[ToME 2.2.5 Character Dump] Name : Wolfe Age 22 STR! 40 Sex : Male Height 54 INT: 25 Race : Human Barbarian Weight 172 WIS: 22 Class : Swordmaster Social Class 44 DEX! 40 Body : Player CON: 40 God : Tulkas Chr: 26 26 + To Melee Hit 87 Level 45 Max Hit Points 1168 + To Melee Damage 61 Experience 3004422 Cur Hit Points -2 + To Ranged Hit 44 Max Exp 3017350 Max SP (Mana) 35 + To Ranged Damage 11 Exp to Adv. 3375000 Cur SP (Mana) 25 AC 44+121 Gold 528266 Piety 33806 (Miscellaneous Abilities) Fighting : Legendary[72]Perception : Fair Blows/Round: 9 Bows/Throw : Legendary[15]Searching : Fair Shots/Round: 1 Saving Throw: Heroic Disarming : Very Good Mel.dmg/Rnd: 27d5+549 Stealth : Fair Magic Device: Excellent Infra-Vision: 40 feet Tactic: furious Explor: normal (Character Background) You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, straight auburn hair, and a dark complexion. //Best character so far. Went into the Gondolin quest unprepared for what was //coming, and thus died horribly. Next time, I know to go shopping and tool //up first :P [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 52 (2600') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 29 (1450') Maze: Level 37 (1850') Orc Cave: Level 13 (650') Erebor: Level 60 (3000') The Old Forest: Level 14 (700') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 47 (2350') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 26 (1300') Your body was a Player. You have defeated 13479 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 48 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 19th Quelle of the 2890th year of the third age. Your adventure lasted 33 days. Your Attributes: You are dead, killed by Hoarmurath of Dir in the town of Gondolin. You can breath fire. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded by an anti-magic shell. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. //Was lacking confusion and blind resistance for most of the game, but for some reason it didn't really affect me. Sheer luck, I'm //guessing. Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Combat 49.439 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 38.100 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 10.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 08.875 [0.900] . Stealth 09.200 [0.500] . Disarming 17.200 [0.900] - Magic 03.370 [0.400] . Magic-Device 24.000 [1.150] - Spirituality 07.200 [0.400] . Prayer 02.500 [0.500] . Mindcraft 02.800 [0.400] - Monster-lore 00.600 [0.500] . Symbiosis 07.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Village idiot on level 6. You are fated to find a Potion of Resist Heat on level 1. You may meet a Giant white mouse on level 1. You are fated to find a Trident on level 10. [Character Equipment] a) The Broad Sword 'Aranruth' (3d5) (+13,+7) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 21 of Orc Cave. //Pretty much the weapon I've been using for the entire game. Toyed with //Dethanc until it gained Earthquake, but this was still doing more damage. d) The Light Crossbow of Liacir (x5) (+8,+11) (+2) It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution and charisma by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Orc Cave. //This was kept for the lightsource as much as anything, but never really did //find anything better. It was pretty effective at getting rid of Nazgul, //though. e) The Ring 'Ibunelwe' (+4) It increases your dexterity, constitution, infravision, speed and ability to score critical hits by 4. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) an Indestructible Ring of Lordly Protection [+22] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Expensive Black Market. k) an Amulet of Anti-Magic {cursed} It produces an anti-magic shell. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It provides resistance to dark. It cannot be harmed by fire. It was given to you as a reward. //The first lightsource I've had that I didn't get rid of once I had //Galadriel ;) n) Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+26] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It sustains your strength. It provides resistance to fire. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) The Cloak 'Colannon' [1,+15] (+3 to speed) (charging) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield 'Bereg' [4,+8] It sustains your wisdom and dexterity. It provides immunity to electricity. It makes you completely fearless. It provides resistance to life draining, acid, poison and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. //Spent most of the game looking for a better shield. The Imm Elec was //nice, but the AC stunk. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Speed [2,+14] (+4) {100% off} It increases your speed by 4. You stole it from the Rare Footwear Shop. z) a Silent watcher named Deadpan (851 hp) //Best symbiant I've had. Saved my ass a lot of times, just by having //huge amounts of HP ;) {) 18 Bolts of Acid (1d5) (+3,+10) |) a Gnomish Shovel of Digging (+10,+11) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 44 of Moria. [Character Inventory] a) Benetar's Mana Battery It can be activated for satisfy hunger. You found it in the remains of a Dark elven priest on level 28 of Mirkwood. //I don't know how I'll cope without this randart in the next game. Made //life SO easy ;) b) Benetar's Portable Plague c) The Cunning Plan of Zog It can be activated for genocide every 500 turns. You found it in the remains of a Forest wight on level 28 of Maze. //And this one made breeders a joke :) d) A parchment titled ''Finer Points of Munchkinism'' e) 21 Potions of Cure Critical Wounds f) a Fireproof Scroll of Remove Curse g) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. h) a Silver Rod of Illumination (100/100) i) a Silver Rod of Nothing (100/100) //At some point, I junked my rod of detection. By mistake. :( j) a Mithril Rod of Capacity of Polymorph (307/320) k) a Rod Tip of Teleport Other (60 Mana to cast) l) a Wand of Firewall[4|5] (0 charges) m) a Wand of Tidal Wave[1|26] (0 charges) n) a Wand of Noxious Cloud[6|27] (0 charges) o) a Wand of Confuse[2|26] of Plenty (0 charges) //I wish I'd noticed all my wands had been drained BEFORE going into //the Gondolin quest :P p) The Stone of Lore (charging) q) an Iron Crown [0,+4] r) a Spectral Dagger (1d4) (+7,+6) s) a Rapier of *Slay Troll* (1d6) (+15,+8) (+1) t) a Katana of Slay Undead (3d4) (+10,+16) u) a Katana of Slay Demon (3d4) (+10,+3) v) a Vampiric Two-Handed Sword (3d6) (+4,+8)(-20%) w) (nothing) [Home Inventory - Bree ] a) a Potion of Healing b) a Potion of *Healing* c) a Scroll of Reset Recall d) a Copper Rod of Trap Location (20/20) e) a Rod Tip of Illumination (8 Mana to cast) f) a Wand of Manathrust[2|16] (8 charges) g) a Wand of Teleport Away[1|23] (2 charges) h) a Staff of Fiery Shield[4|5] (7 charges) i) a Staff of Vision[1|10] (6 charges) j) a Staff of Sense Monsters[1|15] (13 charges) k) a Staff of Sense Monsters[1|15] (7 charges) l) The Ring of Power of Uvatha the Horseman (+2 to searching) It increases your searching by 2. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to fire and poison. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) a Ring of Searching (+2) n) a Ring of Sound Resistance o) a Ring of Invisibility p) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. q) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 50 of Moria. r) a Brass Lantern of Illumination (with 7488 turns of light) It grants you the power of illuminate if it is being worn. It provides light (radius 2) when fueled. It cannot be harmed by fire. You bought it from the General Store. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Shield of Deflection [10,+14] It cannot be harmed by acid. u) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. v) The Dagger 'Dethanc' (E:63212, L:27) (1d4) (+19,+14) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from acid and electricity. It can cause earthquakes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to electricity, fire and sound. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) The Gem of Fire It can be activated for cure confusion . You found it in the remains of a Shade on level 29 of Mirkwood. b) The Ebon Cube of Darkness It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Shade on level 29 of Mirkwood. c) The Grail of Kenault It can be activated for light absorption. You found it lying on the ground on level 17 of The Old Forest. d) a Potion of Cure Light Insanity e) a Potion of Cure Serious Insanity f) a Potion of Cure Critical Insanity g) 5 Potions of Cure Insanity h) an Iron Rod of Nothing (50/50) i) a Moonstone Rod of Cheapness of Nothing (75/75) j) a Silver Rod of Lightning Bolts (100/100) k) a Silver Rod of Quickness of Nothing (100/100) l) a Golden Rod of Nothing (125/125) m) a Rod Tip of Door/Stair Location (10 Mana to cast) n) a