[ToME 2.3.5 Character Sheet] Name : Zola Age 89 STR! 40 Sex : Female Height 55 INT! 40 Race : Dark-Elf Weight 71 WIS: 39 Class : Mage Social Class 9 DEX! 40 Body : Player CON! 40 God : Nobody CHR: 40 + To Melee Hit 9 Level 50 Hit Points 1872/ 1872 + To Melee Damage 14 Experience 10365798 Spell Points 1057/ 1057 + To Ranged Hit 11 Max Exp 10365798 Sanity 905/ 905 + To Ranged Damage 14 Exp to Adv. ***** AC 32+89 Gold 795068 Speed Fast (+28) (Miscellaneous Abilities) Fighting : Poor Perception : Fair Blows/Round: 4 Bows/Throw : Fair Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 16d5+56 Stealth : Bad Magic Device: Superb Infra-Vision: 110 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, wavy black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 112 (5600') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Paths of the Dead: Level 69 (3450') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') A lost temple: Level 14 (700') Your body is a Player. You are currently in the town of Bree. You have defeated 2633 enemies. You destroyed the One Ring, thus weakening Sauron. The sword that was broken is now reforged. You saved Arda and became a famed Queen. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : ..238........36. Add Int : ..2.8....33..... Add Wis : ..2.8........... Add Dex : ..2.8........... Add Con : ..238........3.. Add Chr : ..238........... Mul Mana : ..........+....+ Mul SPower: .........+...... Add Stea. : ..2............. Add Sear. : ...3..........6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .*2..3.....9.... Slay Demon: .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: .............++. Acid Brand: .............++. Fire Brand: +............+.. Sust Str : ................ Sust Int : ..+......+...... Sust Wis : ..+...+......... Sust Dex : ................ Sust Con : ......+......... Sust Chr : ..+............. Invisible : ................ Mul life : +.....+......... Sens Fire : ................ Reflect : ................ Free Act : ..+......++..... Hold Life : +.+..+.......... Res Acid : .........+....+. Imm Elec : ......*..++..... Imm Fire : ++.*.....+...... Imm Cold : ..*...+..+...... Res Pois : ..........+..... Res Fear : ................ Res Light : .....+.......... Res Dark : .....+....+...++ Res Blind : ..+......+...... Res Conf : .....+.......... Res Sound : .+.............. Res Shard : ................ Res Neth : ......+......... Res Nexus : ................ Res Chaos : .....+.......... Res Disen : ..............+. Auto Curse: ....+........... Levitate : ..........+..... Lite : +............... See Invis : ..++.+.........+ Activate : .+++.+....+...+. Cursed : ....+........... Fly : ...+............ Climb : ..............+. Orc.ESP : .....+........+. TLord.ESP : ...+............ Full ESP : ..+............. Skills (points left: 12) - Combat 01.000 [0.500] . Weaponmastery 00.200 [0.500] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.000 [0.400] . Disarming 00.500 [0.000] - Magic 40.765 [1.100] . Magic-Device 20.500 [1.200] . Spell-power 50.000 [0.600] . Sorcery 00.000 [0.200] . Mana 50.000 [0.900] . Fire 00.000 [0.900] . Water 06.300 [0.900] . Air 00.000 [0.900] . Earth 00.000 [0.900] . Meta 00.000 [0.900] . Conveyance 30.600 [0.900] . Divination 21.600 [0.900] . Temporal 00.000 [0.900] . Mind 00.000 [0.900] . Nature 45.000 [0.900] . Udun 05.200 [0.400] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 11.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet a Mangy-looking leper on level 9. You may meet a Large grey snake on level 5. You may find a Small Wooden Boomerang on level 7. You are fated to meet a Giant white ant on level 1. [Character Equipment] a) a Fiery Executioner's Sword of Greater Life (4d5) (+8,+8)(60%) It must be wielded two-handed. It provides light (radius 1) forever. It increases your hit points by 60%. It does extra damage from fire. It provides resistance to life draining and fire. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Angband. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 61 of Erebor. k) an Indestructible Amulet of Doom [+7] (+8) {cursed} m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Angband. n) The Partial Plate Armour of Varsil (-30,-13) [22,+9](40%) It increases your hit points by 40%. It sustains your wisdom and constitution. It provides immunity to electricity. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) a Feathers Cloak of Air [1,+11] p) (nothing) s) an Iron Crown of the Magi [0,+14] (+3) It increases your intelligence and spell power by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) The Set of Gauntlets of Eol [Ent's Potion] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 106 of Angband. x) a Pair of Metal Shod Boots of Speed [6,+2] (+9) z) (nothing) {) The Bolt of Alast (1d5) (+16,+11) (+3) It increases your strength and constitution by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 105 of Angband. