[Angband 4.2.4 Character Dump] Name DJ Khaled IIIAge 20 Self RB CB EB Best Race Human Height 6'9" STR: 17 +0 +3 +0 18/20 Class Warrior Weight 13st 4lb INT: 10 +0 -2 +0 8 Title Soldier Turns used: WIS: 10 +0 -2 +0 8 HP -3/54 Game 10944 DEX: 16 +0 +2 +0 18 SP 0/0 Standard 1097 CON: 16 +0 +2 +0 18 Resting 18 Level 7 Armor [10,-8] Saving Throw 26% Cur Exp 155 Stealth Bad Max Exp 155 Melee 1d4,+3 Disarm - phys. 37% Adv Exp 200 To-hit 58,+4 Disarm - magic 27% Blows 2.7/turn Magic Devices 17 Gold 484 Searching 18% Burden 27.7 lb Shoot to-dam +0 Infravision 0 ft Overweight -116.2 lb To-hit 28,+4 Speed Normal Max Depth 350' (L7) Shots 0.0/turn Another one. We gonna win more. I'm all about peace. You can never run out of keys. Don't ever play yourself. Stay focused and secure your bag because they want you to fail and they don't want us to win. I'm all about love. Resistances Abilities Acid:............. pFear:............! Elec:............. pBlnd:............. Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Last Messages] > The eastern dwarf hits you. > You are confused. > There is a wall in the way! > The eastern dwarf hits you. > You miss the eastern dwarf. > You hit the eastern dwarf. > The eastern dwarf hits you. > *** LOW HITPOINT WARNING! *** > The eastern dwarf hits you. > *** LOW HITPOINT WARNING! *** > You are confused. > The eastern dwarf hits you. > *** LOW HITPOINT WARNING! *** > The eastern dwarf hits you. > You die. Killed by an eastern dwarf. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 3.3 blows With +0 STR and +2 DEX you would get 3.0 blows Average damage/round: 16.3. Average thrown damage: 7.5. f) a Wooden Torch (4025 turns) An inheritance from your family Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family h) a Cloak [1,+0] Found lying on the floor at 50 feet (level 1) k) a Set of Leather Gloves [1,+0] Found lying on the floor at 50 feet (level 1) [Character Inventory] a) 3 Rations of Food b) 4 Scrolls of Treasure Detection c) a Scroll of Word of Recall d) a Wooden Torch (5000 turns) Found lying on the floor at 50 feet (level 1) Intensity 2 light. e) a Wooden Torch of Brightness (5000 turns) <+1> Found lying on the floor at 50 feet (level 1) +1 light. Intensity 3 light. f) a Lantern (7500 turns) Found lying on the floor at 350 feet (level 7) Cannot be harmed by Fire. Intensity 3 light. [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 599 100' Reached level 2 760 350' Reached level 3 764 350' Reached level 4 764 350' Reached level 5 764 350' Reached level 6 941 350' Reached level 7 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)