[T.o.M.E. 1.0.0 Character Dump] Name : Spec Age 71 STR: 18/*** Sex : Male Height 60 INT: 18/*** Race : Vampire RohanKnight Weight 83 WIS: 18/190 Class : Black-Knight Social Class 1 DEX: 18/*** Body : Player CON: 18/*** Magic : Crusade CHR: 18/*** Spirit + To Hit 105 Level 50 Max Hit Points 3417 + To Damage 77 Experience 53076390 Cur Hit Points 2264 + To AC 124 Max Exp 53076390 Max SP (Mana) 664 Base AC 30 Exp to Adv. ***** Cur SP (Mana) 662 Gold 3378253 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Very Good Blows/Round: 16 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Heroic Wpn.dmg/Rnd: 144d9+1232 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 30 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Serf. You have hazel eyes, straight blond hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Nether Realm: Level 696 (34800') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') Your body was a Player. adefkmnopsuxz{|@ Add Str : ..+............. Add Int : ..++..+..+...... Add Wis : ..+.....+....... Add Dex : ..+......++..... Add Con : ..+.+.+......+.. Add Chr : ..+.....++...... Mul Mana : ..+............. Mul SPower: ..+......+...... Add Stea. : ......+......... Add Sear. : ........++...... Add Infra : ................ Add Tun.. : ..............+. Add Speed : .+++.++....+...+ Add Blows : ...+.........+.. Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : +............... Slay Troll: +............+.. Slay Giant: ................ Slay Drag.: +............... Kill Drag.: +............... Sharpness : ................ Impact : +............... Poison Brd: +............... Acid Brand: .............+.. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... adefkmnopsuxz{|@ Sust Str : +.+............. Sust Int : ..+.+........... Sust Wis : ..+.+...+....... Sust Dex : ..+.....+......+ Sust Con : ..+.+........... Sust Chr : ..+.....+....... Invisible : +.+............. Mul life : +...+........... Imm Acid : ..+............. Imm Elec : ..+....+........ Imm Fire : ..+...+......... Imm Cold : ..+............. Sens Fire : ................ Reflect : ......+......... Free Act : +.+.......+....+ Hold Life : ....++.........+ adefkmnopsuxz{|@ Res Acid : +.....+.+++..... Res Elec : +.....+.+....... Res Fire : ++.......+...... Res Cold : +...+.++.......+ Res Pois : ..+............+ Res Fear : +..............+ Res Lite : ...+.+.......... Res Dark : ....++.++......+ Res Blind : .++............. Res Conf : ...+............ Res Sound : ...+...+.......+ Res Shard : +......+.+...... Res Neth : ..+.+..........+ Res Nexus : ......+......... Res Chaos : .....+.......... Res Disen : ..+.....++...... adefkmnopsuxz{|@ Aura Fire : +.....+......... Aura Elec : ................ NoTeleport: ................ AntiMagic : +............... WraithForm: ................ EvilCurse : ................ Easy Know : ................ Hide Type : .+++.+..+.++.... Show Mods : ++........+..++. Insta Art : +.+.++.......... Levitate : ...+............ Lite : +...+...+......+ See Invis : +.++.+.........+ adefkmnopsuxz{|@ Digestion : +............... Regen : +.+.+..........+ Xtra Might: ................ Xtra Shots: ................ Ign Acid : +++++++++++..++. Ign Elec : +++++++++++..++. Ign Fire : +++++++++++..++. Ign Cold : +++++++++++..++. Activate : +++.++..+++..... Drain Exp : ..+............. Teleport : ................ Aggravate : +............... Blessed : ................ Cursed : ..+............. Hvy Curse : ..+............. Prm Curse : ..+............. adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ......+......... Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Spell list: * Crusade realm |-Holy Aura level 1 |-Haste Self level 1 |-Whirlwind Attack level 1 |-True Strike level 1 |-Deadly Blow level 3 |-Healing level 3 |-Wave of Power level 1 * Spirit realm |-Teleport level 1 |-Fast Recall level 1 |-Probability Travel level 1 |-Solidify Continuum level 1 |-Between Jump level 1 |-Detect Monsters level 1 |-Knowledge level 1 |-Reveal Secrets level 1 |-*Knowledge* level 1 |-Clairvoyance level 1 |-Radiate Force level 3 |-Project Force level 3 |-Elemental Shield level 1 |-Wipe level 1 |-Inertia Wave level 3 You felt under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 27 princesses. You became a new force of darkness and enslaved all free people. You have defeated 10894 enemies. [Character Equipment] a) The Mighty Hammer 'Grond' (E:3267437, L:41) (9d9) (+48,+32) [+6](80%) {!d!O @} The mighty Hammer of the Underworld, blackened by doomspells of shattering, whose wielder holds the lives of all Morgoth's servants in his hand. It is sentient and can have access to the realms of: Fire Cold Acid Lightning Poison Earth It can be activated for... alter reality every 100 turns ...if it is being worn. It does extra damage from electricity. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It affects your hit points. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to shards. It provides light. