[ToME 2.2.5 Character Dump] Name : FunGi Age 14 STR! 40 Sex : Neuter Height 10 INT! 33 Race : DeathMold LostSoul Weight 51 WIS! 40 Class : Possessor Social Class 1 DEX! 40 Body : The Watcher in the Water CON! 40 God : Tulkas CHR! 26 + To Melee Hit 76 Level 50 Max Hit Points 1361 + To Melee Damage 67 Experience 13522871 Cur Hit Points 1361 + To Ranged Hit 77 Max Exp 13522871 Max SP (Mana) 16 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 16 AC 124+148Gold 2224316 Piety 118594 (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Superb Blows/Round: 15 Bows/Throw : Legendary[20]Searching : Superb Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 15d10+1005 Stealth : Legendary[30]Magic Device: Heroic Infra-Vision: 160 feet Tactic: normal Explor: normal (Character Background) You were born in wet mud, created by a kobold magician. Since then you have given life to two foul offspring. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 70 (3500') Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 47 (2350') Illusory Castle: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 16 (800') Moria: Level 30 (1500') Dol Guldur: Level 68 (3400') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 22 (1100') The Helcaraxe: Level 20 (1000') You have done something experimental. Your body is The Watcher in the Water. You are currently on level 70 of Angband. You have defeated 18602 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 42 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 17th Quelle of the 2890th year of the third age. You have been adventuring for 31 days. abcdefghijkpqrsuvw|@ Add Str : 3.....323.4.4.3...6. Add Int : ..2...32............ Add Wis : ..2...32.54......... Add Dex : 33.4..32......3..... Add Con : 3.....323...4.3..... Add Chr : ......323.4......... Add Stea. : .......2............ Add Sear. : ........3.........6. Add Infra : ..................6. Add Tun.. : ..................6. Add Speed : 3..49.32..4......... Add Blows : 332..2.............. Slay Anim.: .++................. Slay Evil : ..+................. Slay Und. : ..+................. Slay Demon: ..+................. Slay Orc : .+................+. Slay Troll: ..................+. Slay Giant: +.................+. Slay Drag.: ..+...............+. Sharpness : .+.................. Poison Brd: .+.................. Acid Brand: +.................+. Sust Str : ......+.......+..... Sust Int : .......+............ Sust Wis : .......+............ Sust Dex : ......+.......+..... Sust Con : ......+.......+..... Sust Chr : .......+.+.......... Invisible : .................... Mul life : .................... Sens Fire : .................... Reflect : .............+...... Free Act : .+....++....+....... Hold Life : ......++............ Imm Acid : ...+.......+*.+..+++ Imm Elec : ...+..*....+....+... Imm Fire : ...+....*.++...+.... Imm Cold : ...+...*...+..+....+ Res Pois : .+....+...+........+ Res Fear : ..........+...+....+ Res Lite : ...........+........ Res Dark : ...........+..+...+. Res Blind : .......+.+.......... Res Conf : ...........+.......+ Res Sound : .........+..+....... Res Shard : .................... Res Neth : ..+......+.......... Res Nexus : ..+...........+..... Res Chaos : ..+.........+....... Res Disen : ..+...+...+.+.....+. Levitate : ......+............. See Invis : ..+...+++........... Digestion : ......+..+....+..... Regen : ......+............. Activate : ......+++.+....++++. Blessed : +.+................. Cursed : .+........+......... Hvy Curse : ..........+......... Fly : ........+........... Orc.ESP : .+..........+.....+. TLord.ESP : ........+........... Full ESP : .......+............ Skills (points left: 0) - Combat 38.200 [0.600] . Weaponmastery 50.000 [0.600] . Archery 01.000 [0.400] . Barehand-combat 01.000 [0.300] - Sneakiness 03.170 [0.700] . Stealth 01.000 [0.700] . Disarming 04.500 [0.500] - Magic 01.932 [0.600] . Magic-Device 50.000 [1.000] . Necromancy 00.000 [0.200] - Spirituality 01.000 [0.500] . Prayer 07.500 [0.500] . Music 00.000 [0.300] - Monster-lore 18.820 [1.100] . Summoning 01.000 [0.300] . Corpse-preservation 19.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Sling on level 1. You are fated to meet an Agent of the black market on level 1. [Character Equipment] a) The Fauchard of Eldoron (1d10) (+13,+12) (+3 to speed) It can be wielded two-handed. It increases your strength, dexterity, constitution, speed and attack speed by 3. It does extra damage from acid. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . b) The Whip 'Lasher' (1d6) (+8,+9) (+3) {cursed} It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 63 of Mordor. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Mandos. e) an Indestructible Ring of Speed (+9) f) an Indestructible Ring of Extra Attacks (+2 attacks) g) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . j) The Ring of Yarast (+9,+11) (+5) It increases your wisdom by 5. It sustains your charisma. It provides resistance to blindness, sound and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 62 of Dol Guldur. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. r) a Large Metal Shield of Reflection [5,+12] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 64 of Dol Guldur. v) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 32 of Moria. w) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 32 of Moria. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. [Character Inventory] a) The Gem of Hate {satisfy hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 38 of Mordor. b) Mordekainen's Pocket Magician (charging) {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 63 of Dol Guldur. c) The Skull of Ancient Wisdom {@A1 satisfy hunger} It can be activated for satisfy hunger. You found it in the remains of a Dark elven lord on level 32 of Moria. d) Jor's Compendium of Strange Behaviour {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 57 of Dol Guldur. e) Olive's Omnipotent Ostrich {teleport level} It can be activated for teleport level. You found it in the remains of a Hezrou on level 62 of Dol Guldur. f) 13 Pints of Fine Ale g) 14 Potions of *Healing* h) 34 Scrolls of *Identify* i) 14 Scrolls of Recharging j) a Silver Rod of Simplicity of Perception (100/100) {@z2} You found it in the remains of Saruman of Many Colours on level 57 of Dol Guldur. k) a Silver Rod of Charging of Enlightenment (100/100) {@z3} l) a Silver Rod of Trap Location (100/100) {@z1} m) a Golden Rod of Recall (125/125) {!*!*} n) a Golden Rod of Disarming (125/125) o) a Wand of Manathrust[12|30] (14 charges) p) a Staff of Vision[1|27] (6 charges) q) a Fireproof Staff of Identify[7|37] (1 charge) r) a Staff of Identify[4|34] (0 charges) s) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Angband. t) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Angband. u) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Angband. v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 69 of Angband. [Home Inventory - Bree ] a) a Parchment titled ``Planar Travel Made Easy'' {destruction} It can be activated for Destruction. You found it in the remains of a Sorcerer on level 42 of Moria. b) a Potion of Cure Critical Insanity c) 2 Scrolls of *Remove Curse* d) a Copper Rod of the Istari of Nothing (40/40) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Spectre in the town of Minas Anor . e) a Silver Rod of Quickness of Nothing (100/100) f) a Golden Rod of Nothing (125/125) g) a Rod Tip of Recall (80 Mana to cast) h) a Ring of Speed (+9) It increases your speed by 9. You bought it from the Rare Jewelry Shop. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. m) Dwarven Double Chain Mail of Resist Lightning (-2) [16,+24] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 41 of Paths of the Dead. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 41 of Paths of the Dead. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. t) The War Hammer of Arond (3d3) (+8,-7) (+3 attacks) It can be wielded two-handed. It increases your charisma and attack speed by 3. It produces chaotic effects. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Captain on level 29 of A lost temple. u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. v) a Knight Templar corpse [Home Inventory - Gondolin ] a) a Potion of Cure Serious Insanity b) a Potion of Life c) a Potion of New Life d) a Silver Rod of Quickness of Nothing (100/100) e) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Rare Jewelry Shop. f) The Ring of Barahir (+1) (charging) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) a Ring of Extra Attacks (+1 attack) It increases your attack speed by 1. You found it in the remains of an Ancient gold dragon on level 60 of Erebor. h) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Dagger 'Belangil' (2d4) (+4,+7) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 27 of Maze. j) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 42 of Mordor. k) Shadowfax, steed of Gandalf's corpse [Home Inventory - Minas Anor ] a) a War Tome of Tulkas b) 7 Potions of Cure Insanity c) 14 Scrolls of Identify d) 3 Scrolls of *Remove Curse* e) a Golden Rod of the Istari of Nothing (250/250) f) a Rod Tip of Perception (20 Mana to cast) g) a Rod Tip of Recall (80 Mana to cast) {!*!*} h) a Wand of Teleport Away[6|31] (8 charges) i) a Wand of Demon Blade[6|37] (9 charges) j) a Staff of Disarm[1|10] (15 charges) k) The Ring of Power of Akhorahil the Blind It makes you invisible. It sustains your dexterity. It provides resistance to cold and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Dol Guldur. l) The Mithril Plate Mail of Bereb (-55,-48) [35,+18](40%) It increases your hit points by 40%. It sustains your strength , wisdom and dexterity. It provides resistance to chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 63 of Mordor. m) a Spider Web of Air [1,+13] It allows you to breathe without air. You found it in the remains of a Grand master mystic on level 56 of Mordor. n) The Great Scimitar 'Angol' (4d5) (+8,+12) (+3 attacks) It must be wielded two-handed. It increases your dexterity and attack speed by 3. It does extra damage from acid, electricity and fire. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) Mordekainen's Sneaking Eye {!*!* corruption} It can be activated for gain corruption . You found it lying on the ground on level 45 of Moria. b) 5 Sprigs of Athelas c) 5 Potions of Cure Critical Insanity d) a Potion of New Life e) 6 Scrolls of Word of Recall {!*!*} f) 38 Scrolls of Identify g) 2 Scrolls of *Remove Curse* h) The Crumpled Scroll of Mass Resurrection i) a Silver Rod of the Istari of Nothing (200/200) j) a Silver Rod of Capacity of Nothing (200/200) k) a Golden Rod of the Istari of Nothing (250/250) l) a Mithril Rod of Nothing (160/160) m) The Ring of Power of Ji Indur Dawndeath (+2) It increases your dexterity by 2. It makes you invisible. It sustains your dexterity. It provides resistance to electricity, confusion and shards. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 56 of Mordor. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) The Gold Dragon Scale Mail of Halingil (-2 to accuracy) [30,+20] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your intelligence, wisdom and dexterity. It provides resistance to life draining, fire, sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 62 of Dol Guldur. p) an Iron Crown of Lordliness [0,+20] (+3) It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to light. You found it lying in a vault on level 98 of Halls of Mandos. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) a Dagger of Gondolin (1d4) (+9,+12) (+2) It provides light (radius 1) forever. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great crystal drake on level 57 of Dol Guldur. s) The Dagger 'Cirevaldi' (1d4) (+7,+12) (+4) It provides light (radius 1) forever. It increases your strength by 4. It does extra damage from acid. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 64 of Dol Guldur. t) The Sabre 'Careth Asdriag' (2d7) (+3,+6) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 23 of Mirkwood. u) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 37 of Mordor. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 70 of Dol Guldur. x) The metal Boomerang of Cirhon (4d5) (+13,+8) It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth in the town of Gondolin . [The Mathom-house Inventory - Bree ] a) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.