[ToME 2.3.6 (ah) Character Sheet] Name : Cadalgrin Age 29 STR! 40 Sex : Male Height 33 INT! 38 Race : Hobbit Weight 59 WIS! 38 Class : Alchemist Social Class 1 DEX! 38 Body : Player CON! 37 God : Eru Iluvatar CHR! 40 + To Melee Hit 47 Level 50 Hit Points 1243/ 1243 + To Melee Damage 29 Experience 12911264 Spell Points 11308/ 11308 + To Ranged Hit 50 Max Exp 12911264 Sanity 880/ 880 + To Ranged Damage 14 Exp to Adv. ***** Piety 288602 AC 31+91 Gold 2949255 Speed Fast (+43) (Miscellaneous Abilities) Fighting : Heroic Perception : Very Bad Blows/Round: 4 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Bad Mel.dmg/Rnd: 4d4+116 Stealth : Excellent Magic Device: Fair Infra-Vision: 1050 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Bum. You are the black sheep of the family. You have dark brown eyes, wavy brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 22 (1100') You have done something experimental. Your body is a Player. You are currently on level 102 of Angband. You have defeated 4880 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You have completed 76 princess quests. You have completed 20 lost sword quests. You saved Arda and became a famed King. You found 1 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 36th Quelle of the 2890th year of the third age. You have been adventuring for 50 days. adefkmnopsuxz{|@ Add Str : ...34....69..... Add Int : .......2.....3.. Add Wis : ....4..2.......+ Add Dex : .........6...... Add Con : ...3.....6...... Add Chr : ...34..2.....3.. Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ..*....2...7.... Add Sear. : ...3............ Add Infra : *............... Add Tun.. : ..............8. Add Speed : .**.43.2...7.3.. Slay Evil : .............+.. Slay Orc : .............+.. Slay Drag.: +............... Sharpness : +............... Poison Brd: +............+.. Acid Brand: +............+.. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : .........+...... Sust Int : ......+.+....... Sust Wis : +.....+......... Sust Dex : ......+..+.....+ Sust Con : .........+...... Sust Chr : +............... Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ................ Reflect : +.......+....... Free Act : +.+......+...... Hold Life : .....++......... Imm Acid : ..+...*+........ Imm Elec : ......*.*....... Imm Fire : .+.*+.++........ Imm Cold : ......*+*....... Res Pois : ....+....+...... Res Fear : ....+...+....... Res Light : +....+.......... Res Dark : +....+.......... Res Blind : +............... Res Conf : ++...+....+..... Res Sound : +............... Res Shard : +.....+......... Res Neth : ......+++....... Res Nexus : ........+....... Res Chaos : ++...+.......... Res Disen : ....+.+......... Levitate : ...........+.... See Invis : ...+.+.......... Digestion : +.+............. Activate : .+.+++.+........ Fly : ...+............ Orc.ESP : .....+.......... TLord.ESP : ...+............ Full ESP : ...........+.... Skills (points left: 0) - Combat 14.300 [0.700] . Weaponmastery 08.100 [0.700] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 01.500 [0.000] - Magic 12.990 [0.900] . Magic-Device 06.550 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 01.300 [0.400] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 21.280 [0.800] . Prayer 38.000 [0.500] . Mindcraft 23.200 [0.500] - Monster-lore 02.550 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Artifact Creation * Perfect casting [Fates] You may meet a Battle-scarred veteran on level 8. You are fated to meet a Jackal on level 9. You may find a Scroll of Nothing on level 19. You are fated to meet a Yellow light on level 18. [Character Equipment] a) The Mage Staff of an Alchemist (Exp:2509221) (1d4) (+13,+14)(2020%) (+101 to in It can be wielded two-handed. It provides light (radius 5) forever. It can be used to store a spell. It increases your infravision and spell power by 101. It increases your mana capacity by 2020%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to light, dark, blindness, sound , shards and chaos. It slows your metabolism. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 102 of Angband. e) The Ring of Gastar (+10) It increases your stealth, speed and ability to score critical hits by 10. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 102 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 69 of Paths of the Dead. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 69 of Paths of the Dead. n) The Augmented Chain Mail of Nulagoth (-9,-21) [16,+26](40%) It increases your hit points by 40%. It sustains your intelligence, wisdom and dexterity. It provides immunity to acid, electricity and cold. It provides resistance to life draining, fire, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 93 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield 'Vairdhred' [5,+13] It sustains your intelligence. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. s) a Golden Crown of Might [0,+10] (+6) {!k} It increases your strength, dexterity and constitution by 6. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to poison. It cannot be harmed by acid. You made it yourself. u) a Set of Leather Gloves of Power (+3,+4) [1,+10] (+9) {!k} It increases your strength by 9. It provides resistance to confusion. You made it yourself. x) a Pair of Hard Leather Boots of Elvenkind [3,+12] (+7) {!k} It increases your stealth and speed by 7. It allows you to levitate. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) a Greater draconic quylthulg (1500 hp) {) The Bolt of Turin (1d5) (+12,+9) (+3 to speed) It increases your intelligence, charisma and speed by 3. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. |) a Mattock of Digging (+8) {!k} It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Mordor. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You made it yourself. c) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You made it yourself. d) 21 Scrolls of Genocide e) 5 Scrolls of Mass Genocide f) 10 Scrolls of Nothing g) an Adamantite Rod of Simplicity of Home Summoning (200/200) You made it yourself. h) an Adamantite Rod of Simplicity of Speed (200/200) You made it yourself. i) an Adamantite Rod of Simplicity of Restoration (200/200) You made it yourself. j) an Adamantite Rod of Simplicity of Healing (200/200) You made it yourself. k) an Adamantite Rod of Simplicity of Healing (200/200) You made it yourself. l) an Adamantite Rod of Simplicity of Recall (200/200) You made it yourself. m) an Adamantite Rod of Simplicity of Disarming (200/200) You made it yourself. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. o) 19 Essences of Life {!k} p) 11 Essences of Magic {!k} q) 9 Essences of Darkness {!k} r) 19 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Wand of Noxious Cloud[1|25] (100 charges) b) a Wand of Slow Monster[1|20] (43 charges) c) a Wand of Heal Monster[1|20] (226 charges) d) a Staff of Globe of Light[1|10] (247 charges) e) a Staff of Sense Monsters[1|15] (255 charges) f) 99 Essences of Explosion g) 6 Essences of Explosion h) 24 Essences of Teleport i) 76 Essences of Cold j) 99 Essences of Fire k) 55 Essences of Acid l) 39 Essences of Confusion m) 99 Essences of Chaos n) 7 Essences of Chaos o) 24 Essences of Time p) 99 Essences of Lightning [Home Inventory - Gondolin ] a) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and nexus. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 102 of Angband. [Home Inventory - Lothlorien ] a) a Greater rotting quylthulg (1500 hp) b) 4 Sprigs of Athelas {100% off} c) 3 Potions of Experience {!k} d) 29 Scrolls of *Destruction* e) an Adamantite Rod of Simplicity of Nothing (200/200) You found it in the remains of a Demilich on level 78 of Angband. f) a Rod Tip of Nothing (1 Mana to cast) g) a Staff of Probability Travel[1|8] (22 charges) {!k} h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. i) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. k) 4 Brass Lanterns (with 7500 turns of light) l) a Feathers Cloak of Air [1,+12] It allows you to breathe without air. It was given to you as a reward. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 86 of Mount Doom. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. o) The Dragon Helm of Thrain [8,+14] It sustains your intelligence. It provides resistance to poison. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Blessed Whip of Westernesse (1d6) (+22,+26) (+6) It increases your strength, wisdom, dexterity and constitution by 6. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, giants and good beings. It has been blessed by the gods. It can resist being shattered by morgul beings. You made it yourself. q) 45 Essences of Magic {!k} r) 99 Essences of Magic {!k} s) 99 Essences of Magic {!k} t) 99 Essences of Magic {!k} u) 95 Essences of Magic {!k} v) 57 Essences of Darkness {!k}