[Angband 3.0.3 Character Dump] Name Bomber Self RB CB EB Best Sex Male Age 45 STR! 18/100 +2 +3 +10 18/250 Race Dwarf Height 51 INT: 18/94 -3 -3 +3 18/64 Class Paladin Weight 155 WIS! 18/100 +2 +1 +7 18/200 Title Paladin Lord Status 100 DEX! 18/100 -2 +0 +11 18/190 HP -257/971 Maximize Y CON! 18/100 +2 +2 +9 18/230 SP 260/362 Preserve Y CHR! 18/100 -3 +2 +2 18/110 Level 47 Armor [47,+140] Saving Throw Heroic Cur Exp 4829982 Fight (+32,+23) Stealth Fair Max Exp 4829982 Melee (+51,+44) Fighting Legendary Adv Exp 5425000 Shoot (+42,+14) Shooting Legendary Blows 5/turn Disarming Excellent Gold 787216 Shots 2/turn Magic Device Heroic Perception Poor Burden 176.2 lbs Infra 50 ft Searching Fair You are the only child of a Dwarven King. You are a well liked child. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. [Last Messages] > You hit the Bile Demon. > The Lesser Balrog hits you. > You are enveloped in flames! > The Lesser Balrog misses you. > The Lesser Balrog crushes you. > The Lesser Balrog misses you. > The Bile Demon hits you. > The Bile Demon misses you. <2x> > You hit the Lesser Balrog. <3x> > You miss the Lesser Balrog. > You hit the Lesser Balrog. > You have destroyed the Lesser Balrog. > The Bile Demon breathes gas. > The Nalfeshnee cries out in pain. > You die. [Character Equipment] a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and it is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+10,+14) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) a Jasper Ring of Dexterity (+6) It increases your dexterity by 6. It sustains your dexterity. d) a Jet Ring of Flames [+14] It provides resistance to fire. It activates for fire resistance (20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be harmed by fire. e) a Flint Stone Amulet of Weaponmastery (+3,+3) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+18] (+2) (charging) It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+22] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurnimmen' [2,+15] It provides resistance to cold. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+7] (+7) It increases your speed by 7. [Character Inventory] a) 4 Holy Books of Prayers [Words of Wisdom] {@p2} b) a Holy Book of Prayers [Chants and Blessings] {@p3} c) 3 Holy Books of Prayers [Exorcism and Dispelling] {@p4} d) 2 Holy Books of Prayers [Ethereal Openings] {@p5} It cannot be harmed by the elements. e) 5 Holy Books of Prayers [Godly Insights] {@p6} It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Purifications and Healing] {@p7} It cannot be harmed by the elements. g) 4 Puce Potions of Speed h) a Violet Potion of *Healing* i) 8 Green Speckled Potions of Restore Life Levels j) a Scroll titled "batnej nesther" of *Identify* k) a Scroll titled "appvom ersta" of *Remove Curse* l) 3 Tungsten Rods of Recall m) a Cast Iron Rod of Restoration n) a Cedar Staff of Speed (5 charges) o) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. p) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. q) Green Dragon Scale Mail (-2) [30,+21] It provides resistance to poison. It activates for breathe poison gas (150) every 450+d450 turns. It cannot be harmed by the elements. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It increases your dexterity by 2. It is branded with frost. It provides resistance to cold. It slows your metabolism and speeds your regeneration. It grants you the ability to see invisible things. It activates for frost ball (48) every 5+d5 turns. It cannot be harmed by the elements. t) 44 Mithril Arrows (3d4) (+9,+7) {@f1} It cannot be harmed by acid and fire. [Home Inventory] a) 4 Holy Books of Prayers [Ethereal Openings] {@p5} It cannot be harmed by the elements. b) 3 Holy Books of Prayers [Godly Insights] {@p6} It cannot be harmed by the elements. c) 3 Holy Books of Prayers [Purifications and Healing] {@p7} It cannot be harmed by the elements. d) 2 Tungsten Rods of Recall e) a Cedar Staff of Speed (5 charges) f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. j) The Hard Leather Armour of Himring [6,+15] It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. k) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. o) The Set of Gauntlets 'Paurnen' [2,+15] It provides resistance to acid. It activates for acid bolt (5d8) every 5+d5 turns. It cannot be harmed by the elements. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. q) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and it is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. t) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. v) a Heavy Crossbow of the Haradrim (x4) (+11,+17) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid and fire. w) 15 Mithril Arrows (3d4) (+7,+7) It cannot be harmed by acid and fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)