[ToME 2.2.5 Character Dump] Name : Ocaet Age 30 STR! 40 Sex : Neuter Height 44 INT! 31 Race : Hobbit Weight 58 WIS! 35 Class : Swordmaster Social Class 78 DEX! 38 Body : Player CON! 40 God : Nobody CHR! 32 + To Melee Hit 130 Level 50 Max Hit Points 1273 + To Melee Damage 91 Experience 43213245 Cur Hit Points 1273 + To Ranged Hit 52 Max Exp 43213245 Max SP (Mana) 353 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 353 AC 43+82 Gold 16162338 (Miscellaneous Abilities) Fighting : Legendary[97]Perception : Heroic Blows/Round: 28 Bows/Throw : Legendary[25]Searching : Legendary[2] Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 28d4+2548 Stealth : Excellent Magic Device: Superb Infra-Vision: 140 feet Tactic: berserker Explor: leisurely (Character Background) You are one of several children of a Hobbit Mage. You are a credit to the family. You have brown eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: OFF Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 112 (5600') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 24796 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 17th Quelle of the 2890th year of the third age. Your adventure lasted 31 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Minas Anor. You can create food. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] - Archery 11.800 [0.600] . Sling-mastery 00.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 09.730 [0.900] . Stealth 01.000 [0.300] . Disarming 10.000 [0.900] - Magic 08.405 [0.500] . Magic-Device 13.650 [1.150] - Spirituality 10.200 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 09.300 [0.500] . Summoning 01.300 [0.400] . Symbiosis 35.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You are fated to meet an Agent of the black market on level 6. [Character Equipment] a) The Dagger 'Narthanc' (E:7675360, L:47) (1d4) (+38,+19) (+4 attacks) {cursed} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your attack speed by 4. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to fire, cold and shards. It allows you to sense the presence of trolls. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 75 of Angband. e) The Ring of Vanglan (+8) {cursed} It increases your speed and attack speed by 8. It sustains your wisdom and charisma. It provides resistance to blindness, nether and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 81 of Angband. f) The Ring 'Tellu' (+5) It increases your wisdom, dexterity, speed and attack speed by 5. It sustains your intelligence, wisdom and dexterity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 60 of Dol Guldur. k) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in The Doors of Moria. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 34 of Maze. n) The Gold Dragon Scale Mail of Minwe (-2 to accuracy) [30,+27] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your intelligence and wisdom. It provides immunity to acid, electricity and fire. It makes you completely fearless. It provides resistance to light, sound and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Angband. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield of Tinenoris [5,+10] It provides immunity to electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Mordor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater demonic quylthulg named Diimoni (6100 hp) {) The Bolt of Faurth (1d5) (+14,+10) (+4 to speed) It increases your constitution, charisma and speed by 4. It does extra damage from acid. It poisons your foes. It drains life from your foes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 86 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Devil's Pentagram {Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Hell knight on level 52 of Mordor. b) Kelek's Wormhole Machine (charging) {Mass genocide} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. c) Jor's Compendium of Strange Behaviour {Heal} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 48 of Mordor. d) a Master quylthulg named Porsu (3000 hp) e) 22 Potions of Healing f) a Potion of *Healing* g) 5 Potions of Restore Life Levels h) a Scroll of *Identify* i) 5 Scrolls of *Remove Curse* j) 5 Scrolls of *Destruction* k) a Moonstone Rod of Perception (75/75) {@3!k!d} l) a Moonstone Rod of Illumination (75/75) {@2!k!d} m) a Golden Rod of the Istari of Healing (250/250) {!k!d} n) a Mithril Rod of Recall (118/160) {!k!d} o) a Mithril Rod of Quickness of Enlightenment (106/160) {@4!k!d} p) an Adamantite Rod of Detection (200/200) {@1!k!d} q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Skeleton Druid on level 14 of The Old Forest. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 62 of Mordor. c) Baalzebub's Tormented Box It can be activated for Destruction. You found it in the remains of a Water demon on level 50 of Submerged Ruins. d) the Crystal Ball of The Witch-King of Angmar {restore life} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Hezrou on level 60 of Dol Guldur. e) 6 Sprigs of Athelas f) a Moonstone Rod of Nothing (75/75) g) a Silver Rod of Fire Balls (100/100) {@4} h) a Golden Rod of Simplicity of Detection (125/125) {@4} You found it in the remains of a Lesser black reaver on level 45 of Mordor. i) an Adamantite Rod of Capacity of Restoration (400/400) j) The Wand of Digging of Thrain (0 charges) k) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Maze. m) The Large Metal Shield of Huilinas [5,+16] It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, cold, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 34 of Maze. o) The Iron Helm of Knowledge [6,+20] (-6) (charging) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. p) The Iron Helm of Lostol [5,+9] It provides resistance to life draining, electricity, dark, confusion and nexus. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Pair of Metal Shod Boots of Lurudh [6,+13] It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, cold, shards, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 111 of Angband. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 111 of Angband. u) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 107 of Angband. [Home Inventory - Gondolin ] a) 15 Potions of Restore Mana b) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed) c) The Ring of Power of The Witch-King of Angmar (+2 to speed) d) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits) It increases your intelligence and ability to score critical hits by 2. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol Guldur. e) The Ring of Power of Uvatha the Horseman (+4 to infravision) f) The Ring of Power of Adunaphel the Quiet (+4 to stealth) g) The Ring of Power of Khamul, the Black Easterling (+2) It increases your wisdom by 2. It makes you invisible. It sustains your constitution and charisma. It provides resistance to blindness and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 86 of Angband. h) The Ring of Power of Ren the Unclean (+1 to searching) i) The Ring of Power of Akhorahil the Blind (+1) It increases your wisdom by 1. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Angband. j) The Ring of Power of Hoarmurath of Dir It makes you invisible. It sustains your intelligence, dexterity and charisma. It provides resistance to fire, blindness, sound, shards and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur. k) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Long Sword 'Ringil' (4d5) (+0,+0) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 35 of Illusory Castle. n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 39 of Moria. [Home Inventory - Minas Anor ] a) 12 Potions of *Healing* b) 4 Potions of Life c) a Potion of *Enlightenment* d) 2 Scrolls of *Destruction* e) a Golden Rod of Capacity of Havoc (250/250) f) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. g) The Ring of Power of Khamul, the Black Easterling (+4 to speed) h) The Ring of Power of Ren the Unclean (+3 attacks) i) The Ring of Power of The Witch-King of Angmar (+4) j) The Ring of Power of Ji Indur Dawndeath (+2) k) The Double Ring Mail of Hirnir (-2 to accuracy) [15,+20] It sustains your intelligence, wisdom and dexterity. It provides immunity to electricity and fire. It provides resistance to life draining, poison, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. l) The Augmented Chain Mail 'Enaren' (-2 to accuracy) [16,+9] It sustains your strength and constitution. It provides immunity to acid and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 39 of Moria. m) The Full Plate Armour 'Angol' (-26,-26) [25,+13](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to acid and electricity. It provides resistance to life draining, fire, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 94 of Angband. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 35 of Maze. o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 107 of Angband. p) The Light War Axe 'Dagalante' (2d5) (+18,+16) (+1) It increases your strength and intelligence by 1. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 100 of Angband. q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 106 of Angband. r) The Dagger 'Nimthanc' (E:1774073, L:38) (1d4) (+36,+20) {.} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides resistance to acid, fire, cold and nether. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 3 of Barrow-Downs. s) The Long Sword 'Vorpal Blade' (5d5) (+19,+20) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in The Doors of Moria. t) The Long Sword of the Dawn (E:397909, L:32) (3d5) (+0,+0) (+5 to infravision) ( It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 5. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, light and blindness. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 86 of Angband. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 56 of Mordor. v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 2 Potions of Death c) 3 Potions of *Healing* d) a Potion of Life e) 4 Scrolls of *Destruction* f) 2 Scrolls of Mass Genocide g) a Silver Rod of Trap Location (100/100) h) a Fireproof Staff of Genocide[1|10] (3 charges) i) a Staff of Genocide[1|11] (3 charges) j) a Staff of Genocide[1|9] (4 charges) k) The Ring 'Eldadh' (+8) It increases your constitution, searching and speed by 8. It sustains your constitution . It makes you completely fearless. It provides resistance to acid and disenchantment. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. l) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 112 of Angband. m) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. n) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Soft Studded Leather 'Aladen' [5,+7] It sustains your wisdom. It provides immunity to acid and fire. It provides resistance to life draining, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Dol Guldur. p) The Thunderlord Coat 'Nievor' [9,+8] q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to light and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 30 of Maze. r) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 14 of Mirkwood. s) The Claymore of Eldaeglas (2d8) (+0,+17) (+3) It increases your strength, intelligence and wisdom by 3. It does extra damage from frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 112 of Angband. t) The War Hammer of Harth (3d3) (+40,+2) u) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Silver Bolt 'Minir' (3d5) (+10,+6) (+1 attack) w) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. [The Mathom-house Inventory - Bree ] a) The Tome of Collected Weird Magic It can be activated for decreasing Intelligence. You found it in the remains of a Half-orc Archer on level 22 of Orc Cave. b) an Everburning Torch of *Brightness* It provides light (radius 5) forever. It provides resistance to dark. It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. c) The Metal Scale Mail 'Circar' (-40,-18) [13,+0](40%) It increases your hit points by 40%. It sustains your strength. It provides resistance to electricity, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Illusory Castle. g) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 21 of Orc Cave. i) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 35 of Moria. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Broad Sword 'Glamdring' (2d5) (+2,+5) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 32 of Maze. m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Wooden Boomerang of Elethlad (1d8) (+15,+1) It does extra damage from frost. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe.