[ToME 2.3.6 (ah) Character Sheet] Name : Agreraron Age 87 STR! 40 Sex : Male Height 43 INT! 40 Race : Gnome Hermit Weight 91 WIS! 40 Class : Geomancer Social Class 39 DEX: 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 52 Level 50 Hit Points 983/ 983 + To Melee Damage 48 Experience 19771150 Spell Points 1034/ 1034 + To Ranged Hit 56 Max Exp 19771150 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 297504 AC 37+175 Gold 2721769 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Heroic Perception : Fair Blows/Round: 4 Bows/Throw : Heroic Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 4d4+192 Stealth : Bad Magic Device: Excellent Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Gnome Prankster. You are a credit to the family. You have brown eyes, wavy blond hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 24 (1200') Your body is a Player. You are currently on level 103 of Angband. You have defeated 6354 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 68 princess quests. You have completed 30 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 60th Hrive of the 2890th year of the third age. You have been adventuring for 128 days. adefkmnopsuxz{|@ Add Str : ...39...4.....5. Add Int : ....9..2...3.... Add Wis : ....9..2.......+ Add Dex : ....9.....43.... Add Con : ...39...43...... Add Chr : ...39..2...3.... Mul Mana : ...............+ Mul SPower: +............... Add Stea. : .......2...3.... Add Sear. : ...3.....3.3.... Add Infra : .........3...... Add Tun.. : ..............5. Add Speed : .*.....2...3.5.. Chaotic : .............+.. Slay Anim.: .............+.. Cold Brand: .............+.. Sust Str : ......+.......+. Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ......+......... Sust Chr : ......+......... Invisible : .......+....+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ......+.+.++...+ Hold Life : ................ Imm Acid : .......+*.+..... Imm Elec : ......*......... Imm Fire : .+.*..*+.+...... Res Cold : .......+........ Res Pois : ......+......... Res Fear : ......+......... Res Light : ........+..+..+. Res Dark : ......+....+..+. Res Blind : .........+...... Res Conf : ......+.+.....+. Res Sound : ......+.+....... Res Shard : ......+......... Res Neth : ......++........ Res Nexus : ......+......... Res Chaos : ........+.....+. Res Disen : ......+......... Auto Curse: ....+........... Levitate : ...........+.... Lite : .....+....+...+. See Invis : .+.+.....+...... Activate : .+.+...+..+...+. Cursed : ....+........... Fly : ...+............ Climb : ..............+. Orc.ESP : ........+....... Troll.ESP : .........+...... Dragon.ESP: .........+...... TLord.ESP : ...+............ Good.ESP : ...........+.... Unique.ESP: ...........+.... Full ESP : .........+...... Skills (points left: 0) - Combat 22.700 [0.500] . Weaponmastery -00.600 [0.400] . Archery 00.700 [0.000] - Sneakiness 04.700 [0.900] . Stealth 07.900 [0.500] . Disarming 01.500 [0.000] - Magic 50.000 [0.900] . Magic-Device 15.800 [1.050] . Spell-power 50.000 [0.700] - Geomancy 50.000 [0.700] . Fire 34.065 [1.050] . Water 34.065 [1.050] . Air 34.065 [1.050] . Earth 34.065 [1.050] . Meta 00.000 [0.700] . Conveyance 14.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 11.350 [0.550] . Prayer 35.000 [0.500] - Monster-lore 11.350 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 26.700 [0.500] Abilities * Perfect casting [Fates] You may meet a Rattlesnake on level 1. You are fated to meet a Red dragon worm on level 20. You are fated to meet a Blubbering icky thing on level 1. You are fated to find a Hard Leather Cap on level 1. You are fated to meet a Novice mindcrafter on level 15. You are fated to meet a Giant salamander on level 1. You may meet a Novice priest on level 1. You are fated to find a Potion of Resist Heat on level 1. You are fated to find The Dagger 'Nimthanc' on level 11. [Character Equipment] a) a Mage Staff of Power (1d4) (+11,+10) (+11) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 11. You found it in the remains of a Demilich on level 56 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Nenya' (+9,+9) (+2) f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 69 of Paths of the Dead. k) an Amulet of Doom [+9] (+9) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 69 of Paths of the Dead. n) The Metal Brigandine Armour of Marmaiach (-3 to accuracy) [19,+15] It sustains your strength, constitution and charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, dark, confusion, sound, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 45 of Moria. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to light, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Dwarven Hard Leather Cap of Seeing [2,+10] (+3 to searching) {!k} It increases your constitution, searching and infravision by 3. It provides resistance to fire and blindness. It allows you to see invisible monsters. It gives telepathic powers. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 69 of The Sacred Land Of Mountains. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. z) a Master quylthulg (3000 hp) {) The Bolt of Halos (1d5) (+20,+7) (+5 to speed) It increases your speed by 5. It does extra damage from frost. It produces chaotic effects. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 91 of Mount Doom. |) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!k!k} It cannot be harmed by fire. You found it in the remains of a Dark elven warlock on level 27 of Mirkwood. b) a Fireproof Tome of the Eternal Flame {!k} It cannot be harmed by fire. You bought it from the Library. c) a Fireproof Tome of the Blowing Wind {!k} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Library. d) a Fireproof Tome of the Impenetrable Earth {!k} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. e) a Fireproof Tome of the Everrunning Wave {!k} It cannot be harmed by fire. You found it in the remains of Cantoras, the Skeletal Lord on level 85 of Mount Doom. f) a Fireproof Tome of Translocation {!k} It cannot be harmed by fire. You bought it from the Library. g) a Fireproof Tome of Knowledge {!k} It cannot be harmed by fire. You bought it from the Library. h) a Fireproof Tome of the Mind {!k} It cannot be harmed by fire. You found it in the remains of an Archlich on level 69 of Paths of the Dead. i) a Fireproof Holy Tome of Eru Iluvatar {!k} It cannot be harmed by fire. You bought it from the Forbidden Library. j) 7 Sprigs of Athelas k) 32 Potions of Healing {!k} l) 6 Potions of *Healing* {!k} m) 4 Potions of Life {!k} n) 13 Potions of Restore Mana {!k} o) a Fireproof Scroll of Mass Genocide p) 2 Scrolls of Mass Genocide q) a Golden Rod of Simplicity of Recall (125/125) You found it in the remains of a Demilich on level 56 of Mordor. r) a Mithril Rod of Simplicity of Healing (160/160) It was given to you as a reward. s) an Adamantite Rod of Restoration (200/200) t) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 69 of The Sacred Land Of Mountains. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} v) The Bolt of Girevar (1d5) (+13,+9) (+4) w) (nothing) [Home Inventory - Gondolin ] a) The Dragon Helm of Thrain [8,+11] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, light, blindness, shards, nether and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Rod Tip of Restoration (140 Mana to cast) b) an Indestructible Ring of Speed (+9) {!k} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of The Sacred Land Of Mountains. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 65 of Mordor. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 69 of Paths of the Dead. g) The Double Ring Mail of Indormo (-2 to accuracy) [15,+9] It sustains your strength and intelligence. It provides immunity to electricity, fire and cold. It provides resistance to light, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 80 of Angband. h) The Mithril Plate Mail 'Atharrin' (-39,-48) [35,+16](40%) It increases your hit points by 40%. It sustains your dexterity and constitution. It provides immunity to electricity and cold. It provides resistance to nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) an Elven Cloak of Air [4,+21] (+1 to stealth) It increases your stealth, searching and luck by 1. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Small Leather Shield 'Dronaeth' [2,+13] It provides immunity to acid. It provides resistance to poison, light , sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 85 of Mount Doom. l) The Large Metal Shield of Borodrith [5,+4] It provides immunity to acid and electricity. It provides resistance to fire, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 38 of Mordor. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 88 of Angband. n) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 85 of Angband. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Mordor. p) The Mage Staff 'Eleth' (1d4) (+8,+9) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 5. It sustains your intelligence. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 69 of Paths of the Dead. q) a Mage Staff of Mana (1d4) (-5,+9)(80%) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. You found it in the remains of a Dracolisk on level 91 of Mount Doom.