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m1!d!k!v} b) a Fireproof Tome of Translocation {@m8!d!k!v} c) a Fireproof Tome of the Tree {@m6!d!k!v} d) a Fireproof Tome of Knowledge {@m5!d!k!v} e) a Fireproof Unholy Tome of the Hellflame {@m2!d!k!v} f) Mordekainen's Sneaking Eye {destruct} It can be activated for Destruction every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. g) The Eye of Vecna {@A1insanity} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 30 of The Sandworm lair. h) 23 Potions of Cure Critical Wounds i) a Potion of Healing j) a Potion of Restore Mana {25% off} k) 4 Potions of Resistance l) 11 Scrolls of Phase Door m) 18 Scrolls of Teleportation n) 6 Scrolls of *Identify* {75% off} o) 3 Scrolls of *Destruction* p) a Mithril Rod of the Istari of Nothing (320/320) {@9} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. q) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 108 of Angband. r) a Mithril Rod of Simplicity of Home Summoning (160/160) {!*} You found it lying in a vault on level 30 of The Sandworm lair. s) an Adamantite Rod of Simplicity of Speed (200/200) {@z4} You found it lying in a vault on level 30 of The Sandworm lair. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Impenetrable Earth b) a Fireproof Tome of the Everrunning Wave c) a Fireproof Corrupted Tome of Melkor d) 2 Potions of Cure Insanity e) a Potion of New Life f) a Silver Rod of Simplicity of Nothing (100/100) g) a Mithril Rod of Simplicity of Nothing (160/160) h) an Indestructible Ring of Speed (+11) i) an Amulet of the Serpents [+7] (+3) j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. k) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Shadow Cloak of Aman [6,+32] (+4 to stealth) It increases your stealth by 4. It provides resistance to poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Erebor. m) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Angband. n) a Golden Crown of Might [0,+8] (+3) o) a Jewel Encrusted Crown of the Magi [0,+14] (+2) It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. p) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Erebor. q) The Lance 'Emenimlas' (2d8) (+13,+9) (+4) It must be wielded two-handed. It increases your intelligence by 4. It does extra damage from frost. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. r) The Heavy Crossbow of Belauglor (x7) (+7,+10) (+3) It increases your strength, intelligence, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. s) a Wooden Boomerang (Defender) (1d8) (+7,+8) (+4 to stealth) It increases your stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. t) a Drum (+1) [Home Inventory - Gondolin ] a) an Adamantite Rod of Simplicity of Nothing (200/200) b) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. c) The Set of Gauntlets 'Paurnimmen' [Ent's Potion] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. [Home Inventory - Lothlorien ] a) an Indestructible Ring of Speed (+12) {100% off} It increases your speed by 12. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. b) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 102 of Angband. c) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 64 of Erebor. e) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 61 of Erebor. f) The Double Chain Mail of Forenel (-36,-68) [16,+8](40%) It increases your hit points by 40%. It sustains your strength and wisdom. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. g) The Splint Mail of Aeglin (-59,-6) [19,+2](40%) It increases your hit points by 40%. It makes you completely fearless. It provides resistance to life draining, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. h) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. i) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) The Cloak of Maewe [1,+9] It sustains your intelligence. It provides immunity to electricity. It provides resistance to fire, cold and sound. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. k) an Elven Cloak of the Magi (-3,-2) [4,+15] (+3) It increases your intelligence, stealth, searching, speed and luck by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Mumak Hide 'Netharn' [1,+5] It sustains your strength and constitution. It provides resistance to acid, fire, sound and disenchantment. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) a Cloak of Mist of Aman [1,+19] (+2 to stealth) It increases your stealth by 2. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. n) an Iron Crown of Seeing [0,+12] (+1 to searching) It increases your searching by 1. It provides resistance to blindness . It allows you to see invisible monsters. It gives telepathic powers. You found it lying in a vault on level 79 of Angband. o) a Golden Crown of the Magi [0,+6] (+3) It can be used to store a spell. It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 61 of Erebor. p) a Jewel Encrusted Crown of Might [0,+7] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to nexus. It cannot be harmed by acid. You found it lying in a vault on level 23 of The Sandworm lair. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 111 of Angband. r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 103 of Angband. s) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 61 of Erebor. w) a Mage Staff of Power (1d4) (-8,-4) (+12) x) a Mage Staff of Wizardry (1d4) (+9,-18)(100%) (+5) [The Mathom-house Inventory - Bree ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. b) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It must be wielded two-handed. It increases your strength and ability to tunnel by 6. It does extra damage from fire. It poisons your foes . It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to fire. It provides resistance to dark, chaos and disenchantment. It prevents teleportation. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire.