[Angband 4.2.5 Character Dump] Name Buckee II of Buckland 28 Self RB CB EB Best Race Hobbit Height 2'11" STR! 18/100 -2 +0 +1 18/90 Class Ranger Weight 3st 13lb INT: 17 +2 +0 +0 18/10 Title Pathfinder Turns used: WIS: 18/83 +1 +2 +3 18/143 HP 699/699 Game 264754 DEX: 18/77 +3 +1 +10 18/217 SP 211/211 Standard 29017 CON! 18/100 +2 -1 +10 18/210 Resting 291 Level 37 Armor [29,+119] Saving Throw 98% Cur Exp 834350 Stealth Heroic Max Exp 834350 Melee 3d5,+24 Disarm - phys. 100% Adv Exp 840000 To-hit 66,+39 Disarm - magic 74% Blows 5.0/turn Magic Devices 86 Gold 99983 Searching 100% Burden 207.6 lb Shoot to-dam +20 Infravision 40 ft Overweight 27.7 lb To-hit 86,+43 Speed 13 (2.3x) Max Depth 2950' (L59) Shots 3.0/turn You are one of several children of a Hobbit Warrior. You are the black sheep of the family. You have brown eyes, straight auburn hair, and a very dark complexion. Resistances Abilities Acid:+............ pFear:............. Elec:+............ pBlnd:............. Fire:+............ pConf:............. Cold:+.........+.. pStun:............. Pois:......+...... HLife:............+ Light:............. Regen:+............ Dark:....+........ ESP:.........+... Sound:............. S.Inv:+............ Shard:............. FrAct:+....+..+.+.. Nexus:............. Feath:+............ Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:+.....+....+. ImpSP:............. Sear.:.....+....... Fear:............. Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:..+....+..... DrExp:............. Blows:............. Stick:............. Shots:.+........... Fragl:............. Might:.+........... Light:.....+....... D.Red:............. Moves:............. [Character Equipment] a) a Katana (Defender) (3d5) (+13,+11) [+4] <+4> {@1} Found lying on the floor in a vault at 1600 feet (level 32) +4 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid. Sustains dexterity. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Combat info: 5.0 blows/round. Average damage/round: 178.9. b) a Sling of Buckland (x4) (+17,+20) <+5, +8, +2> Found lying on the floor in a vault at 2950 feet (level 59) +5 dexterity. +8 shooting speed. +2 shooting power. Cannot be harmed by acid, fire. c) a Ring of Speed <+10> Found lying on the floor in a vault at 2950 feet (level 59) +10 speed. d) a Ring of Constitution <+4> Dropped by an emperor wight at 1800 feet (level 36) +4 constitution. Sustains constitution. e) the Elfstone of Barocar <+3, +4> Found lying on the floor in a vault at 1600 feet (level 32) +3 dexterity. +4 constitution. Provides resistance to dark. f) the Star 'Tuorthri' <+3, +2, +5> Found lying on the floor in a vault at 1800 feet (level 36) +3 wisdom. +2 dexterity. +5 searching skill. +3 light. Cannot be harmed by fire. Prevents paralysis. Intensity 3 light. When activated, it maps the area around you. Takes 117 to 230 turns to recharge at your current speed. Your chance of success is 95.4% g) Green Dragon Scale Mail of Stealth (-2) [20,+19] <+1> Taken from a chest found at 2950 feet (level 59) +1 stealth. Provides resistance to poison. i) the Ethereal Cloak of Elegil [0,+22] <+4> Found lying on the floor in a vault at 2950 feet (level 59) +4 speed. Cannot be harmed by acid, fire. Sustains dexterity. m) a Small Metal Shield (Dwarven) (+2,+2) [5,+15] <+1, +2> Found lying on the floor in a vault at 1800 feet (level 36) +1 strength. +2 constitution. Cannot be harmed by acid. Prevents paralysis. n) a Hard Leather Cap of Telepathy [2,+11] Found lying on the floor in a vault at 2950 feet (level 59) Grants telepathy. o) the Set of Alchemist's Gloves of Tellum (+7,+6) [0,+23] Found lying on the floor in a vault at 2950 feet (level 59) Provides resistance to cold. Cannot be harmed by acid, fire. Prevents paralysis. p) a Pair of Leather Boots of Stealth [2,+10] <+3> Dropped by Angamaitë of Umbar at 1600 feet (level 32) +3 stealth. [Character Inventory] a) 4 Books of Nature Magics [Nature Craft] Cannot be harmed by fire. You can read this book. b) 28 Potions of Cure Critical Wounds c) 8 Potions of Healing d) 2 Potions of *Healing* It can be thrown at creatures with damaging effect. e) 21 Scrolls of Phase Door f) 5 Scrolls of Teleportation {!r} g) 10 Scrolls of Word of Recall {!r} i) 2 Rods of Detection Cannot be harmed by lightning. m) 3 Rods of Slow Monster n) 2 Rods of Teleport Other {@8} o) 2 Rods of Disable Traps p) 3 Wands of Teleport Other (0 charges) q) 2 Staves of Teleportation (14 charges) {!u!g} r) the Band of Hilmant <+5, +2> {??} Dropped by Saruman of Many Colours at 2950 feet (level 59) You do not know the full extent of this item's powers. +5 intelligence. +2 constitution. It brands your melee attacks with lightning. Provides resistance to lightning, light, dark. Provides protection from fear. Cannot be harmed by lightning. Feather Falling. Speeds regeneration. When activated, it drains up to 120 hit points of life from a target creature. Does not affect undead, demons, golems, elementals or vortices. Takes 188 to 230 turns to recharge at your current speed. Your chance of success is 93.1% s) the Pendant of Entelaron <+3, +1, +5> Taken from a chest found at 2950 feet (level 59) +3 intelligence. +1 wisdom. +5 speed. Provides resistance to cold. t) the Jewel 'Borog' <+4, +2, +1> {??} Taken from a chest found at 2950 feet (level 59) You do not know the full extent of this item's powers. +4 dexterity. +2 stealth. +1 light. Provides resistance to fire, dark. Sustains dexterity. Sustains your life force. When activated, it attempts to induce magical fear in a single monster. Takes 57 to 62 turns to recharge at your current speed. Your chance of success is 95.9% u) the Pair of Leather Sandals of Harotel [1,+21] <+3, +1> {??} Found lying on the floor in a vault at 2950 feet (level 59) You do not know the full extent of this item's powers. +3 dexterity. +1 light. Provides resistance to shards. Cannot be harmed by acid, fire. Prevents paralysis. v) the Battle Axe of Lastaldil (2d8) (+10,+10) {??} Dropped by Smaug the Golden at 2950 feet (level 59) You do not know the full extent of this item's powers. Slays undead (powerfully), demons, orcs. Branded with fire. Provides immunity to fire. Provides resistance to poison, dark. Cannot be harmed by acid, fire. Grants the ability to see invisible things. Blessed by the gods (combat bonuses for holy casters). When activated, it fires a ball of lightning with radius 2, dealing 85 damage at the centre, which your device skill increases by 40% for an average of 119.0 damage and extends electricity resistance for 20+1d20 turns. Takes 207 to 253 turns to recharge at your current speed. Your chance of success is 96.8% Combat info: 5.0 blows/round. Average damage/round: 376.3 vs undead, 275.9 vs demons, orcs, and creatures not resistant to fire, and 175.5 vs. others. [Character Quiver] 0) 20 Iron Shots (1d4) (+2,+6) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 355.6. Average thrown damage: 17.8. 0% chance of breaking upon contact. 1) 20 Iron Shots (1d4) (+3,+7) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 368.4. Average thrown damage: 19.9. 0% chance of breaking upon contact. 