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) A crossbow that grants fiery speed to he who finds it, and from which shoot bolts that blaze with flame unquenchable. It can be activated for... fire branding of bolts every 999 turns ...if it is being worn. It affects your speed. It provides resistance to fire. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} "Ash nazg durbatuluk, ash nazg gimbatul, ash nazg thrakatuluk agh burzum-ishi krimpatul". Unadorned, made of massive gold, set with runes in the foul speech of Mordor, with power so great that it inevitably twists and masters any earthly being who wears it. It can be activated for... powerful things ...if it is being worn. It grants you the power of... change the world ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It affects your mana capacity. It affects your spell power. It makes you invisible. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to acid. It provides immunity to electricity. It provides immunity to fire. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to poison. It provides resistance to blindness. It provides resistance to nether. It provides resistance to disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana. It drains life. It drains experience. It is permanently cursed. It cannot be droped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Amramoros (+7) It affects your intelligence. It affects your speed. It affects your attack speed. It provides resistance to light. It provides resistance to confusion. It provides resistance to sound. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. k) The Jewel 'Evenstar'(60%) (+3) (charging) A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo Baggins, intended to be worn around his neck on the chain that had once borne the One Ring. It can be activated for... restore every 150 turns ...if it is being worn. It affects your constitution. It affects your hit points. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. m) The Arkenstone of Thrain (+3) A great globe seemingly filled with moonlight, the famed Heart of the Mountain, which splinters the light that falls upon it into a thousand glowing shards. It can be activated for... detection every 30+d30 turns ...if it is being worn. It provides light (radius 3) forever. It affects your speed. It affects your luck. It provides resistance to life draining. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. n) The Dragonrider Coat of T'ron [9,+20] (+4 to speed) The flying suit of T'ron. It protects the user from fire and imps are said to be less annoying with this on. It affects your intelligence. It affects your constitution. It affects your stealth. It affects your speed. It provides immunity to fire. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragonriders. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Sparrow] of Gonume [1,+13] {!d!O!O} It provides immunity to electricity. It provides resistance to cold. It provides resistance to dark. It provides resistance to sound. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for... starlight (75) every 75+d75 turns ...if it is being worn. It affects your wisdom. It affects your charisma. It affects your searching. It affects your luck. It sustains your wisdom. It sustains your dexterity. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to dark. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) This once belonged to Celebrimbor, maker of the Rings of Power. One who knows both fire and acid, from the business of forging and engraving, will fear neither: nor have his enchantments ever faded. Celebrimbor was even aware of Sauron before Sauron became aware of him, when Sauron put on the One Ring for the first time. It can be activated for... temporary ESP (dur 20+d20) every 50+d20 turns ...if it is being worn. It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your searching. It affects your spell power. It provides resistance to acid. It provides resistance to fire. It provides resistance to shards. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) The hand-sheathing of Fingolfin, warrior-king of Elves and Men, who gave Morgoth seven mighty wounds and pain that will last forever. It can be activated for... a magical arrow (150) every 90+d90 turns ...if it is being worn. It grants you the power of... magic missile ...if it is being worn. It affects your dexterity. It affects your luck. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Soft Leather Boots of Speed [2,+11] (+10) {!d!k!O} It affects your speed. z) (nothing) {) The Seeker Bolt 'Lonim' (4d5) (+11,+10) (+3 attacks) It affects your constitution. It affects your attack speed. It does extra damage from acid. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. |) a Dwarven Shovel of Digging (1d3) (+14,+9) (+5) {!d!k!O} It affects your ability to tunnel. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) 3 Spirit Spellbooks [Psychoportation] {!d!k @m1} b) 3 Spirit Spellbooks [Clairsentience] {!d!k @m2} c) a Spirit Spellbook [Telekinesis] {!d!d!k!k @m3} d) 2 Crusade Spellbooks [Divine Retribution] {!d!d!k!k @m4} e) 2 Crusade Spellbooks [Essence of Fury] {!d!d!k!k @m5} f) a Parchment titled ``Planar Travel Made Easy'' {!d!O geno} It can be activated for... genocide g) 23 Potions of Healing h) 13 Potions of *Healing* i) a Potion of Restore Mana j) 34 Scrolls of Teleportation {25% off} k) 66 Scrolls of Satisfy Hunger {@r1} l) 5 Scrolls of *Destruction* m) a Silver Rod of the Istari of Teleport Other (200/200) {!d!k @z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. n) a Mithril Rod of the Istari of Healing (320/320) {!d!k @z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. o) The Ring of Phasing (+15 to speed) Imbued with the screams of the victims of undead everywhere, this ring is more a hole in reality than anything else. Strange forces ripple over its surface, giving you visions of a reality considerably less solid than this one. You feel your senses reel, and must make a conscious effort not to throw this ring as far from you as possible. It grants you the power of... teleport ...if it is being worn. It affects your speed. It affects your luck. It provides resistance to life draining. It provides immunity to nether. It renders you incorporeal. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. p) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!O} This green gem glows with inner light. Aragorn son of Arathorn wore it at the Battle of the Pelennor Fields, and he was himself given the name of 'Elessar' by the people of Gondor because of this. It can be activated for... heal and cure black breath every 200 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It makes you completely fearless. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {!d!O!O} A headpiece, gaudy and barbaric, that betrayed a warrior when he most needed succor. It can be activated for... rays of fear in every direction ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {!d!O @w3} "One, two! One, two! And through, and through, the vorpal bladewent snicker-snack!" It affects your strength. It affects your dexterity. It affects your speed. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. s) The Katana 'Aglarang' (8d4) (+0,+0) (+5) {!d!O @w1} An utterly perfect, cleanly chiseled sword, with a edge that effortlessly slices rock and bone, and spells to render the wearer lithe and nimble. It is combat incarnate. It affects your dexterity. It affects your ability to tunnel. It affects your speed. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Magic for the Layman'' It can be activated for... light absortion b) a Rod Tip of Detection (80 Mana to cast) c) a Dwarven Lantern of the Magi (+3) It grants you the power of... magic map ...if it is being worn. It provides light (radius 2) forever. It affects your intelligence. It affects your wisdom. It affects your charisma. It cannot be harmed by fire. d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs who dared to come near hidden Gondolin. It affects your searching. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire. It provides resistance to light. It provides light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) 10 Scrolls of Satisfy Hunger {@r1} b) a Rod Tip of Restoration (140 Mana to cast) c) The Ring of Power 'Nenya' (+9,+9) (+2) The Ring of Adamant, with a pure white stone as centerpiece. Nenya is one of the three Rings of Power created by the Elves and hidden by them from Morgoth. It can be activated for... healing (800) every 100+d200 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your speed. It affects your luck. It sustains your intelligence. It sustains your wisdom. It sustains your charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. d) The Ring of Durin (+3) The greatest of the Seven Rings of the Dwarf-lords, and the last to be lost. Alone among the Seven, it was not taken by Sauron when he made war on the Elves, but was given as a gift from Celebrimbor to King Durin III of Moria in token of friendship: nevertheless, Sauron in disguise had a hand in its making, and so it is cursed, and draws evil towards it. It grants you the power of... midas touch ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your attack speed. It sustains your strength. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides resistance to chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. e) Balance Dragon Scale Mail of Defense (-2) [30,+32] {!d!k!O} It can be activated for... breathe balance (250) every 90+d60 turns ...if it is being worn. It sustains your strength. It provides resistance to sound. It provides resistance to shards. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. f) Power Dragon Scale Mail (-3) [40,+17] g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) h) The Small Metal Shield of Thorin [3,+25] (+4) Invoking the strength and endurance of Thorin, King under the Mountain, this little metal shield is proof against the Element of Earth. It affects your strength. It affects your constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} Two Silmarils of Feanor blaze from the thunderous crown of twisted iron. The corrupted metal feels at once as infernal as hellfire and as chilling as the Outer Darkness. One protrusion from the crown is abruptly ended where a third jewel might have shone. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nether. It provides resistance to nexus. It provides light. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. j) The Steel Helm 'Lebohaum' [20,+80] k) The Dragon Helm of Dor-Lomin [8,+20] (+4) The legendary dragon helm of Turin Turambar, a object of dread to the servants of Morgoth. It can be activated for... rays of fear in every direction ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides light. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. l) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) Forged by the Dwarves to defend their home of Khazad-dum from dragons, this axe has been lost to time... until now. It affects your attack speed. It is a great bane of dragons. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. m) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) The weapon of Fingolfin, High King of the Noldor; it shines like a column of ice lit by light unquenchable. Morgoth came but unwillingly to meet it of old; his lame foot will remind him of its might should be meet it again. It can be activated for... frost ball (100) every 300 turns ...if it is being worn. It affects your speed. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold. It provides resistance to light. It provides light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) A giant's weapon, with a long blade tall and straight thrusting out from a massive double-pronged hint. On its blade are written doomspells against both the living and undead. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] This weapon of wrath, cursed with a violent anger, dives hungrily into the flesh of its enemies. It gathers shadows of death into itsowner as they inflict wounds that will never heal. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} A foul, twisted sword with blackened spines and knobs, whose very name is a curse upon the lips of Elves and Men. It is sentient. It generates an antimagic field. It affects your speed. It affects your attack speed. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire. It provides resistance to chaos. It provides resistance to disenchantment. It drains mana. It drains life. It drains experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. s) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) The mighty spear of Gil-galad, famed as "Snow-point" in the songs of Elves, against which all the foul corruptions of Sauron dashed in vain. It can be activated for... lightning ball (100) every 500 turns ...if it is being worn. It affects your wisdom. It affects your dexterity. It does extra damage from electricity. It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity. It provides resistance to cold. It provides resistance to light. It provides light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Mace 'Taratol' (3d4) (+12,+12) A great ridged mace that calls around you a nimbus of living lightning; you remain utterly untouched even as fat sparks arc around your fingers and eyebrows. It can be activated for... haste self (20+d20 turns) every 100+d100 turns ...if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) The weapon of one of the great dwarven priests, with powers to preserve body, soul and enchantments, and the bane of those who seek life beyond death. It can be activated for... dispel evil (x4) every 100+d100 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your speed. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining. It provides resistance to electricity. It provides resistance to fire. It provides resistance to nether. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) A great brazen arbalest with arms of gleaming steel, shooting quarrels with speed and power for those brave enough to risk betrayal. It can be activated for... magic arrow (10d10) every 20+d20 turns ...if it is being worn. It affects your strength. It affects your constitution. It provides resistance to electricity. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) The Horn of Helm (+2) Heedless of cold, fearless of darkness -- besiegers fled at the wind of the solitary coming of King Helm Hammerhand, proclaimed by a single horn-blast in the dead of winter. It can be activated for... sound ball (300) every 400 turns ...if it is being worn. It affects your strength. It affects your constitution. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. x) Climbing Set