[ToME 2.2.4 Character Dump] Name : Laroanydd Age 44 STR! 18/130 Sex : Male Height 51 INT! 18/210 Race : Vampire Petty-Dwarf Weight 93 WIS: 18/*** Class : Sorceror Social Class 19 DEX! 18/150 Body : Player CON! 18/210 God : Eru Iluvatar Chr: 18/60 18/95 + To Melee Hit 1 Level 50 Max Hit Points 565 + To Melee Damage -8 Experience 28119140 Cur Hit Points 565 + To Ranged Hit 16 Max Exp 28119140 Max SP (Mana) 2032 + To Ranged Damage 18 Exp to Adv. ***** Cur SP (Mana) 2032 AC 37+100 Gold 270601 Piety 282175 (Miscellaneous Abilities) Fighting : Fair Perception : Excellent Blows/Round: 4 Bows/Throw : Good Searching : Good Shots/Round: 2 Saving Throw: Legendary[5] Disarming : Superb Mel.dmg/Rnd: 4d4-32 Stealth : Heroic Magic Device: Superb Infra-Vision: 50 feet Tactic: coward Explor: slow (Character Background) You are one of several children of a Petty-Dwarf Slave. You are a well liked child. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 15 (750') Mordor: Level 65 (3250') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 66 (3300') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 8925 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved 97 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 68th Hrive of the 2890th year of the third age. You have been adventuring for 136 days. adefkmnopsuxz{|@ Add Str : .4.............. Add Int : ....2....3...2.. Add Wis : ...*2........... Add Dex : .4...........2.. Add Con : ...*............ Add Chr : .49............. Mul Mana : +...+........... Mul SPower: .........+...... Add Stea. : .......4........ Add Tun.. : ..............8. Add Speed : .49*.3.......... Vampiric : .............+.. Slay Anim.: .............+.. Slay Troll: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Sust Str : ...+.......+.... Sust Int : +...+....+...... Sust Wis : +...+........... Sust Dex : ...+....+....... Sust Con : .......+........ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+....+...+.... Hold Life : ....+++........+ Imm Acid : ..+...*..++..... Res Elec : ...+.....+...... Imm Fire : ...+...+*+...... Imm Cold : ......*..+.....+ Res Pois : ..+....+...+...+ Res Fear : ........+....... Res Lite : .....+.++....... Res Dark : .....+.........+ Res Blind : +.+............. Res Conf : +.....+......... Res Sound : ...+............ Res Shard : ...........+.... Res Neth : ..+............+ Res Nexus : ..+...++.+...... Res Chaos : .....+.....+.... Res Disen : ...........+...+ Aura Fire : .......+........ Levitate : ...+.......+.... Lite : ++..+..........+ See Invis : +....+.......... Digestion : ....+........... Regen : ....+....+...... Xtra Shots: .+.............. Activate : .....+....+..... Hvy Curse : ....+........... Orc.ESP : .....+.......... Evil.ESP : ....+........... Good.ESP : ....+........... Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 01.300 [0.400] . Weaponmastery 01.000 [0.300] - Sneakiness 06.400 [0.900] . Stealth 01.300 [0.400] . Disarming 01.300 [0.400] - Magic 50.000 [1.000] . Magic-Device 09.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 50.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 04.500 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Wand of Nothing on level 12. You may meet a Novice rogue on level 18. You are fated to meet Bloodfang, the Wolf on level 14. You are fated to find a Lembas on level 6. You are fated to meet a Giant grey rat on level 18. You are fated to find something special on level 7. You are fated to find a Lance on level 12. You may find a Morphic Oil of 0 on level 1. You are fated to find a Rune [Knowledge] on level 4. You may find a Main Gauche on level 1. You may meet Melinda Proudfoot on level 17. [Character Equipment] a) The Mage Staff 'Umuraxe' (1d4) (+12,+10)(100%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 100%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Naugriath' (x3) (+21,+18) (+4 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, charisma and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. e) The Ring of Gelethar (+9) {100% off} It increases your charisma, speed and ability to score critical hits by 9 . It provides immunity to paralysis. It provides resistance to acid, poison, blindness, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. f) The Ring of Urthon (+10) {100% off} It increases your wisdom, constitution and speed by 10. It sustains your strength and dexterity . It provides resistance to electricity, fire and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining . It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. n) The Ribbed Plate Armour of Turthim (-3) [28,+11] It provides immunity to acid and cold. It provides resistance to life draining, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Feathers Cloak of Pelthir [1,+16] (+4 to stealth) It increases your stealth by 4. It sustains your constitution. It provides immunity to paralysis. It provides resistance to fire, poison, light and nexus. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield 'Elebor' [3,+10] It sustains your dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 24 of Mirkwood. s) a Jewel Encrusted Crown of the Magi [0,+10] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. u) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 97 of Angband. x) The Pair of Hard Leather Boots of Girdilon [3,+13] It sustains your strength. It provides immunity to paralysis. It provides resistance to poison, shards, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. z) (nothing) {) The Bolt of Gwaron (1d5) (+18,+6) (+2) It increases your intelligence and dexterity by 2. It does extra damage from electricity and fire. It drains life from your foes. It is especially deadly against trolls. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) a Dwarven Pick of Digging (1d4) (+12,+6) (+8) [Character Inventory] a) a Fireproof Tome of Magical Energy {@4} b) a Fireproof Tome of the Eternal Flame {@5} c) a Fireproof Tome of the Blowing Wind {@2} d) a Fireproof Tome of the Impenetrable Earth {@8} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Forbidden Library. e) a Fireproof Tome of the Everrunning Wave {@3} It cannot be harmed by fire. You bought it from the Library. f) a Tome of Translocation {@6} g) a Fireproof Tome of the Tree {@1} h) a Fireproof Tome of Knowledge {@9} It cannot be harmed by fire. You bought it from the Forbidden Library. i) a Fireproof Tome of the Time {@7} j) a Fireproof Tome of Meta Spells {@0} k) 12 Potions of Cure Insanity l) 18 Potions of Healing m) 8 Potions of *Healing* n) 2 Potions of Restore Mana o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Spellbooks of Essence of Speed {@7} b) 2 Spellbooks of Vision {@6} c) a Spellbook of Fireflash d) 2 Spellbooks of Identify {@9} e) 2 Spellbooks of Noxious Cloud {@2} f) 2 Spellbooks of Geyser {@4} g) 2 Spellbooks of Stone Skin {@8} h) 9 Potions of Cure Serious Insanity i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 70 of Erebor. j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. [Home Inventory - Gondolin ] a) 2 Rod Tips of Healing (120 Mana to cast) b) The Golden Horn of the Thunderlords (0 charges) {100% off} c) The Ring of Power of Hoarmurath of Dir (+2 to speed) It increases your wisdom, searching, speed and ability to score critical hits by 2. It makes you invisible. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Paths of the Dead. d) The Ring of Power of Dwar, Dog Lord of Waw (+5) It increases your wisdom and constitution by 5. It makes you invisible. It provides resistance to blindness, nether and chaos. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 80 of Angband. e) The Ring of Power of Khamul, the Black Easterling (+3 to infravision) It increases your charisma and infravision by 3. It makes you invisible. It sustains your intelligence. It provides resistance to light. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 71 of Angband. f) The Ring of Power of Akhorahil the Blind (+1% of critical hits) g) The Ring 'Wethoreth' [+13] (+4 to stealth) {100% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your dexterity and stealth by 4. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. h) The Ring of Araudh (+7) {100% off} It increases your wisdom, constitution, charisma, infravision, speed and ability to score critical hits by 7. It sustains your intelligence, wisdom and charisma. It provides resistance to acid, fire, cold, sound, shards, nexus, chaos and disenchantment. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. i) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) an Amulet of the Serpents [+3] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You bought it from the Black Market. k) The Amulet 'Seregondi' (+4) {100% off} It increases your constitution and charisma by 4. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, nether and disenchantment. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) The Double Ring Mail 'Mothauren' (-2) [15,+8] It sustains your intelligence. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 73 of Angband. m) The Leather Jacket of Earith (-1) [12,+15] It sustains your charisma. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 78 of Angband. n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. p) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 82 of Angband. [Home Inventory - Minas Anor ] a) a Silver Rod of Nothing (100/100) b) a Rod Tip of Healing (120 Mana to cast) c) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 57 of Mordor. d) The Ring of Power of Ji Indur Dawndeath (+5 to speed) It increases your strength and speed by 5. It makes you invisible. It sustains your constitution. It provides resistance to acid, electricity, poison and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 57 of Mordor. e) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) f) The Ring of Power of Dwar, Dog Lord of Waw (+3) It increases your strength, dexterity and charisma by 3. It makes you invisible. It sustains your constitution and charisma. It provides resistance to acid, cold, shards and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 96 of Mount Doom. g) The Ring of Maele (+8) {100% off} It increases your speed by 8. It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to acid and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 42 of Mordor. i) The Chain Mail of Amriend (-52,-17) [14,+14](40%) It increases your hit points by 40%. It sustains your intelligence and charisma. It makes you completely fearless. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. j) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 93 of Mount Doom. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) a Potion of Life b) The Ring of Power of Ren the Unclean (+3 attacks) It increases your strength, charisma and attack speed by 3. It makes you invisible. It provides resistance to light and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 71 of Erebor. c) The Ring of Power of The Witch-King of Angmar It makes you invisible. It sustains your strength, constitution and charisma. It provides resistance to fire and chaos. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 83 of Angband. d) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Amulet of Carlammas (+2) f) an Amulet of the Serpents [+2] (+1) g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Erebor. i) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. j) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 46 of Mordor. k) The Filthy Rag of Mogrin [1,+12] It sustains your dexterity. It makes you completely fearless. It provides resistance to acid, electricity, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 34 of Mordor. l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Mouse Fur of Curodrin [1,+0] It sustains your strength and constitution. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Small Leather Shield of Elornor [2,+18] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. o) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 62 of Dol Guldur. p) The Small Metal Shield of Avatar [3,+15] It provides immunity to acid. It provides resistance to electricity, dark, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. q) The Golden Crown of Annar [0,+8] r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. s) The Pair of Hard Leather Boots 'Elwen' [3,+15] It makes you completely fearless. It provides resistance to acid, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire.