[Angband 3.0.9b Character Dump] Name Narda Self RB CB EB Best Sex Female Age 28 STR! 18/100 +4 -1 +9 18/220 Race Half-Troll Height 70 INT! 18/100 -4 -3 +9 18/120 Class Priest Weight 233 WIS! 18/100 -2 +3 +15 18/260 Title ***WINNER*** Status 1 DEX! 18/100 -4 -1 +8 18/130 HP 993/993 Maximize Y CON! 18/100 +3 +0 +11 18/240 SP 401/401 CHR! 18/100 -6 +2 +5 18/110 Level 50 Armor [22,+113] Saving Throw Heroic Cur Exp 6829631 Fight (+38,+24) Stealth Heroic Max Exp 6829631 Melee (+55,+56) Fighting Heroic Adv Exp ******** Shoot (+52,+14) Shooting Superb MaxDepth Lev 100 Blows 4/turn Disarming Superb Turns 2936191 Shots 1/turn Magic Device Superb Gold 1967103 Infra 90 ft Perception Superb Burden 216.7 lbs Speed 32 Searching Superb Your father was a Cave-Troll Warrior. You have slime-green eyes, oily dark purple hair, and white scabby skin. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:..+......+... Elec:.+....+.+.... Confu:..+...+...... Fire:+....+*...... Sound:++....+.++... Cold:.+........... Shard:..+...+...... Pois:....+........ Nexus:+++.+........ Fear:............. Nethr:.+........... Lite:............. Chaos:.++.......... Dark:.+.......+... Disen:........+.... abcdefghijkl@ abcdefghijkl@ S.Dig:......+..+... Stea.:....+..++..+. Feath:.++...+....+. Sear.:+...+......+. PLite:.+....+...... Infra:....+...+.... Regen:..+.....+...+ Tunn.:............. Telep:.........+... Speed:...++.++..++. Invis:......+..+... Blows:............. FrAct:.........+... Shots:............. HLife:............. Might:.+........... [Character Equipment] a) The Mace of Disruption 'Erchil' (5d8) (+17,+32) (+2) It increases your searching by 2. It slays undead. It is branded with fire. It provides resistance to fire, sound, and nexus. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. b) The Heavy Crossbow 'Calian' (x4) (+14,+14) (+3) It increases your wisdom by 3. It increases your shooting power by 3. It provides resistance to lightning, cold, dark, sound, nexus, nether, and chaos. It sustains your wisdom and dexterity. It usually provides light of radius 4. It makes you fall like a feather. It aggravates creatures around you. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. c) The Ring 'Carnien' (+5) It increases your strength, intelligence, wisdom, and constitution by 5. It provides resistance to blindness, confusion, shards, nexus, and chaos. It sustains your strength, intelligence, and wisdom. It makes you fall like a feather and speeds your regeneration. It aggravates creatures around you. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) a Ring of Speed (+13) It increases your speed by 13. e) an Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Lendi (+3) It increases your wisdom and constitution by 3. It provides resistance to fire. It sustains your wisdom, constitution, and charisma. It usually provides light of radius 3. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Hard Studded Leather of Ilion (-1) [7,+25] (+3) It increases your constitution by 3. It increases your speed by 3. It provides immunity to fire. It provides resistance to acid, lightning, confusion, sound, and shards. It sustains your constitution. It usually provides light of radius 4. It slows your metabolism and makes you fall like a feather. It grants you the ability to see invisible things, but it also aggravates creatures around you. It activates for teleport away every 50 turns. It cannot be harmed by the elements. h) The Cloak of Naeren [1,+15] (+5) It increases your stealth and speed by 5. It cannot be harmed by the elements. It might have hidden powers. i) The Small Metal Shield of Carrind [3,+10] (+2) It increases your stealth and infravision by 2. It provides resistance to lightning, sound, and disenchantment. It sustains your charisma. It speeds your regeneration. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Harost [0,+18] (+4) It increases your intelligence and wisdom by 4. It provides resistance to dark, blindness, and sound. It slows your metabolism. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. k) The Set of Cesti of Aewenahil (+5,+4) [5,+19] (+4) It increases your strength and dexterity by 4. It increases your speed by 4. It cannot be harmed by the elements. It might have hidden powers. l) The Pair of Metal Shod Boots of Sulum [6,+12] (+5) It increases your charisma by 5. It increases your stealth, searching, and speed by 5. It sustains your constitution and charisma. It makes you fall like a feather. It cannot be harmed by the elements. [Character Inventory] a) 5 Holy Books of Prayers [Words of Wisdom] {@m2!d!k!v} b) 4 Holy Books of Prayers [Chants and Blessings] {@m3!d!k!v} c) 3 Holy Books of Prayers [Exorcism and Dispelling] {@m4!d!k!v} d) a Holy Book of Prayers [Ethereal Openings] {@m5!d!k!v} It cannot be harmed by the elements. e) a Holy Book of Prayers [Godly Insights] {@m6!d!k!v} It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Purifications and Healing] {@m7!d!k!v} It cannot be harmed by the elements. g) a Holy Book of Prayers [Holy Infusions] {@m8!d!k!v} It cannot be harmed by the elements. h) a Holy Book of Prayers [Wrath of God] {@m9!d!k!v} It cannot be harmed by the elements. i) 11 Potions of Speed j) 16 Potions of Healing k) 18 Potions of *Healing* l) 7 Potions of Life m) 13 Potions of Restore Mana n) 7 Scrolls of *Destruction* o) 6 Rods of Teleport Other {@z5} p) 15 Seeker Bolts of Holy Might (4d5) (+26,+26) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. q) 17 Seeker Bolts of Holy Might (4d5) (+26,+23) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. r) 27 Seeker Bolts of Holy Might (4d5) (+17,+25) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory] a) The Ring of Athothran (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your stealth and searching by 3. It sustains your intelligence, wisdom, and charisma. It grants you immunity to paralysis. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. b) The Necklace 'Alauglar' (+4) It increases your wisdom by 4. It increases your stealth by 4. It sustains your intelligence and wisdom. It usually provides light of radius 4. It slows your metabolism. It cannot be harmed by the elements. c) an Amulet of Weaponmastery (+3,+4) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. d) The Star of Edhwe It provides resistance to confusion. It usually provides light of radius 3. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. e) The Chain Mail of Narechel (-2) [14,+24] (+4) It increases your constitution and charisma by 4. It increases your stealth by 4. It provides resistance to acid, lightning, and fire. It sustains your constitution. It cannot be harmed by the elements. f) The Mithril Chain Mail 'Saerindor' (-1) [28,+23] (+3) It increases your dexterity, constitution, and charisma by 3. It increases your stealth by 3. It provides resistance to acid, fire, and cold. It sustains your dexterity and charisma. It grants you immunity to paralysis. It activates for banishment every 500 turns. It cannot be harmed by the elements. g) The Robe of Valas [2,+35] (+5) It increases your strength, intelligence, dexterity, and charisma by 5. It increases your speed by 5. It cannot be harmed by the elements. It might have hidden powers. h) The Soft Leather Armour of Marth [4,+13] (+2) It increases your constitution by 2. It provides immunity to cold. It provides resistance to acid and lightning. It sustains your dexterity and constitution. It activates for large fire ball (120) every 15 turns. It cannot be harmed by the elements. i) The Hard Leather Armour 'Manglion' (-1) [6,+19] (+6) It increases your strength, wisdom, and dexterity by 6. It provides resistance to acid, lightning, fire, cold, light, nexus, chaos, and life draining. It sustains your wisdom and dexterity. It slows your metabolism. It grants you the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. j) The Hard Studded Leather of Agonar (-1) [7,+23] (+4) It increases your dexterity and constitution by 4. It provides resistance to lightning, fire, cold, dark, sound, and nexus. It sustains your dexterity and constitution. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. k) The Leather Scale Mail 'Helleb' (-1) [11,+23] (+4) It increases your wisdom and constitution by 4. It increases your searching and speed by 4. It cannot be harmed by the elements. It might have hidden powers. l) The Leather Scale Mail 'Culuin' (-1) [11,+14] (+3) It increases your strength and dexterity by 3. It cannot be harmed by the elements. It might have hidden powers. m) The Cloak of Minest [1,+8] It provides resistance to poison. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. n) The Small Metal Shield of Turiandeb [3,+9] (+3) It increases your constitution by 3. It provides resistance to lightning, fire, and chaos. It sustains your dexterity. It usually provides light of radius 4. It cannot be harmed by the elements. o) The Shield of Deflection 'Erien' [10,+26] (+5) It increases your strength and charisma by 5. It increases your searching by 5. It cannot be harmed by the elements. It might have hidden powers. p) The Shield of Deflection 'Lemnorim' [10,+15] It provides immunity to acid. It provides resistance to cold, light, dark, and life draining. It usually provides light of radius 4. It grants you immunity to paralysis. It cannot be harmed by the elements. q) The Iron Helm of Faled [5,+14] (+4) It increases your intelligence and constitution by 4. It provides resistance to life draining. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. r) a Set of Gauntlets of Power (+0,+3) [2,+2] (+5) It increases your strength by 5. s) The Set of Cesti of Dirithon (+3,+4) [5,+21] (+3) It increases your dexterity and constitution by 3. It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. t) The Set of Cesti of Carmalata [5,+9] (+2) It increases your infravision by 2. It provides resistance to fire, light, confusion, nether, and chaos. It speeds your regeneration. It cannot be harmed by the elements. u) a Set of Cesti of Combat (+3,+7) [5,+18] (+2) It increases your strength and constitution by 2. It aggravates creatures around you. v) The Long Bow of Turaxe (x3) (+11,+5) (+3) It increases your charisma by 3. It increases your shooting power by 3. It cannot be harmed by the elements. It might have hidden powers. w) The Heavy Crossbow of Endirient (x4) (+13,+13) (+2) It increases your wisdom by 2. It sustains your wisdom and charisma. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)