[ToME 2.2.5 Character Dump] Name : Adwaubaen Age 45 STR: 19 Sex : Neuter Height 121 INT: 22 Race : Half-Ogre Weight 219 WIS: 23 Class : Loremaster Social Class 1 DEX: 21 Body : Mature multi-hued dragon CON: 25 God : Tulkas CHR: 14 + To Melee Hit 16 Level 35 Max Hit Points 314 + To Melee Damage 18 Experience 641130 Cur Hit Points -7 + To Ranged Hit 16 Max Exp 641130 Max SP (Mana) 14 + To Ranged Damage 0 Exp to Adv. 765000 Cur SP (Mana) 14 AC 97+86 Gold 91703 Piety 15480 (Miscellaneous Abilities) Fighting : Heroic Perception : Fair Blows/Round: 6 Bows/Throw : Excellent Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 12-960 Stealth : Superb Magic Device: Good Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Yeoman. You are the black sheep of the family. You have brown eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 41 (2050') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') Your body was a Mature multi-hued dragon. You have defeated 4618 enemies. You saved 39 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 6th Quelle of the 2890th year of the third age. Your adventure lasted 20 days. Your Attributes: You are dead, killed by a Maulotaur on level 41 of Mordor. Your color constantly changes. You cannot speak. You can open doors. You can bash doors. You have dragon blood in your veins. You are inherently evil. You cannot be slept. You are immune to confusion. You are immune to sleep. You can breathe acid. You can breathe electricity. You can breathe fire. You can breathe cold. You can breathe poison. You can terrify. You can blind. You can use confusion. You can fly. You are immortal. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You are unlucky. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 3) - Combat 19.200 [0.700] . Weaponmastery 01.000 [0.700] . Archery 01.000 [0.700] . Barehand-combat 41.600 [0.700] - Sneakiness 03.975 [0.700] . Stealth 14.300 [0.700] . Disarming 10.100 [0.700] - Magic 00.252 [0.600] . Magic-Device 10.000 [1.000] - Spirituality 05.200 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 14.420 [1.100] . Summoning 01.000 [0.500] . Corpse-preservation 20.600 [0.700] . Possession 25.000 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 00.000 [0.500] [Character Equipment] e) a Ring of Invisibility f) a Ring of Light and Darkness Resistance g) an Indestructible Ring of Constitution (+4) It increases your constitution by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) an Indestructible Ring of Flying i) a Ring of Nexus Resistance j) a Ring of Fear Resistance k) an Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. m) a Feanorian Lamp n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+5] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . z) an Ultimate Mimic named Culshaw (332 hp) {) (nothing) [Character Inventory] a) Cathal's Corrupting Cymbal It can be activated for acquirement. You found it in the remains of a Novice mage on level 19 of Orc Cave. b) 28 Lembases c) a Potion of Speed d) 12 Potions of Cure Critical Wounds e) a Potion of Resistance f) 37 Scrolls of Teleportation g) 4 Scrolls of Word of Recall h) 54 Scrolls of Identify i) a Copper Rod of Illumination (20/20) j) a Golden Rod of Capacity of Detection (108/250) It can hold more mana. You bought it from the Black Market. k) a Wand of Tidal Wave[1|22] (11 charges) l) The Wand of Digging of Thrain (150 charges) m) a Partial Totem of an Ancient green dragon n) a Partial Totem of a Maulotaur o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Shimmering mold (161 hp) b) a Nexus quylthulg (64 hp) c) a Disenchanter mold (91 hp) d) a Memory moss (2 hp) e) a Red jelly (110 hp) f) a Disenchanter mold (79 hp) g) a Quylthulg (21 hp) h) a Rot jelly (83 hp) i) a Hairy mold (57 hp) j) an Undead mass (41 hp) k) a Yellow mold (45 hp) l) a Rod Tip of Trap Location (8 Mana to cast) m) an Amulet of Spell n) The Set of Leather Gloves 'Cammithrim' [1,+10] o) The Small Wooden Boomerang 'Ancar' (1d4) (+15,+4) It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . [Home Inventory - Minas Anor ] a) Raal's Tormented Spirits It can be activated for decreasing Dexterity. You found it in the remains of a Nether wraith on level 39 of Mordor. b) a Parchment titled ``Household Magic'' It can be activated for decreasing Wisdom. You found it in the remains of a Grave wight on level 39 of Mordor. c) Tenser's Top-Heavy Teaspoon It can be activated for cure fear. You found it lying on the ground on level 15 of Mirkwood. d) a Potion of Cure Serious Insanity e) 4 Scrolls of *Identify* f) a Fireproof Scroll of Reset Recall g) 4 Scrolls of Reset Recall h) a Wooden Rod of Trap Location (10/10) i) a Moonstone Rod of Enlightenment (75/75) j) a Partial Totem of a Mature white dragon k) a Ring of Flames [+17] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You bought it from the Black Market. l) an Indestructible Ring of Ice [+18] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Ring of Free Action n) an Indestructible Ring of Strength (+3) o) an Indestructible Ring of Blindness Resistance It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Amulet 'Valad' It makes you completely fearless. It provides resistance to cold, poison, blindness, confusion and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . q) an Amulet of Brilliance (+2) It provides light (radius 1) forever. It increases your intelligence and wisdom by 2. You found it in the remains of an Ancient blue dragon on level 35 of Mordor. r) an Amulet of Anti-Teleportation s) 2 Amulets of Lightning Resistance t) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) v) an Ancient green dragon corpse [Home Inventory - Lothlorien ] a) Tenser's Mechanical Magician It can be activated for cure serious wounds every 3+d3 turns. You found it lying on the ground on level 29 of The Sandworm lair. b) a Sprig of Athelas c) 12 Potions of Cure Serious Insanity d) a Potion of Cure Critical Insanity e) 5 Scrolls of *Identify* f) 2 Scrolls of Reset Recall g) an Iron Rod of Nothing (50/50) h) a Moonstone Rod of Lightning Bolts (75/75) i) a Partial Totem of a Clairvoyant j) a Ring of Protection [+14] You bought it from the Magic shop. k) a Ring of Dexterity (+2) l) an Indestructible Ring of Constitution (+2) m) 2 Rings of Flying n) a Feanorian Lamp o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) Elven Soft Leather Armour of Resist Cold [4,+14] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) an Elven Cloak of Protection [4,+11] (+4 to stealth) r) a Large Metal Shield of Reflection [5,+13] s) The Set of Gauntlets 'Paurhach' [2,+15] t) The Rapier 'Forasgil' (1d6) (+12,+19) u) a Gnomish Shovel of Digging (+7,+9) (+4) [The Mathom-house Inventory - Bree ] a) Benetar's Death Ray Experiment It can be activated for light area (dam 2d15) every 10+d10 turns. You found it lying on the ground on level 27 of Mirkwood. b) Balrilbon's Bag of Wondrous Tricks It can be activated for cure confusion. You found it in the remains of a Clairvoyant on level 18 of Mirkwood. c) Boccob's Magical Mish-mash It can be activated for high stat loss. You found it lying on the ground on level 21 of The Old Forest. d) Jor's Book of Impossible Occurences It can be activated for cure serious wounds every 3+d3 turns. You found it in the remains of a Forest wight on level 31 of Mirkwood. e) a True Totem of Bloodfang, the Wolf f) a True Totem of Bullroarer the Hobbit g) a True Totem of Gwaihir the Windlord h) a True Totem of Gorbag, the Orc Captain i) a True Totem of Bert the Stone Troll j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Mage Staff of Elerome (1d4) (+0,+0) [+4] It can be wielded two-handed. It provides light (radius 1) forever. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest.