[ToME 2.2.5 Character Dump] Name : Adwaom Age 61 STR! 30 Sex : Male Height 81 INT! 40 Race : Vampire Dunadan Weight 192 WIS! 32 Class : Mage Social Class 1 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit 18 Level 50 Max Hit Points 1141 + To Melee Damage 1 Experience 26933161 Cur Hit Points 1141 + To Ranged Hit 13 Max Exp 26933161 Max SP (Mana) 1629 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 1629 AC 23+115 Gold 5595982 Piety 119753 (Miscellaneous Abilities) Fighting : Excellent Perception : Superb Blows/Round: 4 Bows/Throw : Good Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 4d4+4 Stealth : Excellent Magic Device: Superb Infra-Vision: 0 feet Tactic: coward Explor: running (Character Background) You are the illegitimate but acknowledged child of a Serf. You are the black sheep of the family. You have dark brown eyes, wavy auburn hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 32 (1600') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 11 (550') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 35 (1750') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 50 (2500') The Land Of Rhun: Level 29 (1450') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 17036 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 49 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 22nd Quelle of the 2890th year of the third age. You have been adventuring for 36 days. adefkmnopsuxz{|@ Add Str : ...3............ Add Int : 4.*.2.6..3...... Add Wis : .3..2........... Add Dex : ..*.....43...... Add Con : ...3......43.... Add Chr : .3*3.....3...... Mul Mana : +...+........... Mul SPower: +.....+..+...... Add Stea. : .3.....3...3.... Add Sear. : ...3..6..3...... Add Tun.. : ..............5. Add Speed : .3*..3.3...3.... Sust Str : ..+.....+....... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ........+....... Sust Con : ..+.....+.+....+ Sust Chr : ................ Invisible : ........+....... Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : +.......+....... Hold Life : ....++..+......+ Res Acid : .+.....+.+...... Res Elec : .+.............. Imm Fire : .+.*.....+...... Res Cold : .+........+....+ Res Pois : ...............+ Res Fear : ................ Res Lite : .....+.......... Res Dark : .....+.........+ Res Blind : +.....+......... Res Conf : ..+...+......... Res Sound : .+.............. Res Shard : .........+...... Res Neth : ...............+ Res Nexus : .......+........ Res Chaos : ..+..+.......... Res Disen : .........+...... Aura Fire : ........+....... Levitate : ........+....... Lite : +...+..........+ See Invis : ++.+.++......... Digestion : ....+........... Regen : ....+.....+....+ Activate : ...+.+.+.++..... Hvy Curse : ....+...+....... Fly : ...+............ Orc.ESP : .....+.......... Evil.ESP : ....+........... TLord.ESP : ...+............ Good.ESP : ....+........... Unique.ESP: .+.............. Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 01.000 [0.250] . Weaponmastery 00.700 [0.500] . Sneakiness 01.000 [0.900] - Magic 50.000 [0.900] . Magic-Device 07.000 [1.200] . Spell-power 12.000 [0.600] . Sorcery 00.000 [0.300] . Mana 50.000 [0.900] . Fire 31.000 [1.000] . Water 06.000 [1.000] . Air 17.000 [1.000] . Earth 03.000 [1.000] . Meta 28.000 [1.000] . Conveyance 17.000 [1.000] . Divination 30.000 [1.000] . Temporal 01.000 [1.000] . Mind 00.000 [1.000] . Nature 22.000 [1.000] . Necromancy 02.100 [0.700] . Runecraft 01.400 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 02.650 [0.550] . Prayer 15.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 01.500 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Erirn [Noxious Cloud] (1d4) (+10,+10)(80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 63 of Erebor. d) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Mordor. e) The Ring 'Rhunina' (+10) It increases your intelligence, dexterity, charisma and speed by 10. It sustains your strength and constitution. It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur. k) The Blue Stone 'Toris Mejistos' [Ent's Potion](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. n) The Filthy Rag of the Wight [1,+10] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. u) The Set of Gauntlets 'Paurnimmen' [Spellbinder] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Death mold (918 hp) {) (nothing) |) a Gnomish Shovel of Digging (+5,+4) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy {!s!d!k@m1} It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame {!s!d!k@m3} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) a Fireproof Tome of Translocation {!s!d!k@m4} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) a Fireproof Tome of the Tree {!s!d!k@m5} It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. e) a Fireproof Tome of Knowledge {!s!d!k!s!d!k@m2} It cannot be harmed by fire. You bought it from the Forbidden Library. f) The Mirror of Alternate Dimensions {!s Genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 56 of Mordor. g) The Mirror of Alternate Dimensions (charging) {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of an Old Sorcerer on level 96 of Angband. h) The Tome of Elven Household Magic {Destruction} It can be activated for Destruction. You found it in the remains of a Master mindcrafter on level 56 of Mordor. i) Heward's Excellent Experimental Earmuffs {!s!d!k Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. j) Heward's Excellent Experimental Earmuffs {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Mage on level 92 of Angband. k) 12 Potions of Speed l) 7 Potions of Cure Critical Wounds m) a Potion of Healing n) 4 Potions of Restore Mana o) a Mithril Rod of Capacity of Healing (320/320) {!s!d!k@z1} It can hold more mana. You found it lying in a vault on level 29 of The Sandworm lair. p) an Adamantite Rod of Recall (200/200) {!*@z0} q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Jor's Buckler of Missile Attraction {Genocide} It can be activated for genocide every 500 turns. You bought it from the Black Market. b) 6 Sprigs of Athelas c) 10 Potions of Cure Light Insanity d) 7 Potions of Healing e) 3 Potions of Enlightenment f) a Scroll of *Identify* g) 2 Rod Tips of Disarming (50 Mana to cast) h) a Wand of Stone Prison[2|17] (7 charges) i) a Wand of Confuse[1|27] (6 charges) j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) a Golden Crown of the Magi [0,+7] (+3) It increases your intelligence by 3. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Gondolin ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 40 of Mordor. b) Bigby's Big Book of Brutality {!s Teleport} It can be activated for teleport (range 100) every 45 turns. You bought it from the Magic shop. c) A parchment titled ''Famous Last Words'' {Destruction} It can be activated for Destruction. You bought it from the Magic shop. d) Agannazar's Antique Acorn {!s!d!k Cure cuts} It can be activated for cure cuts. You found it in the remains of a Dread on level 38 of Mordor. e) 2 Sprigs of Athelas f) 75 Potions of Cure Light Insanity g) 37 Potions of Cure Serious Insanity h) 14 Potions of Healing i) 7 Potions of *Healing* j) 2 Potions of Life k) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of Mordor. l) a Fireproof Staff of Mana[2|24] (3 charges) m) The Ring of Power of Adunaphel the Quiet (+4 to speed) It increases your dexterity, speed and ability to score critical hits by 4. It makes you invisible. It sustains your charisma. It provides resistance to sound. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Paths of the Dead. n) The Ring of Orfar (+2) It increases your dexterity and charisma by 2. It sustains your intelligence. It provides resistance to cold, nether and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. o) an Indestructible Ring of Speed (+10) {100% off} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. p) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. q) a Dwarven Lantern of the Eternal Eye It provides light (radius 2) forever. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by fire. You bought it from the Black Market. r) The Cord Armour of Ilirya (-19,-67) [6,+0](40%) It increases your hit points by 40%. It sustains your wisdom and constitution. It provides immunity to electricity. It provides resistance to life draining, acid and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 42 of Mordor. u) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 43 of Mordor. [Home Inventory - Minas Anor ] a) a Parchment titled ``Planar Travel Made Easy'' {Destruction} It can be activated for Destruction. You found it in the remains of a Grand master mystic on level 62 of Mordor. b) A parchment titled ''Immortality For Dummies'' {Destruction} It can be activated for Destruction. You found it in the remains of a Hezrou on level 72 of Erebor. c) 6 Sprigs of Athelas d) 8 Potions of Healing e) 6 Potions of *Healing* f) 3 Potions of New Life g) an Adamantite Rod of Quickness of Home Summoning (200/200) h) an Adamantite Rod of Speed (200/200) i) an Adamantite Rod of Nothing (200/200) j) 2 Rod Tips of Healing (120 Mana to cast) k) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. l) The Ring of Arfin (+6 to searching) It increases your searching by 6. It sustains your intelligence and wisdom. It provides resistance to cold , dark, confusion, shards and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 24 of Mirkwood. m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 62 of Mordor. n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. o) The Cloak of Gunenahir [1,+10] It sustains your wisdom and constitution. It provides immunity to acid and electricity. It provides resistance to fire. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 88 of Angband. q) The Pair of Metal Shod Boots of Faraur [6,+15] It makes you completely fearless. It provides resistance to life draining, fire, poison, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. r) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. s) The Long Bow of Gwinas (x3) (+6,+16) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, constitution and charisma by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. v) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 88 of Angband. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. b) a Fireproof Tome of Meta Spells c) a Fireproof Holy Tome of Manwe Sulimo d) Baalzebub's Tormented Box {Sat hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 49 of The Sacred Land Of Mountains. e) 20 Potions of Cure Insanity f) 21 Potions of Healing g) 2 Potions of *Healing* h) a Potion of Life i) 12 Potions of Restore Mana j) 3 Potions of Enlightenment k) a Scroll of *Remove Curse* l) a Mithril Rod of Capacity of Nothing (320/320) m) a Wand of Teleport Away[10|33] (6 charges) n) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) a Staff of Healing[2|24] (4 charges) p) an Indestructible Amulet of the Magi [Ent's Potion] (-4,-4) (+4 to searching) It has a spell stored inside. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. q) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. u) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 66 of Erebor. v) The Dark Sword of Barannin (3d7) (+1,+14) (+3 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your dexterity and speed by 3. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. w) a Mage Staff of Power [Noxious Cloud] (1d4) (+9,+11) (+10) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 10. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) 17 Mushrooms of Cure Serious Wounds {100% off} b) 95 Potions of Water Curing {quest} c) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. d) The Ring 'Barebre' (-1) {cursed} It decreases your intelligence, constitution and infravision by 1. It sustains your strength. It makes you completely fearless. It provides resistance to fire, blindness, nexus and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 21 of Orc Cave. e) The Ring of Power of Uvatha the Horseman (+2 to speed) It increases your infravision and speed by 2. It makes you invisible. It provides resistance to cold, sound and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 56 of Mordor. k) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. l) a Dark Sword of Nothingness (3d7) (-103,-91) {cursed} It generates an antimagic field. It can't attack. It is heavily cursed. It can re-curse itself. You found it in the remains of a War troll in the town of Gondolin . m) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nalfeshnee on level 58 of Mordor. n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Bolt 'Umondren' (1d5) (+9,+10) (-6 to speed) {cursed} It decreases your speed and attack speed by 6. It does extra damage from fire. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 66 of Mordor. p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 42 of Mordor.