[ToME 2.3.6 (ah) Character Sheet] Name : Eowoc Age 137 STR! 35 Sex : Male Height 70 INT! 40 Race : Wood-Elf Weight 101 WIS! 40 Class : Alchemist Social Class 79 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 34 + To Melee Hit 41 Level 50 Hit Points 999/ 999 + To Melee Damage 42 Experience 17879627 Spell Points 372/ 372 + To Ranged Hit 69 Max Exp 17879627 Sanity 930/ 930 + To Ranged Damage 29 Exp to Adv. ***** AC 31+125 Gold 4118160 Speed Fast (+43) (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Poor Blows/Round: 15 Bows/Throw : Legendary[52]Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 45d7+630 Stealth : Good Magic Device: Very Good Infra-Vision: 140 feet Tactic: berserker Explor: running (Character Background) You are the only child of a Sindarin Warrior. You have light grey eyes, wavy silver hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') You have done something experimental. Your body is a Player. You are currently on level 101 of Angband. You have defeated 6094 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You have completed 54 princess quests. You have completed 34 lost sword quests. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : ....4....65..... Add Int : ...*...7........ Add Wis : ..*.4........... Add Dex : .4.......6...... Add Con : ..**.....6...... Add Chr : ....4........... Add Stea. : .......7...8.... Add Sear. : .......7........ Add Infra : ..*............. Add Tun.. : ..............5. Add Speed : ..**43.7...8.... Add Blows : ..*............. Slay Evil : .............+.. Sust Str : .........+...... Sust Int : .......++....... Sust Wis : ...+............ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ......+.+....... Invisible : ...+............ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : .+....++.+...... Hold Life : .....+.......... Imm Acid : ......*......... Imm Elec : ......*......... Imm Fire : ....+.+.*....... Imm Cold : ......*.*....... Res Pois : ..+.+........... Res Fear : ....+........... Res Light : ..+..+.........+ Res Dark : .....+.......... Res Blind : ...+............ Res Conf : ..++.++.+....... Res Sound : ..+...+.+....... Res Shard : ........+....... Res Neth : ..........+..... Res Nexus : ........++...... Res Chaos : ..+..++.+....... Res Disen : ....+........... Levitate : .+.+.......+.... See Invis : .....+.......... Xtra Might: .+.............+ Activate : ....++.......... Blessed : .+.............. Orc.ESP : .....+.......... Full ESP : ...........+.... Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 26.900 [0.700] . Archery 50.000 [0.500] . Barehand-combat 01.300 [0.400] . Antimagic 50.000 [0.500] - Sneakiness 02.700 [0.900] . Stealth 09.900 [0.500] . Disarming 00.500 [0.000] - Magic 05.700 [0.900] . Magic-Device 11.250 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.300] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 11.200 [0.800] . Prayer 00.000 [0.500] - Monster-lore 02.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Ammo creation * Perfect casting * Tree walking [Fates] You are fated to meet a Sparrow on level 1. [Character Equipment] a) a Dark Sword (3d7) (+0,+0) {!k} d) a Long Bow of Lothlorien (x7) (+28,+29) (+4) {!k} It increases your dexterity by 4. It provides immunity to paralysis. It allows you to levitate. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. e) The Ring of Huniondir (+10) {100% off} It increases your wisdom, constitution, infravision, speed, attack speed and ability to score critical hits by 10. It provides resistance to poison, light, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Ruingilin (+10) {100% off} It increases your intelligence, constitution, speed and ability to score critical hits by 10. It makes you invisible. It sustains your wisdom. It provides resistance to blindness and confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. n) The Augmented Chain Mail 'Galdaith' (-2 to accuracy) [16,+11] It sustains your charisma. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to fire, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 95 of Mount Doom. o) an Elven Cloak of the Magi (-3,-3) [4,+28] (+7) It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Dragon Shield 'Hornast' [8,+21] It sustains your intelligence and charisma. It provides immunity to fire and cold. It provides resistance to sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of The Sacred Land Of Mountains. s) an Iron Crown of Might [0,+28] (+6) {!k} It increases your strength, dexterity and constitution by 6. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to nexus. You made it yourself. u) a Set of Leather Gloves of Power (+3,+3) [1,+18] (+5) {!k} It increases your strength by 5. It provides resistance to nether. You made it yourself. x) a Pair of Soft Leather Boots of Elvenkind [2,+18] (+8) {!k} It increases your stealth and speed by 8. It allows you to levitate. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) 98 Silver Arrows of Wounding (3d4) (+27,+27) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. |) a Magical Pick of Digging (+5) {!k} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) 35 Potions of *Healing* {!k} b) a Potion of Enlightenment c) 56 Scrolls of Summon Never-Moving Pet d) 6 Scrolls of Word of Recall {100% off} e) 17 Scrolls of *Identify* {!k} f) 10 Scrolls of *Destruction* {!k} g) 3 Scrolls of Genocide h) 13 Scrolls of Mass Genocide i) 22 Scrolls of Nothing j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. k) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. m) a Vampiric Shadow Blade of Greater Life (4d4) (+35,+36)(60%) (+3 to stealth) {} It increases your stealth by 3. It increases your hit points by 60%. It drains life from your foes. It provides resistance to life draining and dark. It cannot be harmed by acid. You made it yourself. n) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. o) The Seeker Arrow of Bard (8d4) (+20,+15) {!k} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of The Sacred Land Of Mountains. p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {!k} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of The Sacred Land Of Mountains. q) The Seeker Arrow of Gondor (10d8) (+10,+20) {!k} It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) 93 Silver Arrows of Slay Undead (3d4) (+17,+19) {!k} It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. s) 9 Essences of Life {!k} t) 4 Essences of Darkness {!k} u) 7 Essences of Knowledge {!k} v) 5 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) 17 Wands of Noxious Cloud[1|25] (618 charges) {!k} b) a Wand of Confuse[1|20] (288 charges) c) a Set of Leather Gloves of Power (+5,+5) [1,+10] (+9) {!k} It increases your strength by 9. It provides resistance to chaos. You made it yourself. d) 15 Essences of Explosion {!k} e) 99 Essences of Cold {!k} f) 77 Essences of Cold {!k} g) 99 Essences of Fire {!k} h) 32 Essences of Fire {!k} i) 99 Essences of Acid {!k} j) 5 Essences of Acid {!k} k) 99 Essences of Acid {!k} l) 42 Essences of Chaos {!k} m) 99 Essences of Chaos {!k} n) 99 Essences of Chaos {!k} o) 99 Essences of Chaos {!k} p) 80 Essences of Time {!k} q) 94 Essences of Magic {!k} r) 2 Essences of Extra Life {!k} s) 99 Essences of Lightning {!k} t) 99 Essences of Lightning {!k} u) 99 Essences of Lightning {!k} [Home Inventory - Gondolin ] a) a Wand of Strike[1|10] (164 charges) {!k} b) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Paths of the Dead. c) 2 Dark Swords (3d7) (+0,+0) {!k} d) 30 Arrows of Elemna (1d4) (+10,+11) {!k} It does extra damage from acid. It is especially deadly against dragons. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) 99 Seeker Arrows of Lightning (4d4) (+20,+16) {!k} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. f) 94 Seeker Arrows of Frost (4d4) (+25,+23) {!k} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. g) 99 Seeker Arrows of Flame (4d4) (+23,+24) {!k} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. h) 99 Seeker Arrows (4d4) (+10,+10) {!k} i) 16 Seeker Arrows (4d4) (+10,+10) {!k} j) 99 Seeker Arrows (4d4) (+10,+10) k) 46 Silver Arrows (3d4) (+10,+10) {!k} l) a Climbing Set m) 63 Essences of Cold {!k} n) 51 Essences of Fire {!k} o) 60 Essences of Acid {!k} p) 97 Essences of Light {!k} q) 60 Essences of Chaos {!k} r) 99 Essences of Chaos {!k} s) 44 Essences of Lightning {!k}