[ToME 2.4.1 (ah, git) Character Sheet] Name : Valerie Bleak STR: 33 Race : Vampire Half-Ogre Int: 12 20 Class : Symbiant WIS: 10 Body : Player DEX: 10 God : Eru Iluvatar CON: 21 CHR: 14 + To Melee Hit 28 Level 30 Hit Points -57/ 379 + To Melee Damage 40 Experience 227990 Spell Points 0/ 68 + To Ranged Hit 20 Max Exp 227990 Sanity 87/ 155 + To Ranged Damage 0 Exp to Adv. 270000 Piety 1061 AC 37+5 Gold 29292 Speed Slow (-2) (Miscellaneous Abilities) Fighting : Legendary[2] Blows/Round: 5 Bows/Throw : Excellent Shots/Round: 1 Saving Throw: Bad Mel.dmg/Rnd: 5d7+200 Stealth : Bad Infra-Vision: 110 feet Magic Device: Superb Tactic: berserker Explor: running Add Speed :..4.............. Poison Brd:................. Add Blows :................. Acid Brand:................. Chaotic :................. Elec Brand:................. Vampiric :................. Fire Brand:................. Cold Brand:................. [Miscellaneous information] Joke monsters: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 15 Barrow-Downs: Level 10 Paths of the Dead: Level 70 Maze: Level 25 Moria: Level 30 The Sacred Land Of Mountains: Level 52 The Sandworm lair: Level 30 Your body was a Player. You have defeated 922 enemies. You have completed 11 princess quests. You have completed three lost sword quests. You found none of the relic pieces. Your adventure lasted 9 days. adefkmnopsuxz{|z@ Add Str :......5.......... Add Int :...3............. Mul Mana :................+ Add Stea. :......5.......... Add Infra :...3..5.......... Add Tun.. :......5.......1.. Add Speed :..4.............. Sust Str :+......+........+ Sust Int :................. Sust Wis :.......+......... Sust Dex :.......+......... Sust Con :................. Sust Chr :................. Invisible :...............+. Mul life :................. Sens Fire :................. Reflect :....+............ Free Act :................. Hold Life :................+ Res Acid :......+++........ Res Elec :......+++........ Res Fire :......+.+........ Res Cold :........+.......+ Res Pois :......+.........+ Res Fear :+......+......... Res Light :........+........ Res Dark :........+.......+ Res Blind :...+....+........ Res Conf :...+............. Res Sound :...+............. Res Shard :...+............. Res Neth :................+ Res Nexus :...+............. Res Chaos :...+............. Res Disen :...+............. Aura Elec :.......+......... Lite :.....3..........1 Activate :.....+........... Animal.ESP:......+.......... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - %s 16.200 [0.800] . Weaponmastery 34.200 [0.800] . Archery 01.000 [0.700] . Barehand-combat 01.000 [0.600] . Stealth -01.000 [0.800] - %s 13.243 [0.700] . Magic-Device 20.500 [1.000] - %s 02.650 [0.500] . Prayer 26.500 [0.500] . Music 00.000 [0.300] - %s 13.320 [1.100] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 34.600 [0.800] Abilities * Extra Max Blow(1) [Fates] You are fated to find a Scroll of Detect Invisible on level 1. [Character Equipment] a) a Sabre of Aman (1d7) (+8,+10) [+2] (+2) {cursed} It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. It is cursed. It was given to you as a reward. d) (nothing) e) an Indestructible Ring of Speed (+4) It increases your speed by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Ring of Arthil (+3) It increases your intelligence and infravision by 3. It provides resistance to blindness, confusion, sound, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 48 of The Sacred Land Of Mountains. k) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 45 of The Sacred Land Of Mountains. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3). It increases your luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 48 of The Sacred Land Of Mountains. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Feathers Cloak of Valingol [1,+10] It sustains your strength, wisdom and dexterity. It makes you completely fearless. It provides resistance to acid and electricity. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) (nothing) u) a Set of Gauntlets of Slaying (+2,+4) [2,-2] It was given to you as a reward. x) (nothing) z) a Greater draconic quylthulg (1449 hp) {) (nothing) |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Spellbook of See the Music {!d!v!k!s@m2} b) The Diamond Prism of Light {!d!v!k!s, cure insanity@200} It can be activated for cure insanity every 200 turns. You found it in the remains of a Nether wraith on level 64 of Paths of the Dead. c) Jor's Book of Impossible Occurences {!d!v!k!s, satisfy hunger@100} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 22 of The Sandworm lair. d) a Potion of Speed e) 4 Potions of Cure Critical Wounds {25% off} f) a Potion of Healing g) a Potion of Resistance It cannot be harmed by acid, cold, lightning or fire. h) a Potion of Curing i) 4 Scrolls of Summon Never-Moving Pet j) a Scroll of Teleportation k) a Scroll of Teleport Level l) 6 Scrolls of Word of Recall m) 6 Scrolls of Magic Mapping n) a Golden Rod of Illumination (125/125) {!d!v!k!s} o) a Golden Rod of Cheapness of Nothing (125/125) It can cast spells for a lesser mana cost. You found it lying on the ground on level 28 of The Sandworm lair. p) a Golden Rod of Nothing (125/125) q) a Staff of Recovery[1|16] (8 charges) r) a Ring of Strength (+4) It increases your strength by 4. You found it in the remains of a Master vampire on level 51 of The Sacred Land Of Mountains. s) an Amulet of Spell It can be used to store a spell. You found it in the remains of an Ancient blue dragon on level 47 of The Sacred Land Of Mountains. t) an Elven Leather Scale Mail of Resist Acid (-1 to accuracy) [11,+15] (+1 to ste It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) (nothing) v) (nothing) w) (nothing)