2) 17 Iron Shots (1d4) (+7,+5) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 344.6. Average thrown damage: 15.8. 0% chance of breaking upon contact. 3) 10 Iron Shots of Lightning (1d4) (+7,+9) Branded with lightning. Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 690.1 vs creatures not resistant to lightning and 394.6 vs. others. Average thrown damage: 96.1 vs creatures not resistant to lightning and 24.2 vs. others. 0% chance of breaking upon contact. 4) 16 Iron Shots of Slay Evil (1d4) (+12,+13) Slays evil creatures. Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 669.2 vs evil creatures and 446.4 vs. others. Average thrown damage: 97.5 vs evil creatures and 32.7 vs. others. 0% chance of breaking upon contact. 5) 24 Mithril Shots (2d4) (+5,+5) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 375.2. Average thrown damage: 21. 0% chance of breaking upon contact. 6) 20 Mithril Shots (2d4) (+9,+9) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 426.4. Average thrown damage: 29.4. 0% chance of breaking upon contact. 7) 16 Mithril Shots (2d4) (+13,+8) Combat info: When fired, hits targets up to 140 feet away. Average damage/round: 415.2. Average thrown damage: 27.5. 0% chance of breaking upon contact. 8) 23 Bolts of Slay Evil (1d5) (+13,+15) Slays evil creatures. 9) 20 Seeker Bolts of Wounding (4d5) (+21,+16) [Home Inventory] a) 4 Mushrooms of Emergency b) 10 Potions of Cure Serious Wounds c) 8 Scrolls of Phase Door d) a Scroll of Deep Descent {!r} e) 2 Scrolls of Trap Creation f) 2 Staves of Detect Evil (25 charges) g) a Ring of Dexterity <+4> Dropped by a young gold dragon at 2100 feet (level 42) +4 dexterity. Sustains dexterity. h) a Ring of Damage (+0,+11) Found lying on the floor of a special room at 2450 feet (level 49) i) a Ring of Damage (+0,+9) Found lying on the floor at 1550 feet (level 31) j) a Ring of Protection [+8] Dropped by an unknown monster at 800 feet (level 16) k) an Amulet of Wisdom <+5> Dropped by a young gold dragon at 2350 feet (level 47) +5 wisdom. Sustains wisdom. l) Metal Lamellar Armour of Elvenkind (-3) [58,+11] <+1> Dropped by a brigand at 1850 feet (level 37) +1 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid. m) the Iron Helm 'Edhreth' [7,+12] <+4> Taken from a chest found at 1650 feet (level 33) +4 constitution. Cannot be harmed by acid. n) a Short Sword of *Slay Orc* (1d7) (+3,+4) <+2> {@1} Found lying on the floor of a special room at 800 feet (level 16) +2 dexterity. Slays orcs. Grants telepathy. Combat info: 5.0 blows/round. Average damage/round: 153.9 vs orcs and 110.9 vs. others. o) the Spear 'Randorgor' (1d6) (+11,+5) <+5> {??} Found lying on the floor in a vault at 1600 feet (level 32) You do not know the full extent of this item's powers. +5 tunneling. Slays evil creatures. Provides resistance to nexus. Cannot be harmed by acid, fire. Combat info: 5.0 blows/round. Average damage/round: 132.2 vs evil creatures and 113.4 vs. others. Average thrown damage: 161.6 vs evil creatures and 54.1 vs. others. p) the Glaive of Elondi (2d6) (+11,+21) Dropped by an Easterling champion at 1600 feet (level 32) Slays undead (powerfully), dragons (powerfully), giants, animals. Provides protection from fear. Cannot be harmed by acid, fire. When activated, it restores 4d8 hit points, neutralizes poison and leaves you very well fed. Takes 75 to 82 turns to recharge at your current speed. Your chance of success is 96.4% Combat info: 5.0 blows/round. Average damage/round: 384.8 vs undead and dragons, 306.1 vs giants, 266.7 vs animals, and 227.3 vs. others. q) a Morning Star (Holy