Wand of Tidal Wave[2|23] (8 charges) o) The Wand of Digging of Thrain (14 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) a Staff of Remove Curses[1|17] (7 charges) q) a Device Trap Set [+2] r) The Ring 'Alinar' (+5) It increases your intelligence and charisma by 5. It provides resistance to acid, electricity, poison, light and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 31 of Mirkwood. s) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 37 of Moria. t) Pseudo Dragon Scale Mail (-2 to accuracy) [30,+4] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It provides resistance to light and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. v) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) The Tome of Wolfe b) Gamenlon's Summoning Manual It can be activated for Destruction. You found it in the remains of a Dread on level 34 of Mordor. //This didn't seem to do a whole bunch. I guess I was hoping it'd work //like a scroll of *destruction*... c) a Potion of Cure Serious Insanity d) a Potion of Speed e) 2 Potions of Healing f) 3 Scrolls of Summon Never-Moving Pet g) a Moonstone Rod of Nothing (75/75) h) a Golden Rod of Nothing (125/125) i) a Rod Tip of Disarming (50 Mana to cast) j) a Rod Tip of Fire Bolts (40 Mana to cast) k) a Rod Tip of Acid Balls (60 Mana to cast) l) a Rod Tip of Cold Balls (55 Mana to cast) m) a Wand of Firewall[2|10] (3 charges) n) a Wand of Tidal Wave[3|30] (2 charges) o) a Wand of Ice Storm[2|32] (0 charges) p) a Wand of Essence of Speed[1|15] (1 charge) q) a Wand of Charm[2|27] (9 charges) r) a Staff of Probability Travel[3|10] (3 charges) s) a Staff of Recovery[3|10] (10 charges) t) The Ring of Power of Adunaphel the Quiet (+1) It increases your strength, wisdom and constitution by 1. It makes you invisible. It provides resistance to light, chaos and disenchantment. It allows you to fly. It slows your metabolism. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 52 of Mordor. //Killing this guy buggered up my Aranruth, and I think that was the //beginning of the end for this char. MUST remember not to stab Nazgul :P u) The Ring of Adaeglir (-4) {cursed} It decreases your intelligence and infravision by 4. It provides resistance to poison, confusion and nether. It drains experience. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. v) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. w) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Mordor. x) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 45 of Moria. [Home Inventory - Lothlorien ] a) a Fireproof War Tome of Tulkas b) The Tome of Collected Weird Magic It can be activated for cure confusion. You found it in the remains of a Dark elven warlock on level 23 of Mirkwood. c) Tenser's Top-Heavy Teaspoon It can be activated for curing. You found it in the remains of a Dark elven warlock on level 23 of Mirkwood. d) a Lembas e) 5 Sprigs of Athelas f) 5 Potions of Cure Insanity g) a Potion of Healing h) a Scroll of Door/Stair Location i) an Iron Rod of Nothing (50/50) j) an Iron Rod of Nothing (50/50) k) a Moonstone Rod of Nothing (75/75) l) a Rod Tip of Sleep Monster (25 Mana to cast) m) a Wand of Fireflash[7|20] (6 charges) n) a Ring of Speed (+7) {100% off} It increases your speed by 7. You stole it from the Speed Ring Market. o) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Speed Ring Market. p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 39 of Moria. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice paladin on level 14 of Mirkwood. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to confusion, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for create hunger. You found it lying on the ground on level 40 of The Helcaraxe. b) The Clay Tablets of Antiquity It can be activated for paralyze. You found it in the remains of a Grave wight on level 38 of The Helcaraxe. c) Heward's Excellent Experimental Earmuffs It can be activated for decreasing Dexterity. You found it in the remains of a Black orc on level 15 of Orc Cave. d) Pytar's Portable Pandemonium It can be activated for cure stun. You found it in the remains of a Mind flayer on level 30 of Moria. e) Olive's Omnipotent Ostrich It can be activated for hallucination. You found it lying on the ground on level 40 of The Helcaraxe. f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Moria. h) The Main Gauche of Maedhros (2d5) (+7,+9) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.