[Angband 3.0.3 Character Dump] Name clunis Self RB CB EB Best Sex Male Age 55 STR! 18/100 +1 +2 +13 18/260 Race Dunadan Height 82 INT! 18/100 +2 +2 +8 18/220 Class Ranger Weight 188 WIS! 18/100 +2 +0 +2 18/140 Title Ranger Status 37 DEX! 18/100 +2 +1 +12 18/250 HP -431/876 Maximize Y CON! 18/100 +3 +1 +9 18/230 SP 318/321 Preserve N CHR! 18/100 +2 +1 +0 18/130 Level 42 Armor [27,+129] Saving Throw Heroic Cur Exp 3485445 Fight (+35,+27) Stealth Superb Max Exp 3485445 Melee (+43,+49) Fighting Legendary Adv Exp 3780000 Shoot (+52,+19) Shooting Legendary Blows 5/turn Disarming Superb Gold 2292247 Shots 3/turn Magic Device Heroic Perception Excellent Burden 175.8 lbs Infra 20 ft Searching Excellent You are the first child of a Yeoman. You are a credit to the family. You have dark brown eyes, straight auburn hair, and a fair complexion. [Last Messages] > You miss the Mirkwood spider. > You hit the Mirkwood spider. > You have slain the Mirkwood spider. > The Ancient multi-hued dragon casts a spell, burning your eyes! > You are unaffected! > You hit the Mirkwood spider. > You have slain the Mirkwood spider. > The Ancient multi-hued dragon breathes fire. > The Mirkwood spider dies. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > Some of your Arrows of Frost (1d4) (+10,+9) (s) were destroyed! > You hit the Ancient multi-hued dragon. <5x> > The Ancient multi-hued dragon breathes frost. > You die. [Character Equipment] a) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) a Carnelian Ring of Dexterity (+5) It increases your dexterity by 5. It sustains your dexterity. d) an Obsidian Ring of Intelligence (+6) It increases your intelligence by 6. It sustains your intelligence. e) an Adamant Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching , infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) a Cloak of Aman [1,+23] (+3 to stealth) It increases your stealth by 3. It provides resistance to blindness. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+9] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+13] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] b) 5 Books of Magic Spells [Conjurings and Tricks] c) 5 Books of Magic Spells [Incantations and Illusions] d) 5 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. i) 15 Dark Red Potions of Cure Critical Wounds j) a Metallic Blue Potion of Healing k) 9 Light Blue Potions of Restore Life Levels l) a Hazy Potion of Intelligence m) a Scroll titled "nesmi sanviv" of *Identify* n) a Scroll titled "connin orgoxy" of Banishment o) a Tiger Eye Ring of Constitution (-4) {cursed} It decreases your constitution by 4. It sustains your constitution. It is cursed. p) a Steel Helm of Wisdom [6,+8] (+2) It increases your wisdom by 2. It sustains your wisdom. q) a Dagger of *Slay Dragon* (1d4) (+8,+4) (+1) It increases your constitution by 1. It is especially deadly against dragons. It provides resistance to fear. r) a Two-Handed Sword of Slay Undead (3d6) (+7,+11) It slays undead. s) 74 Arrows of Frost (1d4) (+10,+9) It is branded with frost. It cannot be harmed by cold. [Home Inventory] a) 8 Wrinkled Mushrooms of Restoring b) 9 Scrolls titled "nesmi sanviv" of *Identify* c) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. f) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. g) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. h) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. i) The Iron Helm of Gorlim (+8,+8) [5,+11] (-5) It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. j) The Set of Gauntlets 'Paurnimmen' [2,+15] It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. k) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+9] (+3) It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It activates for phase door every 20 turns. It cannot be harmed by the elements. l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It slays animals. It is branded with poison. It slows your metabolism and speeds your regeneration. It cannot be harmed by the elements. m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It increases your searching by 1. It slays orcs, demons, and all evil creatures. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. n) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. o) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It increases your intelligence by 3. It slays animals. It is branded with fire. It provides resistance to fire. It cannot be harmed by the elements. r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you and speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. u) 55 Arrows (1d4) (+0,+0) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)