Magic 00.655 [0.300] . Magic-Device 06.500 [1.100] . Divination 07.300 [0.400] - Spirituality 01.000 [0.300] . Prayer 00.000 [0.500] - Monster-lore 00.400 [0.500] . Summoning 05.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Tree walking [Fates] You are fated to meet a Hippocampus on level 3. You are fated to meet a Hummerhorn on level 16. You may find Padded Armour on level 7. You are fated to meet a Giant brown bat on level 1. You may meet a Lost soul on level 16. [Character Equipment] a) The Small Sword 'Sting' (E:669689, L:33) (1d6) (+34,+21) (+3 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, stealth, speed and attack speed by 3. It does extra damage from fire and frost. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, cold, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Harme (+16) (+3) It increases your intelligence, searching, infravision and attack speed by 3. It sustains your strength and constitution. It provides resistance to light, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Speed (+7) It increases your speed by 7. You found it in the remains of a Mature green dragon on level 29 of Mirkwood. k) The Amulet of Avaldaur (+2 to searching) It increases your intelligence, charisma and searching by 2. It sustains your constitution. It provides resistance to acid, dark, shards and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your wisdom, charisma, searching and luck by 4. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 28 of Mirkwood. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Mouse Fur of Elegor [1,+11] It sustains your wisdom, constitution and charisma. It provides immunity to acid. It makes you completely fearless. It provides resistance to fire and poison. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 29 of Mirkwood. s) a Golden Crown of Telepathy [0,+9] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 18 of Mirkwood. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 18 of Mirkwood. x) a Pair of Soft Leather Boots of Speed [2,+10] (+8) It increases your speed by 8. It was given to you as a reward. z) a Silent watcher (1007 hp) {) 4 Rounded Pebbles of Lightning (1d2) (+3,+8) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. |) The Pick 'Ernin' (+11,+7) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) The Pendulum of Orcus It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 9 of Barrow-Downs. b) 9 Rations of Food c) 15 Potions of Cure Critical Wounds d) 7 Potions of Healing e) 7 Scrolls of Phase Door f) 7 Scrolls of Teleportation g) a Scroll of Word of Recall h) 15 Scrolls of Identify i) a Mithril Rod of Recall (160/160) j) an Adamantite Rod of Acid Balls (200/200) k) a Partial Totem of an Ancient multi-hued dragon l) 34 Rounded Pebbles of Lightning (1d2) (+4,+5) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. m) 23 Rounded Pebbles of Acid (1d2) (+1,+5) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. n) 25 Rounded Pebbles of Venom (1d2) (+4,+7) {90% off} It poisons your foes. You made it yourself. o) 17 Rounded Pebbles of Slay Dragon (1d2) (+7,+13) {90% off} It is especially deadly against dragons. You made it yourself. p) 27 Iron Shots of Wounding (1d4) (+14,+19) {90% off} You made it yourself. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Sprigs of Athelas b) a Rod Tip of Recall (80 Mana to cast) c) a Partial Totem of an Ancient white dragon d) 4 Partial Totems of a Mature red dragon e) a Partial Totem of an Ancient multi-hued dragon f) an Indestructible Ring of Extra Attacks (+2 attacks) {90% off} It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Merrow on level 33 of Mirkwood. i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Lead-Filled Mace of Westernesse (3d4) (+10,+8) (+2) It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Ogrillon on level 20 of The Old Forest. l) 16 Arrows of Nionde (1d4) (+13,+10) {90% off} It does extra damage from electricity. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) 17 Rounded Pebbles of Rielen (1d2) (+19,+3) {90% off} It does extra damage from electricity and frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) 20 Rounded Pebbles of Flame (1d2) (+5,+5) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. o) 19 Rounded Pebbles of Slay Demon (1d2) (+9,+7) {90% off} It strikes at demons with holy wrath. You made it yourself. p) 18 Rounded Pebbles (exploding) (1d2) (+1,+3) {90% off} q) 27 Rounded Pebbles of Wounding (1d2) (+9,+16) {90% off} You made it yourself. r) 24 Iron Shots of Slay Dragon (1d4) (+10,+7) {90% off} It is especially deadly against dragons. You made it yourself. s) 31 Mithril Shots of Flame (3d4) (+19,+19) It does extra damage from fire. It cannot be harmed by acid. It cannot be harmed by fire. [Home Inventory - Gondolin ] a) 3 Sprigs of Athelas b) 8 Potions of Speed c) 15 Potions of Healing d) 4 Potions of *Healing* e) a Partial Totem of a Storm giant f) The Ring of Power of Akhorahil the Blind It makes you invisible. It makes you completely fearless. It provides resistance to fire, poison, blindness, sound and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 48 of Moria. g) The Ring 'Mennamron' (+2) It increases your charisma by 2. It sustains your strength and wisdom . It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . h) The Ring of Quenelent (+0) It decreases your intelligence by 0. It sustains your dexterity. It provides resistance to cold, blindness and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) a Cursed Ring of Nexus Resistance j) a Ring of Sound Resistance k) a Ring of Shard Resistance l) The Amulet 'Argelfin' (+1 to searching) It increases your searching by 1. It sustains your strength and intelligence. It provides resistance to fire, dark and blindness. It allows you to levitate. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 39 of Mordor. n) The Rhino Hide Armour 'Miondori' (-51,-54) [8,+15](20%) It increases your hit points by 20%. It sustains your intelligence and constitution. It provides immunity to cold. It provides resistance to fire, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyclops Priest on level 47 of Moria. o) The Padded Armour of Tardo (-58,-62) [4,+15](20%) It increases your hit points by 20%. It sustains your intelligence, dexterity and charisma. It provides immunity to electricity and cold. It provides resistance to life draining, acid, cold, poison, light and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Large Metal Shield of Fornin [5,+7] It sustains your strength and intelligence. It provides immunity to cold. It makes you completely fearless. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 48 of Moria. q) an Iron Crown of Serenity [0,+6] It makes you completely fearless. It provides resistance to confusion and sound. It was given to you as a reward. r) a Steel Helm of Water Breathing [6,+11] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of an Ogrillon Archer in the town of Gondolin . s) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) a Long Bow of Power (x3) (+8,+19) You bought it from the Weaponsmith. v) 24 Iron Shots of Acid (1d4) (+10,+5) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. c) a Sprig of Athelas d) a Golden Rod of Recall (125/125) e) a Mithril Rod of Capacity of Nothing (320/320) f) The Ring of Power of Uvatha the Horseman (+5) It increases your charisma by 5. It makes you invisible. It sustains your dexterity. It provides resistance to poison, nether, nexus and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring of Ginil (+4) It increases your intelligence by 4. It sustains your constitution. It makes you completely fearless. It provides resistance to sound, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Heart of the Earth. h) The Amulet of Dadagdur (+4 to searching) It increases your intelligence and searching by 4. It makes you completely fearless. It provides resistance to cold and nether. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 39 of Mordor. i) an Indestructible Amulet of Telepathy j) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 45 of Mordor. l) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 45 of Mordor. n) Polished Law Dragon Scale Mail (-2 to accuracy) [30,+25] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It provides resistance to sound and shards. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. o) Dwarven Double Chain Mail of Resistance (-2) [16,+33] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Orc Cave. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+2,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana , life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) Elven Full Plate Armour of Resist Fire (-3 to accuracy) [25,+14] (+3 to stealth It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and nexus . It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 53 of Mordor. d) The Golden Crown of Angis [0,+15] It sustains your strength, wisdom, constitution and charisma. It provides resistance to fire, poison and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) 26 Iron Shots of Venom (1d4) (+14,+6) {90% off} It poisons your foes. You made it yourself. f) 21 Iron Shots of Wounding (1d4) (+12,+9) {90% off} You made it yourself. g) 21 Mithril Shots (exploding) (3d4) (+10,+8) {90% off} It cannot be harmed by acid. h) 16 Mithril Shots (3d4) (+10,+10) {90% off} It cannot be harmed by acid. i) 23 Mithril Shots (3d4) (+8,+8) {90% off} It cannot be harmed by acid. [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.