[ToME 2.3.6 (ah) Character Sheet] Name : Greldan Age 19 STR! 40 Sex : Male Height 11 INT! 31 Race : DeathMold Weight 49 WIS! 40 Class : Possessor Social Class 21 DEX! 40 Body : DarkGod, the Mighty Coder of Hell CON! 40 God : Nobody CHR! 25 + To Melee Hit 103 Level 50 Hit Points 6464/ 6464 + To Melee Damage 101 Experience 25975900 Spell Points 19/ 19 + To Ranged Hit 81 Max Exp 25975900 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 195+125Gold 1618491 Speed Fast (+91) (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Very Good Blows/Round: 12 Bows/Throw : Legendary[17]Searching : Excellent Shots/Round: 1 Saving Throw: Very Good Disarming : Bad Mel.dmg/Rnd: 60d5+1212 Stealth : Poor Magic Device: Bad Infra-Vision: 160 feet Tactic: berserker Explor: running (Character Background) You were born in dirty straw, called to life by Sauron himself. Since then you have given life to hundreds of foul offspring. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 26 (1300') You have done something experimental. Your body is DarkGod, the Mighty Coder of Hell. You are currently on level 103 of Angband. You have defeated 4745 enemies. You destroyed the One Ring, thus weakening Sauron. You saved the beautiful Mallorns of Lothlorien. You have completed 67 princess quests. You have completed 27 lost sword quests. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. abdefghijkpqsuvx|@ Add Str : 2....31..4.4.2..6. Add Int : ......1.....3..... Add Wis : ......1..4........ Add Dex : 23....1.....3.4... Add Con : .....312...4.2.3.. Add Chr : .....31..4..3..... Mul SPower: ............+..... Add Stea. : ...............3.. Add Sear. : .....3......3...6. Add Infra : ................6. Add Tun.. : ................6. Add Speed : 2.*99.1.54.....3.. Add Blows : .3.....2.......... Slay Anim.: .+................ Slay Evil : +................. Slay Orc : .+..............+. Slay Troll: ................+. Slay Giant: ................+. Slay Drag.: ................+. Sharpness : ++................ Poison Brd: .+................ Acid Brand: ................+. Sust Str : ...+..+...+....... Sust Int : ..........+....... Sust Wis : ....+.+...+....... Sust Dex : ..........+....... Sust Con : ....+.+...+....... Sust Chr : ......+...+....... Invisible : .................. Mul life : .................. Sens Fire : .................. Reflect : .................+ Free Act : ++....+.+..+.++... Hold Life : ..............+... Imm Acid : ........+.+*+.+.++ Res Elec : ..........+......+ Imm Fire : ..+..**..++.+....+ Res Cold : ...+......+......+ Res Pois : .+.......+.......+ Res Fear : ......+..+.......+ Res Light : ...+...+.......... Res Dark : ...+...+...+....+. Res Blind : ....+............. Res Conf : ....+......+.....+ Res Sound : ..+....+..++...... Res Shard : ....+...+...+..... Res Neth : ......+..........+ Res Nexus : ........+......... Res Chaos : ....+......+...... Res Disen : ...+.....+..+...+. Aura Fire : .................+ Aura Elec : .................+ Levitate : ...+...++........+ See Invis : +....++.+......... Digestion : +................. Regen : +.....+.+........+ Activate : ..+..++..+..+.+.+. Fly : ....++............ Climb : ................+. Orc.ESP : .+.........+....+. Evil.ESP : ..........+....... TLord.ESP : .....+............ Skills (points left: 0) - Combat 32.800 [0.600] . Weaponmastery 37.700 [0.600] . Archery 03.900 [0.500] - Sneakiness 01.000 [0.700] . Stealth 26.000 [0.700] . Disarming 02.500 [0.500] - Magic 06.480 [0.600] . Magic-Device 00.500 [1.000] . Udun 00.000 [0.400] . Necromancy 00.000 [0.200] - Spirituality 19.900 [0.500] . Prayer 43.500 [0.500] . Mindcraft 30.200 [0.500] . Music 00.000 [0.300] - Monster-lore 35.210 [1.100] . Summoning 01.000 [0.300] . Corpse-preservation 27.100 [0.900] . Possession 50.000 [0.800] . Symbiosis 04.700 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) 14 of your companions have been killed. [Fates] You are fated to find a Scroll of Darkness on level 1. You are fated to meet a Mean-looking mercenary on level 1. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of Angband. b) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 44 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 62 of Mordor. e) The Ring called 'mine' (+9) It increases your speed by 9. It sustains your strength. It provides resistance to cold, light, dark and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring 'Mothotele' (+9) {100% off} It increases your speed by 9. It sustains your wisdom and constitution. It provides resistance to blindness, shards and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 62 of Mordor. h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Ring 'Firdin' [+13] (+2 attacks) It increases your constitution and attack speed by 2. It provides resistance to light, dark and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in a shallow water area. j) The Ring of Gwendri (+5) {100% off} It increases your speed by 5. It provides immunity to paralysis. It provides resistance to acid, shards and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 41 of Mordor. q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 66 of Mordor. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 62 of Mordor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 99 of Mount Doom. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Mount Doom. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Mount Doom. [Character Inventory] a) a Fireproof Corrupted Tome of Melkor {!k} It cannot be harmed by fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. b) a Sprig of Athelas c) 10 Potions of Healing d) 26 Potions of *Healing* e) 2 Potions of Life f) 18 Potions of Enlightenment {100% off} g) a Potion of *Enlightenment* h) a Scroll of Remove Curse i) 16 Scrolls of Satisfy Hunger {!k} j) a Scroll of Rune of Protection k) 3 Scrolls of Trap/Door Destruction l) 6 Scrolls of *Destruction* {100% off} m) 3 Scrolls of Genocide n) a Silver Rod of Simplicity of Recall (100/100) o) a Silver Rod of Simplicity of Disarming (100/100) You found it in the remains of a Lesser black reaver on level 48 of Mordor. p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} q) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. r) a Sabre of Westernesse (1d7) (+21,+15) (+2) {!k} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great Wyrm of Thunder on level 96 of Angband. s) a Long Sword of Westernesse (2d5) (+16,+15) (+2) {!k} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Death quasit on level 89 of Mount Doom. t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Gondolin ] a) a Greater draconic quylthulg (1500 hp) b) a Greater demonic quylthulg (1500 hp) c) a Greater draconic quylthulg (1500 hp) d) a Greater demonic quylthulg (1500 hp) e) a Greater draconic quylthulg (1500 hp) f) a Greater rotting quylthulg (479 hp) g) a Greater rotting quylthulg (716 hp) h) The Dagger 'Erien' (1d4) (+17,+20) It does extra damage from electricity and frost. It poisons your foes . It is very sharp and can make your foes bleed. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 77 of Angband. i) The Sabre 'Careth Asdriag' (2d7) (+6,+9) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Mount Doom. j) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 78 of Angband. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 69 of Paths of the Dead. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 38 of Mordor. c) a Fireproof Tome of the Mind d) a Greater draconic quylthulg (1500 hp) e) a Potion of Restore Mana f) 2 Rod Tips of Detection (80 Mana to cast) g) a Rod Tip of Disarming (50 Mana to cast) h) The Ring 'Galch' (+2 attacks) It increases your constitution and attack speed by 2. It sustains your wisdom and dexterity. It provides resistance to disenchantment. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 69 of Paths of the Dead. i) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. l) The Small Sword of Tharn (1d6) (+17,+23) (+3) It increases your intelligence, wisdom and charisma by 3. It does extra damage from electricity and frost. It poisons your foes. It drains life from your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. m) The Small Sword of Firinaren (1d6) (+4,+9) It does extra damage from acid and fire. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. n) a Greater titan corpse {!k}