[ToME 2.1.0(CVS) Character Dump] Name : Parak Age 120 STR: 18/*** Sex : Male Height 103 Int: 18/135 18/145 Race : High-Elf LostSoul Weight 190 Wis: 18/164 18/169 Class : Demonologist Social Class 44 DEX: 18/*** Body : Player CON: 18/*** God : Nobody CHR: 18/180 + To Melee Hit 104 Level 50 Max Hit Points 1366 + To Melee Damage 75 Experience 32414737 Cur Hit Points 1366 + To Ranged Hit 56 Max Exp 32414737 Max SP (Mana) 198 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 198 AC 55+135 Gold 1369900 (Miscellaneous Abilities) Fighting : Legendary[77]Perception : Excellent Blows/Round: 16 Bows/Throw : Legendary[15]Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 112d6+1200 Stealth : Superb Magic Device: Heroic Infra-Vision: 100 feet Tactic: coward Explor: normal (Character Background) Your father was of the Nandor. You are one of several children of a Yeoman. You are a credit to the family. You have hazel eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 96 (4800') Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Maze: Level 25 (1250') The Old Forest: Level 13 (650') Dol Guldur: Level 69 (3450') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. It now is 8 days that you are adventuring. adefkmnopsuxz{|@ Add Str : +..++.+...+...+. Add Int : ...+............ Add Wis : ...++........... Add Dex : ...+....+....... Add Con : +..+......++.... Add Chr : ...++.+..+...... Add Stea. : ...........+.... Add Sear. : ..............+. Add Infra : ..............+. Add Tun.. : ..............+. Add Speed : ++.++......+.+.. Add Blows : ..+..........+.. Chaotic : +............... Vampiric : +............+.. Slay Evil : +............... Slay Demon: +............... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Kill Drag.: .............+.. Poison Brd: +............... Acid Brand: .............++. Elec Brand: .............+.. Fire Brand: +............... Sust Str : ...+....+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ...+....+....... Sust Con : ..++....+....... Sust Chr : ................ Invisible : ..+.....+....... Mul life : ................ Imm Acid : ................ Imm Elec : ...+............ Imm Fire : ........+....... Imm Cold : ........+....... Sens Fire : ................ Reflect : ................ Free Act : ...+...++.+..... Hold Life : ...+....+....... Res Acid : ......+.......+. Res Elec : ..+...++........ Res Fire : .+..+.++........ Res Cold : ......+......... Res Pois : .+.++........... Res Fear : ....+.+........+ Res Lite : ...............+ Res Dark : ......+.......+. Res Blind : ................ Res Conf : ...............+ Res Sound : .......+........ Res Shard : .......+........ Res Neth : ................ Res Nexus : ..+............. Res Chaos : ..+....+........ Res Disen : ...++.+.......+. Aura Fire : .......++....... Aura Elec : .......++....... Hide Type : .+.++.+...++.... Show Mods : ++........+..+.. Insta Art : ...+++.......... Levitate : ...+....+....... Lite : +....+.......+.. See Invis : ...+.....+.....+ Digestion : ...+.....+...... Regen : ...+.....+...... Ign Acid : ++++++++++++.++. Ign Elec : ++++++++++++.++. Ign Fire : ++++++++++++.++. Ign Cold : ++++++++++++.++. Activate : .+.++.+.......+. Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : +.+.....++...... Orc.ESP : ......+.......+. Demon.ESP : .........+...... Evil.ESP : .........+...... Good.ESP : .........+...... Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Skills (points left: 31) - Combat 23.281 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 07.400 [1.800] . Disarming 02.000 [1.800] - Magic 15.153 [0.700] . Magic-Device 35.500 [1.150] . Demonology 50.000 [1.000] - Spirituality 04.100 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 13 princesses. You have defeated 11282 enemies. [Fates] You are fated to die on level 1. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+8,+9) (-20 to speed) {cursed, @m1@b1!d!k!v!} It provides light (radius 1) forever. It decreases your strength, constitution, speed and luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Mandos. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 98 of Halls of Mandos. e) The Ring of Power of The Witch-King of Angmar (+3 attacks) It increases your attack speed by 3. It makes you invisible. It sustains your constitution. It provides resistance to electricity, nexus and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 82 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 98 of Halls of Mandos. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) The Cloak of Mimicry [Quylthulg] of Nilth [1,+15] It provides immunity to paralysis. It provides resistance to electricity, fire, sound, shards and chaos. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. p) The Demonshield of Gothmog [13,+13] (+4) {cursed, @m2@b2!d!k!v!s} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Mimic on level 97 of Halls of Mandos. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed, @m3@b3!d!k!v!s} It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons, evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It identifies all items for you. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. z) (nothing) {) The Seeker Bolt of Melith (4d5) (+9,+2) (+2 to speed) It provides light (radius 1) forever. It increases your speed and attack speed by 2. It does extra damage from acid and electricity. It drains life from your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 91 of Halls of Mandos. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. [Character Inventory] a) Valdarbon's Automatic Alchemist It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hezrou on level 70 of Dol Guldur. b) a Parchment titled ``Tenser's Last Words'' It can be activated for decreasing Wisdom. You found it lying on the ground on level 95 of Angband. c) 25 Potions of Speed d) 6 Potions of Healing e) 6 Potions of *Healing* f) a Potion of Life g) 2 Potions of Restore Life Levels h) a Potion of Enlightenment i) a Potion of New Life j) 39 Scrolls of Teleportation {50% off} k) a Scroll of Teleport Level l) 24 Scrolls of Word of Recall {25% off} m) 24 Scrolls of Magic Mapping {25% off} n) 28 Scrolls of Satisfy Hunger {@r1} o) 2 Scrolls of *Destruction* p) a Scroll of Mass Genocide q) a Staff of Recovery[3|22] (0 charges) r) a Staff of Vision[4|25] (0 charges) s) a Fireproof Staff of Healing[4|38] (0 charges) t) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 98 of Halls of Mandos. u) The Golden Crown 'Arnin' [0,+11] v) The Dark Sword 'Mormegil' (E:49878, L:26) (6d7) (+18,+8) [-20] (+3 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from electricity and fire. It can cause earthquakes. It is especially deadly against dragons. It fights against evil with holy fury. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 88 of Halls of Mandos. w) The Halberd 'Lothorel' (3d5) (+22,+13) (+3) [Home Inventory - Bree ] a) Kenault's Cantrip Generator It can be activated for stun. You found it in the remains of an Archangel on level 80 of Angband. b) The Gem of Venom It can be activated for light absorption. You found it in the remains of a Shade on level 86 of Angband. c) Mordenkainen's Mysterious Mind-Masher d) 18 Mushrooms of Cure Serious Wounds {100% off} e) a Mushroom of Restore Constitution f) 2 Scrolls of *Remove Curse* {50% off} g) a Staff of Sense Monsters[1|15] (11 charges) h) The Ring of Power of Ren the Unclean (+3% of critical hits) It increases your dexterity and ability to score critical hits by 3. It makes you invisible. It sustains your wisdom and constitution. It makes you completely fearless. It provides resistance to cold and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 82 of Angband. i) The Ring of Power of Uvatha the Horseman (+2) It increases your constitution and charisma by 2. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) The Ring of Power 'Narya' (+6,+6) (+1) k) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. l) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Rusty Chain Mail of Vinor (+1) [14,+13] {cursed} n) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} o) The Robe of Mareth [2,+14] p) The Robe of Erecthin [2,+9] q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Gondolin ] a) Baalzebub's Tormented Box It can be activated for remove fear and cure poison every 5 turns. b) The Gem of Rage It can be activated for cure cuts. You found it in the remains of a Master mindcrafter in the town of Gondolin . c) The Gem of Ghosts It can be activated for decreasing Intelligence. You found it in the remains of a Barbazu on level 70 of Angband. d) The Tome of Elven Household Magic It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Black wraith on level 82 of Angband. e) The Skull of Ancient Wisdom It can be activated for cure blindness. You found it in the remains of a Master lich on level 70 of Angband. f) Benetar's Portable Plague It can be activated for decreasing Constitution. You found it in the remains of a Dark elven priest on level 74 of Angband. g) Tenser's Mechanical Magician It can be activated for experience loss. You found it in the remains of a Vampire lord on level 70 of Angband. h) a Parchment titled ``Household Magic'' It can be activated for light absorption. i) the Eye of Vecna It can be activated for high experience loss. You found it in the remains of a Demonologist on level 71 of Angband. j) the Immortal Skull of Benetar It can be activated for confusion. You found it in the remains of a Nether wraith on level 82 of Angband. k) Bigby's Big Book of Brutality It can be activated for curing. You found it lying on the ground on level 75 of Angband. l) Jor's Compendium of Strange Behaviour It can be activated for Destruction. You found it in the remains of a Monastic lich on level 82 of Angband. m) Jor's Book of Impossible Occurences It can be activated for confusion. You found it in the remains of a Ghoul on level 70 of Angband. n) a Scroll of Artifact Creation o) The Ring of Flare (+3) p) The Necklace 'Nauglamir' (+3) q) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Shield of Deflection of Gil-galad [10,+20] (+5) s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. t) The Steel Helm 'Lebohaum' [20,+80] u) The Dragon Helm of Dor-Lomin [8,+20] (+4) v) a Dragon Helm of Water Breathing [8,+23] w) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 98 of Halls of Mandos. x) The Dark Sword 'Laste' (3d7) (+9,+13) (+1 to speed) It generates an antimagic field. It increases your intelligence, dexterity, constitution and speed by 1. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 82 of Angband. [Home Inventory - Lothlorien ] a) The Mirror of Alternate Dimensions It can be activated for create hunger. You found it in the remains of a Hezrou on level 65 of Dol Guldur. b) Raal's Tormented Spirits It can be activated for cure confusion. c) Boccob's Magical Mish-mash It can be activated for light absorption. You found it in the remains of a Master mindcrafter on level 63 of Dol Guldur. d) 14 Sprigs of Athelas e) The Ring of Durin (+2) {cursed} f) Elven Blue Dragon Scale Mail (-2) [30,+19] (+2 to stealth) g) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) an Iron Helm of the Noldor [5,+9] (+1) i) The Iron Helm of Coimbor [5,+8] j) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) k) The Dagger 'Orisil' (1d4) (+2,+13) (+5 to speed) l) The Sling of Turienast (x5) (+10,+16) (+3 to speed) It increases your wisdom, dexterity, constitution and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Dol Guldur.