[Angband 3.0.4 Character Dump] Name Elric Self RB CB EB Best Sex Male Age 19 STR! 18/100 +0 +2 +13 18/250 Race Human Height 71 INT! 18/100 +0 +1 +4 18/150 Class Rogue Weight 188 WIS! 18/100 +0 -2 +3 18/110 Title Master Thief Status 71 Dex! 18/100 +0 +3 +8 18/210 18/205 HP 1060/1078 Maximize Y CON! 18/100 +0 +1 +12 18/230 SP 271/289 Preserve Y CHR! 18/100 +0 -1 +6 18/150 Level 50 Armor [33,+132] Saving Throw Heroic Cur Exp 11824893 Fight (+51,+41) Stealth Very Good Max Exp 11841546 Melee (+73,+66) Fighting Legendary Adv Exp ******** Shoot (+61,+14) Shooting Legendary MaxDepth Lev 78 Blows 5/turn Disarming Legendary Gold 10400678 Shots 1/turn Magic Device Heroic Perception Excellent Burden 253.6 lbs Infra 0 ft Searching Excellent You are one of several children of a Landed Knight. You are a credit to the family. You have brown eyes, straight auburn hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.... Blind:.........+... Elec:......++..... Confu:......+...... Fire:...*+.++..... Sound:......+.++... Cold:+.....++.+... Shard:.........+... Pois:....+..+..... Nexus:......+...... Fear:+..++...+.... Nethr:...+......... Lite:+....+...+... Chaos:........+.... Dark:.....+...+... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:+..+......... Stea.:............. Feath:............. Sear.:.........+... PLite:+........+... Infra:............. Regen:+..+......... Tunn.:............. Telep:............. Speed:++.++....+.+. Invis:+..+.+...+... Blows:............. FrAct:+..+....+++.. Shots:............. HLife:.....+....... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {!k!v!d} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Vampire Lord 3550'} It increases your speed by 10. It cannot be harmed by the elements. It might have hidden powers. c) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Ghoul 2000'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+9] (+7) It increases your speed by 7. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 4 Books of Magic Spells [Conjurings and Tricks] c) 4 Books of Magic Spells [Incantations and Illusions] {@m3} d) 5 Books of Magic Spells [Sorcery and Evocations] e) 4 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 5 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 6 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 3 Books of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 4 Metallic Purple Potions of Healing k) 2 Magnesium Rods of Recall {!*} It cannot be harmed by electricity. l) a Molybdenum Rod of Enlightenment (charging) m) an Ivory Rod of Curing It cannot be harmed by electricity. n) 7 Mithril Rods of Lightning Balls o) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. p) Ribbed Plate Armour (Dwarven) (-3) [28,+11] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid and fire. q) 50 Seeker Bolts of Venom (4d5) (+10,+11) {=g} It is branded with poison. [Home Inventory] a) 5 Black Potions of *Healing* b) 3 Tangerine Potions of Life c) 4 Scrolls titled "fid umro dan" of *Remove Curse* d) 10 Scrolls titled "ifri re ro vom" of *Destruction* e) 5 Scrolls titled "un mariv sovly" of Banishment f) 3 Scrolls titled "plebjor ha" of Mass Banishment g) an Elm Staff of Banishment (3 charges) h) 8 Pine Staffs of *Destruction* (20 charges) i) a Bronze Ring of Speed (+11) It increases your speed by 11. j) 2 Bronze Rings of Speed (+10) It increases your speed by 10. k) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. l) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Ninja 1600'} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. p) a Cloak of the Magi [1,+11] (+1) It increases your intelligence by 1. It increases your stealth by 1. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. r) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. s) The Iron Helm 'Holhenneth' [5,+10] (+2) {Black Pudding 2250'} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. t) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It cannot be harmed by the elements. It might have hidden powers. v) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It cannot be harmed by the elements. It might have hidden powers. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. x) 99 Seeker Arrows of Venom (4d4) (+10,+10) {=g} It is branded with poison. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)