[Angband 3.0.3 Character Dump] Name Meccanolas Self RB CB EB Best Sex Male Age 101 Str! 18/100 +1 +2 +13118/144018/143 Race High-Elf Height 72 Int! 18/100 +3 +1 +12518/139018/138 Class Rogue Weight 191 WIS! 18/100 -1 -2 +12718/1340 Title ***WINNER*** Status 48 DEX! 18/100 +3 +3 +13518/1510 HP 1030/1046 Maximize Y CON! 18/100 +1 +1 +12918/1410 SP 208/329 Preserve Y CHR! 18/100 +5 -1 +12718/1410 Level 50 Armor [61,+131] Saving Throw Legendary Cur Exp 12236508 Fight (+35,+32) Stealth Superb Max Exp 12236508 Melee (+56,+56) Fighting Legendary Adv Exp ******** Shoot (+55,+22) Shooting Legendary Blows 5/turn Disarming Legendary Gold 13279647 Shots 2/turn Magic Device Legendary Perception Very Good Burden 405.3 lbs Infra 1290 ft Searching Good You are the only child of a Telerin Archer. You have light grey eyes, wavy black hair, and a fair complexion. [Last Messages] > Inscribing The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}. > Inscribing The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]. > Inscribing The Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35]. > In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgoth, cursed} (t). > You have 2 Scrolls titled "rokapp see" of *Identify* (j). > You were wearing The Iron Helm of Dor-Lomin [5,+20] (+4) {Pit 3450'} (t). > You are wearing The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgoth, cursed} (j). > Oops! It feels deathly cold! > In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {Morgoth} (v). > You have a Scroll titled "rokapp see" of *Identify* (j). > You have no room for a Pair of Hard Leather Boots of Stealth [3,+13] (+2). > There is a wall in the way! > You have no room for a Quarterstaff (1d9) (+4,+8). > You can learn 18 more spells. > Looks like any other level. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10 to speed) {Vault 4100' @w0} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Vault 4950'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) an Aquamarine Ring of Speed (+9) {@t2 @w0} It increases your speed by 9. d) an Aquamarine Ring of Speed (+13) {@t1 @w0} It increases your speed by 13. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Vault 3200'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35] {Morgoth} It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, disenchantment, and life draining. It speeds your regeneration. It activates for berserk rage, bless, and resistance every 400 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+14] {Small Pit 1200'} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Pit 2300'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {Morgoth, cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+6,+5) [5,+17] (+4) {Pit 2650'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@m1} b) 5 Books of Magic Spells [Incantations and Illusions] {@m4} c) 4 Books of Magic Spells [Sorcery and Evocations] {@m3} d) 5 Books of Magic Spells [Resistances of Scarabtarices] {@m6} It cannot be harmed by the elements. e) 4 Books of Magic Spells [Raal's Tome of Destruction] {@m5} It cannot be harmed by the elements. f) 7 Books of Magic Spells [Mordenkainen's Escapes] {@m2} It cannot be harmed by the elements. g) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 2 Copper Speckled Potions of Life i) 15 Scrolls titled "ipit eepbit" of Teleportation j) a Scroll titled "rokapp see" of *Identify* k) 2 Scrolls titled "uox doeum" of Rune of Protection l) 4 Runed Rods of Recall {@z0} m) 11 Rusty Rods of Teleport Other n) a Cottonwood Staff of *Destruction* (2 charges) {@u1} o) a Cottonwood Staff of *Destruction* (1 charge) {@u1} p) 3 Cottonwood Staffs of *Destruction* (0 charges) {@u1} q) The Ring of Power 'Narya' (+6,+6) (+1) {Great Ice Wyrm 4950'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. r) The Ring of Power 'Nenya' (+8,+8) (+2) {3950'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. s) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {2100'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. t) The Iron Helm of Dor-Lomin [5,+20] (+4) {Pit 3450'} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. u) The Great Axe of Eonwe (5d4) (+14,+17) [+7] (+2) (charging) {@w0 Great Vaul} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {Morgoth} It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. w) 17 Seeker Arrows of Flame (4d4) (+10,+10) {@f0} It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] {@m7} It cannot be harmed by the elements. b) a Yellow Mushroom of Restoring c) 17 Misty Potions of Restore Mana d) 2 Scrolls titled "reere der uni" of *Remove Curse* e) 5 Scrolls titled "oxeng tievs" of Banishment f) 4 Scrolls titled "roorn nesprok" of Mass Banishment g) The Amulet of Ingwe (+3) {Pit 3300'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. h) The Jewel 'Evenstar' {2600'} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Shadow Cloak of Tuor [6,+12] (+4) {Vault 3200'} It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. m) The Main Gauche of Azaghal (2d5) (+12,+14) It is especially deadly against dragons. It provides immunity to fire. It provides resistance to acid and fear. It cannot be harmed by the elements. n) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0 2250'} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. o) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) {Great Hell Wyrm 4050'} It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. p) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {Vault 4100'} It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and it is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {Vault 4100', cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {Vault 4100'} It slays animals, trolls, demons, and all evil creatures, and it is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. s) The Trident of Ulmo (4d8) (+15,+19) (+4) It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns . It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)