[ToME 2.3.8 (ah) Character Sheet] Name : Gwiliwyr Age 8 STR! 40 Sex : Male Height 8 INT! 37 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Possessor Social Class 14 DEX! 40 Body : Kronos, Lord of the Titans CON! 40 God : Melkor Bauglir CHR! 24 + To Melee Hit 79 Level 50 Hit Points 4813/ 4813 + To Melee Damage 75 Experience 16124645 Spell Points 18/ 18 + To Ranged Hit 84 Max Exp 16124645 Sanity 930/ 930 + To Ranged Damage 15 Exp to Adv. ***** Piety 3783 AC 170+105Gold 991730 Speed Fast (+39) (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Very Good Blows/Round: 7 Bows/Throw : Legendary[15]Searching : Excellent Shots/Round: 2 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 14d5+525 Stealth : Fair Magic Device: Good Infra-Vision: 160 feet Tactic: berserker Explor: running (Character Background) You were born in a pile of bones, created by a practicing Necromancer. Since then you have given life to three foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 21 (1050') Dol Guldur: Level 69 (3450') a lost temple: Level 30 (1500') You have done something experimental. Your body is Kronos, Lord of the Titans. You are currently on level 101 of Angband. You have defeated 1011 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Arda and became a famed Ruler. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Yavie of the 2890th year of the third age. You have been adventuring for 3 days. adefkmnopsuxz{|@ Add Str : ..334...4.....6. Add Int : 2.3...32........ Add Wis : 2.3.4.32........ Add Dex : .43.......4..... Add Con : .433....4..3.... Add Chr : ..334........... Add Stea. : .......2...3.... Add Sear. : ...3..3.......6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : ..3.43.2...3.... Add Blows : 2............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: +.............+. Acid Brand: ..............+. Fire Brand: .............+.. Sust Str : ..+............. Sust Int : ......+......... Sust Wis : ......+......... Sust Dex : ..+............. Sust Con : ..+............. Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+...+.+.+..... Hold Life : ..+..+.......... Imm Acid : ......++*.+...++ Imm Elec : ..*...+........+ Imm Fire : ...*+.+........+ Res Cold : ......+........+ Res Pois : ..+.+..........+ Res Fear : ....+........... Res Light : .....+.......... Res Dark : .....+........+. Res Blind : ................ Res Conf : +....+..+....... Res Sound : ........+....... Res Shard : ........+....... Res Neth : .+.............. Res Nexus : +............... Res Chaos : +....+..+....... Res Disen : +.+.+.........+. Levitate : ..+............. Lite : .........+...... See Invis : +.++.++......... Digestion : ..+............. Regen : ..+............. Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ..++++.+.++...+. Blessed : +............... Cursed : .++............. Hvy Curse : .+.............. Fly : ...+............ Climb : ..............+. Orc.ESP : .....+..+.....+. TLord.ESP : ...+............ Full ESP : ..........+..... Skills (points left: 0) - Combat 18.100 [0.600] . Weaponmastery 22.100 [0.600] . Archery 03.500 [0.400] - Sneakiness 01.000 [0.700] . Stealth 26.000 [0.700] . Disarming 02.500 [0.500] - Magic 04.638 [0.600] . Magic-Device 09.500 [1.000] . Udun 00.000 [0.400] . Necromancy 00.000 [0.200] - Spirituality 25.050 [0.500] . Prayer 38.000 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Corpse-preservation 45.100 [0.900] . Possession 50.000 [0.800] 19 of your companions have been killed. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. d) The Sling of the Thain (x6) (+15,+15) (+4) {cursed} It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. e) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 80 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 80 of Halls of Mandos. o) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Orc Cave. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Orc Cave. z) (nothing) {) 25 Mithril Shots of Flame (3d4) (+16,+17) It does extra damage from fire. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient multi-hued dragon on level 87 of Mount Doom. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Mount Doom. [Character Inventory] a) a Fireproof Tome of the Mind {!k} It cannot be harmed by fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. b) a Fireproof Corrupted Tome of Melkor {!k} c) a Potion of Cure Insanity d) a Potion of Healing {100% off} e) 4 Potions of *Healing* {!k} f) 2 Potions of Life g) a Potion of Restore Mana h) 6 Potions of Enlightenment {!k} i) 46 Scrolls of Magic Mapping {!k} j) 13 Scrolls of Satisfy Hunger {!k} k) a Fireproof Scroll of Genocide l) 6 Scrolls of Genocide {100% off} m) a Silver Rod of Simplicity of Trap Location (100/100) n) a Golden Rod of Speed (125/125) o) a Golden Rod of Simplicity of Recall (125/125) p) a Golden Rod of Simplicity of Disarming (125/125) q) a Mithril Rod of Simplicity of Enlightenment (124/160) r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, dark, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Dol Guldur. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} u) The Light War Axe of Ice (2d5) (+4,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Mount Doom. v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) 12 Potions of Enlightenment {!k} b) 6 Scrolls of *Destruction* {!k} c) a Scroll of Mass Genocide {!r} d) an Adamantite Rod of Restoration (200/200) e) a Rod Tip of Recall (80 Mana to cast) f) a Rod Tip of Enlightenment (40 Mana to cast) g) a Rod Tip of Detection (80 Mana to cast) h) a Rod Tip of Restoration (140 Mana to cast) i) 5 Rod Tips of Disarming (50 Mana to cast) j) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Dol Guldur. l) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) m) The Dagger of Indagor (1d4) (+14,+14) (+2 attacks) It increases your attack speed by 2. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 87 of Mount Doom. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Orc Cave. o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. p) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. q) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. r) The Bolt of Oronden (1d5) (+4,+7) (+4 to speed) It increases your strength and speed by 4. It does extra damage from fire. It produces chaotic effects. It is a great bane of dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 21 of Orc Cave. s) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Mount Doom. t) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. u) a Mage Staff of Mana (1d4) (+15,-8)(80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. You found it lying in a vault on level 82 of Halls of Mandos.