[ToME 2.2.4 Character Dump] Name : Drelili Age 89 STR! 26 Sex : Female Height 54 INT: 34 Race : Dark-Elf Weight 86 WIS: 32 Class : Druid Social Class 7 DEX: 38 Body : Player CON! 37 God : Yavanna Kementari CHR! 35 + To Melee Hit 47 Level 50 Max Hit Points 1033 + To Melee Damage 16 Experience 7991574 Cur Hit Points 1033 + To Ranged Hit 47 Max Exp 7991574 Max SP (Mana) 571 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 571 AC 40+148 Gold 546952 Piety 322 (Miscellaneous Abilities) Fighting : Heroic Perception : Very Good Blows/Round: 4 Bows/Throw : Heroic Searching : Excellent Shots/Round: 2 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 16d8+64 Stealth : Superb Magic Device: Excellent Infra-Vision: 80 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 45 (2250') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 69 (3450') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Your body is a Player. You are currently in the town of Bree. You have defeated 2228 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved 42 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Yavie of the 2890th year of the third age. You have been adventuring for 3 days. adefkmnopsuxz{|@ Add Int : ......4...3..... Add Wis : ....4........... Add Dex : 44......4....... Add Con : .4....4..3...... Add Chr : ....4........... Mul Mana : ..........+..... Add Stea. : ....4.45........ Add Sear. : .......5.3...... Add Infra : .........3...... Add Tun.. : ..............3. Add Speed : ..*8.34......... Slay Anim.: +............... Slay Drag.: +............... Sust Str : ........+....... Sust Int : ....+........... Sust Wis : ................ Sust Dex : ....+...+....... Sust Con : ........+....... Sust Chr : ................ Invisible : ........+....... Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +...+...+.+..... Hold Life : +....+..+....... Imm Acid : *.....+......... Res Elec : ......+...+..... Imm Fire : ......*..+...... Res Cold : ......+......... Res Pois : ....+.....+..... Res Fear : ....+........... Res Lite : .....+.......... Res Dark : ....++....+....+ Res Blind : ....+....+...... Res Conf : ................ Res Sound : ....+........... Res Shard : ................ Res Neth : ++..+........... Res Nexus : ....+.+....+.... Res Chaos : ....++.......... Res Disen : ....+........... Aura Fire : ......+.+....... Levitate : ........+.++.... Lite : +............... See Invis : +...++...+.....+ Digestion : +...+........... Regen : +............... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +....+....+..... Teleport : ....+........... Blessed : +............... Cursed : ....+........... Hvy Curse : ........+....... Fly : ......+......... Orc.ESP : .....+.......... Troll.ESP : .........+...... Dragon.ESP: .........+...... TLord.ESP : ......+......... Full ESP : ...............+ Skills (points left: 51) - Combat 14.600 [0.700] . Weaponmastery 01.000 [0.750] . Barehand-combat 01.000 [0.300] . Sneakiness 01.000 [0.900] - Magic 45.330 [1.100] . Magic-Device 01.000 [1.050] . Spell-power 21.000 [0.600] . Conveyance 01.000 [0.300] . Necromancy 01.000 [0.300] . Thaumaturgy 01.300 [0.400] - Spirituality 09.300 [1.000] . Prayer 13.000 [1.500] . Mindcraft 48.600 [0.600] - Monster-lore 40.600 [1.200] . Summoning 01.000 [0.700] . Symbiosis 01.000 [0.300] Abilities * Perfect casting 38 of your companions have been killed. [Character Equipment] a) The Trident of Ulmo (4d8) (+15,+19) (+4) {imm acid and breathe water} It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 1) forever. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of The Sacred Land Of Mountains. e) a Ring of Speed (+15) f) an Indestructible Ring of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. k) The Amulet of Imrantir (+4 to stealth) It increases your wisdom, charisma and stealth by 4. It sustains your intelligence and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, dark, blindness, sound, nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of Stealth [4,+13] (+5 to stealth) It increases your stealth, searching and luck by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 67 of Paths of the Dead. s) a Dwarven Iron Helm of Seeing [5,+9] (+3 to searching) It increases your constitution, searching and infravision by 3. It provides resistance to fire and blindness. It allows you to see invisible monsters. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. x) a Pair of Metal Shod Boots of Stability [6,+8] It provides resistance to nexus. It allows you to levitate. It was given to you as a reward. z) Chaugnar Faugn, Horror from the Hills (2000 hp) {) (nothing) |) a Magical Orcish Pick of Digging (1d3) (+11,+11) (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 70 of The Sacred Land Of Mountains. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth b) 3 Tomes of the Everrunning Wave c) The Diamond Prism of Light {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 30 of Mirkwood. d) a Greater draconic quylthulg (737 hp) e) 38 Potions of Cure Critical Wounds f) 8 Potions of Healing g) 12 Scrolls of Teleportation h) 51 Scrolls of Identify i) a Scroll of Genocide j) a Golden Rod of Acid Balls (125/125) {@5} k) a Golden Rod of Acid Balls (125/125) {@4} l) a Golden Rod of Recall (103/125) {@0} m) The Wand of Digging of Thrain (18 charges) {@2} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) an Amulet of Doom [-6] (-7) {cursed} o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level 69 of Paths of the Dead. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Scrolls of *Identify* b) a Mithril Rod of Nothing (160/160) c) an Indestructible Ring of Speed (+7) It increases your speed by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of The Sacred Land Of Mountains. d) The Amulet 'Rieling' (+1 to stealth) It increases your dexterity, stealth and infravision by 1 . It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to cold, blindness and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 70 of Dol Guldur. e) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Dol Guldur. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. g) The Red Dragon Scale Mail 'Narosgas' (-1) [30,-6] {cursed} It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It sustains your wisdom and constitution. It provides resistance to fire. It allows you to fly. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The King in Yellow on level 70 of Dol Guldur. h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 70 of Dol Guldur. i) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 70 of Dol Guldur. k) a Dragon Helm [8,+15] l) a Dragon Helm [8,+17] m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. o) a Cleaver (*Defender*) (2d4) (-4,-2) [+3] (+4 to stealth) p) a Broad Axe of Aman (2d6) (+13,+13) [+1] (+3 attacks) It can be wielded two-handed. It increases your wisdom and attack speed by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of Eilinel the Entrapped on level 69 of Paths of the Dead. q) a Sharp Dagger (Defender) (1d4) (+20,+13) [+7] (+1 to stealth) r) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. s) The Pike of Halas (2d5) (+13,+19) (+3) It can be wielded two-handed. It increases your wisdom by 3. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. t) The Scythe of Ostanda (5d3) (+8,+11) (+5 to speed) It can be wielded two-handed. It increases your charisma and speed by 5. It poisons your foes. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. u) a Heavy Crossbow of the Haradrim (x5) (+14,+23) v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of Dol Guldur. [Home Inventory - Gondolin ] a) a Scroll of *Destruction* b) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by fire. You bought it from the General Store. c) Dwarven Metal Brigandine Armour (-3) [19,+20] (+2) d) The Golden Crown of Rhurengwe [0,+10] It provides immunity to paralysis. It provides resistance to life draining, acid, electricity , shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Set of Gauntlets 'Paurhach' [2,+15] f) a Set of Cesti of Power (+5,+2) [5,+5] (+5) g) The Great Scimitar 'Esgil' (4d5) (+11,+16) (+2 attacks) It must be wielded two-handed. It increases your strength and attack speed by 2. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) a Tome of Translocation b) The Shrunken Head of Nightmares {exp loss} It can be activated for high experience loss. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. c) The Crumpled Scroll of Mass Resurrection d) a True Totem of Itangast the Fire Drake e) a Ring of Nether Resistance f) a Ring of Critical Hits (+5% of critical hits) g) an Indestructible Amulet of Doom [-6] (-5) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 40 of The Land Of Rhun. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. i) Elven Blue Dragon Scale Mail (-2) [30,+20] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) Bronze Dragon Scale Mail (-2) [30,+13] k) an Elven Robe of Permanence [2,+16] (+1 to stealth) It increases your stealth by 1. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 70 of The Sacred Land Of Mountains. l) a Golden Crown of the Magi [0,+12] (+1) It increases your intelligence by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and blindness. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 37 of Mordor. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Set of Leather Gloves of Thievery (+6,+3) [1,+8] (+4) It increases your dexterity and searching by 4. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. You found it in the remains of a Balance drake on level 45 of The Sacred Land Of Mountains. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 70 of The Sacred Land Of Mountains. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of The Sacred Land Of Mountains. r) an Acidic Three Piece Rod (Defender) (3d3) (+10,+16) [+6] (+3 to stealth) It increases your stealth by 3. It does extra damage from acid. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 57 of Dol Guldur. s) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) a Tome of the Tree b) 97 Potions of Cure Insanity c) a Potion of Detonations d) a Potion of *Healing* {25% off} e) 3 Potions of Restore Mana f) 7 Potions of Enlightenment g) 3 Potions of Self Knowledge h) 3 Potions of Resistance i) 9 Potions of Curing j) a Silver Rod of Nothing (100/100) k) a Rod Tip of Acid Balls (60 Mana to cast) l) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 69 of Paths of the Dead. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Raal's Tome of Destruction on level 69 of Paths of the Dead. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 68 of Paths of the Dead. o) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Mortis on level 67 of Paths of the Dead. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) q) Elven Leather Scale Mail (-1) [11,+12] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Jewel Encrusted Crown of Lordliness [0,+5] (+3) It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to nexus. It cannot be harmed by acid. You found it in the remains of Eilinel the Entrapped on level 69 of Paths of the Dead.