Avenger) (2d6) (+9,+13) [+4] <+4> Found lying on the floor in a vault at 1800 feet (level 36) +4 wisdom. Slays undead, demons, evil creatures. Provides protection from fear. Sustains dexterity. Grants the ability to see invisible things. Blessed by the gods (combat bonuses for holy casters). Combat info: 5.0 blows/round. Average damage/round: 257.3 vs undead and demons, 218.5 vs evil creatures, and 179.8 vs. others. r) 17 Bolts of Slay Animal (1d5) (+6,+3) Slays animals. s) 17 Bolts of Wounding (1d6) (+14,+8) t) 20 Bolts of Slay Dragon (1d5) (+10,+14) Slays dragons. u) 33 Arrows (1d4) (+0,+0) v) 21 Arrows (1d4) (+5,+6) w) 26 Arrows of Slay Animal (1d5) (+4,+3) Slays animals. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 91 0' Killed Farmer Maggot 533 50' Reached level 2 1027 100' Reached level 3 1122 150' Reached level 4 1131 150' Killed Fang, Farmer Maggot's Dog 1131 150' Reached level 5 1282 150' Reached level 6 1597 350' Reached level 7 1937 400' Reached level 8 1970 400' Reached level 9 1989 400' Reached level 10 3021 500' Reached level 11 3286 550' Reached level 12 3510 700' Killed Grishnákh, the Hill Orc 3510 700' Reached level 13 3768 700' Reached level 14 3935 700' Killed Wormtongue, Agent of Saruman 4273 700' Reached level 15 4971 750' Reached level 16 5365 800' Killed Bullroarer the Hobbit 5389 800' Reached level 17 5389 800' Killed Golfimbul, the Hill Orc Chief 5651 800' Killed Orfax, Son of Boldor 6087 800' Reached level 18 6552 800' Killed Brodda, the Easterling 6916 800' Reached level 19 7819 800' Killed Boldor, King of the Yeeks 8194 850' Reached level 20 8807 950' Reached level 21 9212 1050' Killed Grip, Farmer Maggot's Dog 9225 1050' Reached level 22 9384 1300' Killed Ulfast, Son of Ulfang 9772 1300' Killed Ulwarth, Son of Ulfang 9822 1300' Reached level 23 10415 1300' Killed Lugdush, the Uruk 10415 1300' Reached level 24 11064 1600' Reached level 25 11303 1600' Killed Sangahyando of Umbar 11769 1600' Found the Glaive of Elondi 11801 1600' Reached level 26 12383 1600' Found the Elfstone of Barocar 12542 1600' Found the Spear 'Randorgor' 12619 1600' Reached level 27 12619 1600' Reached level 28 12748 1600' Found the Phial of Sulen (LOST) 12814 1600' Killed Angamaitë of Umbar 13387 1650' Found the Iron Helm 'Edhreth' 13423 1650' Reached level 29 14244 1700' Killed Uglúk, the Uruk 15823 1800' Reached level 30 16240 1800' Killed Lokkak, the Ogre Chieftain 16797 1800' Found the Star 'Tuorthri' 17210 1800' Found the Metal Cap of Turion 17307 1800' Killed Mughash the Kobold Lord 17956 1850' Found the Rapier of Negil (LOST) 18631 1950' Reached level 31 20801 2250' Killed Draebor, the Imp 20867 2250' Reached level 32 22956 2600' Reached level 33 25567 2950' Found the Ethereal Cloak of Elegil 25722 2950' Killed The Phoenix 25722 2950' Reached level 34 26044 2950' Reached level 35 26332 2950' Found the Set of Alchemist's Gloves of Tellum 26396 2950' Found the Pendant of Entelaron 26397 2950' Found the Jewel 'Borog' 26469 2950' Found the Lead-Filled Mace of Balva (LOST) 26589 2950' Found the Pair of Leather Sandals of Harotel 27051 2950' Reached level 36 27389 2950' Killed Harowen the Black Hand 27389 2950' Reached level 37 27392 2950' Found the Full Plate Armour 'Taras' (LOST) 28324 2950' Killed Smaug the Golden 28326 2950' Found the Battle Axe of Lastaldil 28332 2950' Found the Pick 'Ossil' 28676 2950' Killed Saruman of Many Colours 28676 2950' Found the Band of Hilmant [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : yes (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage) [Randart seed] 0f5c45b4