[Angband 4.2.4-318-g80018afaf Character Dump] Name Malfant Age 29 Self RB CB EB Best Race Half-Troll Height 6'1" STR: 18 +4 +3 +0 18/70 Class Warrior Weight 13st 13lb INT: 10 -4 -2 +0 4 Title Swashbuckler Turns used: WIS: 10 -2 -2 +0 6 HP 163/171 Game 83166 DEX: 17 -4 +2 +0 15 SP 0/0 Standard 10269 CON: 10 +3 +2 +0 15 Resting 637 Level 17 Armor [15,+12] Saving Throw 27% Cur Exp 3374 Stealth Bad Max Exp 3374 Melee 1d6,+6 Disarm - phys. 44% Adv Exp 3480 To-hit 55,+8 Disarm - magic 29% Blows 3.4/turn Magic Devices 21 Gold 6783 Searching 21% Burden 116.9 lb Shoot to-dam +0 Infravision 30 ft Overweight -63.0 lb To-hit 40,+2 Speed 14 (2.4x) Max Depth 750' (L15) Shots 1.0/turn Your mother was a Stone-Troll Cook. You have blue-bloodshot eyes, dirty bright red hair, and black scabby skin. Resistances Abilities Acid:............. pFear:............. Elec:............. pBlnd:............. Fire:............. pConf:............. Cold:+............ pStun:............. Pois:............. HLife:............. Light:............. Regen:............+ Dark:............. ESP:............. Sound:............. S.Inv:..+.......... Shard:............. FrAct:..........+.. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:...+.......+. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Rapier of Frost (1d6) (+6,+2) Found lying on the floor of a special room at 500 feet (level 10) Branded with cold. Provides resistance to cold. Combat info: 3.4 blows/round. With +0 STR and +2 DEX you would get 3.8 blows Average damage/round: 59.3 vs creatures not resistant to cold and 34.3 vs. others. b) a Sling (x2) (+0,+0) Found lying on the floor at 350 feet (level 7) c) a Ring of See Invisible Found lying on the floor at 600 feet (level 12) Grants the ability to see invisible things. d) a Ring of Speed <+4> Found lying on the floor at 500 feet (level 10) +4 speed. f) a Wooden Torch (1249 turns) Intensity 2 light. g) Soft Leather Armour [8,-1] An inheritance from your family m) a Wicker Shield [2,-2] Found lying on the floor at 50 feet (level 1) o) a Set of Gauntlets of Free Action [3,+7] Bought from a store Prevents paralysis. p) a Pair of Leather Boots of Speed [2,+7] <+10> Dropped by an ironfist priest at 750 feet (level 15) +10 speed. [Character Inventory] a) 3 Mushrooms of Second Sight b) 13 Potions of Cure Light Wounds c) 2 Potions of Cure Serious Wounds d) 15 Potions of Cure Critical Wounds e) 2 Potions of Neutralize Poison f) a Potion of Speed g) 3 Potions of Berserk Strength i) 29 Scrolls of Phase Door m) 4 Scrolls of Magic Mapping n) a Scroll of Identify Rune o) 8 Scrolls of Remove Hunger p) 2 Scrolls of Word of Recall q) 3 Rods of Treasure Location (1 charging) {@z1} r) a Rod of Light s) a Staff of Light (19 charges) t) a Ring of Digging <+4> Found lying on the floor at 500 feet (level 10) +4 tunneling. u) 4 Wooden Torches (5000 turns) Intensity 2 light. v) 2 Shovels (1d2) (+0,+0) Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 3.0 blows With +0 STR and +2 DEX you would get 3.0 blows Average damage/round: 16.1. [Character Quiver] 0) 24 Rounded Pebbles (1d2) (+1,+2) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 7.1. Average thrown damage: 7.1. 0% chance of breaking upon contact. 1) 25 Rounded Pebbles of Flame (1d2) (+4,+5) Branded with fire. Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 33 vs creatures not resistant to fire and 13.2 vs. others. Average thrown damage: 52.7 vs creatures not resistant to fire and 13.2 vs. others. 0% chance of breaking upon contact. 2) 15 Rounded Pebbles of Wounding (1d2) (+10,+11) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 25.5. Average thrown damage: 25.5. 0% chance of breaking upon contact. [Home Inventory] a) a Ring of Damage (+0,+8) Found lying on the floor at 500 feet (level 10) b) 27 Bolts (1d5) (+1,+4) c) 19 Bolts of Flame (1d5) (+7,+6) Branded with fire. d) 29 Arrows (1d4) (+1,+6) e) 20 Arrows of Slay Animal (1d4) (+4,+7) Slays animals. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 66 50' Reached level 2 76 50' Reached level 3 1501 50' Reached level 4 1624 300' Reached level 5 1738 300' Reached level 6 2210 350' Reached level 7 2772 350' Reached level 8 3623 350' Reached level 9 3771 400' Reached level 10 3962 400' Killed Wormtongue, Agent of Saruman 4182 400' Reached level 11 4708 450' Killed Brodda, the Easterling 4726 450' Killed Sméagol 4726 450' Reached level 12 5874 500' Reached level 13 5921 500' Killed Orfax, Son of Boldor 6061 500' Reached level 14 7121 500' Killed Grishnákh, the Hill Orc 7121 500' Reached level 15 8246 500' Reached level 16 9311 650' Killed Grip, Farmer Maggot's Dog 9925 700' Reached level 17 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : yes (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : yes (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage) [Randart seed] 0e54c32c