[Angband 4.2.3 Character Dump] Name Brimsen.CieseAge 45 Self RB CB EB Best Race Dwarf Height 4'4" STR: 14 +2 +3 +0 18/10 Class Warrior Weight 10st 12lb INT: 10 -3 -2 +2 7 Title Swordsman Turns used: WIS: 10 +2 -2 +0 10 HP 179/179 Game 149871 DEX: 18 -2 +2 +0 18 SP 0/0 Standard 15035 CON: 14 +2 +2 +0 18 Resting 527 Level 14 Armor [23,+23] Saving Throw 42% Cur Exp 1337 Stealth Bad Max Exp 1337 Melee 1d6,+6 Disarm - phys. 50% Adv Exp 1680 To-hit 49,+9 Disarm - magic 35% Blows 1.6/turn Magic Devices 36 Gold 4694 Searching 28% Burden 105.9 lb Shoot to-dam +15 Infravision 50 ft Overweight -26.0 lb To-hit 39,+13 Speed Normal Max Depth 500' (L10) Shots 1.0/turn You are one of two children of a Dwarven Miner. You are a well liked child. You have dark brown eyes, wavy black hair, a two foot beard, and a dark complexion. Resistances Abilities Acid:............. pFear:............. Elec:............. pBlnd:............+ Fire:..++......... pConf:............. Cold:...+......... pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:..........+.. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. Tunn.:............+ NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Rapier (1d6) (+5,+4) Dropped by a scout at 350 feet (level 7) Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 17. b) a Sling of Power (x2) (+9,+15) Found lying on the floor at 100 feet (level 2) c) a Silver Ring of Flames [+9] Bought from a store Provides resistance to Fire. d) a Beryl Ring of Resist Fire and Cold Found lying on the floor at 500 feet (level 10) Provides resistance to Fire, Cold. f) a Lantern (Everburning) Found lying on the floor at 250 feet (level 5) Cannot be harmed by Fire. Intensity 3 light. No fuel required. g) Soft Leather Armour [8,-1] An inheritance from your family i) a Leather Shield [8,-1] Bought from a store j) a Hard Leather Cap of Intelligence [2,+4] <+2> Found lying on the floor at 150 feet (level 3) +2 intelligence. Sustains intelligence. k) a Set of Leather Gloves of Free Action [1,+7] Found lying on the floor at 300 feet (level 6) Prevents paralysis. l) a Pair of Iron Shod Boots [4,+3] Dropped by a scout at 400 feet (level 8) Cannot be harmed by Fire. [Character Inventory] a) 11 Rations of Food b) 8 Gold Potions of Cure Light Wounds c) 4 Cerulean Potions of Speed d) 6 Light Green Potions of Boldness e) 14 Scrolls titled "aus cons patio" of Phase Door f) 7 Scrolls titled "jaccus glae" of Treasure Detection g) a Scroll titled "ficio acum dio" of Detect Invisible h) 2 Scrolls titled "calins straes" of Remove Hunger i) 3 Scrolls titled "do co ex la" of Light j) 4 Scrolls titled "inovero muo" of Word of Recall k) 6 Scrolls titled "repismae sue" of Blessing l) a Dogwood Staff m) a Pair of Iron Shod Boots [4,+6] {??} Found lying on the floor at 350 feet (level 7) You do not know the full extent of this item's powers. Cannot be harmed by Fire. [Character Quiver] 0) 8 Rounded Pebbles (1d2) (+0,+0) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 33. Average thrown damage: 3. 0% chance of breaking upon contact. 1) 24 Rounded Pebbles (1d2) (+5,+2) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 37.3. Average thrown damage: 7. 0% chance of breaking upon contact. 2) 19 Iron Shots (1d4) (+1,+4) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 43.4. Average thrown damage: 13.1. 0% chance of breaking upon contact. 3) 36 Arrows (1d4) (+6,+4) {??} You do not know the full extent of this item's powers. [Home Inventory] a) 4 Honey-cakes b) a Scroll titled "ficio acum dio" of Detect Invisible c) a Lead-Plated Wand of Wonder (10 charges) Cannot be harmed by Lightning. d) a Cutlass (1d8) (+1,+3) Found lying on the floor at 300 feet (level 6) Combat info: 1.1 blows/round. With +2 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 12.2. e) a Light Crossbow of Accuracy (x3) (+16,+12) Found lying on the floor at 250 feet (level 5) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 140 50' Reached level 2 1105 50' Killed Fang, Farmer Maggot's Dog 1105 50' Reached level 3 1105 50' Reached level 4 1736 100' Reached level 5 1782 100' Killed Grip, Farmer Maggot's Dog 2474 150' Reached level 6 3311 250' Reached level 7 4072 300' Reached level 8 4837 50' Reached level 9 7536 200' Reached level 10 7761 200' Killed Sméagol 9038 250' Reached level 11 10714 350' Killed Mughash the Kobold Lord 10954 400' Reached level 12 11072 400' Killed Wormtongue, Agent of Saruman 12935 150' Reached level 13 14881 400' Reached level 14 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)