[ToME 2.3.6 (ah) Character Sheet] Name : Adwauw Age 14 STR! 39 Sex : Male Height 45 INT! 37 Race : Yeek Weight 46 WIS! 38 Class : Possessor Social Class 59 DEX! 40 Body : Kronos, Lord of the Titans CON! 40 God : Nobody CHR: 38 + To Melee Hit 62 Level 50 Hit Points 4767/ 4767 + To Melee Damage 69 Experience 44667750 Spell Points 28/ 28 + To Ranged Hit 61 Max Exp 44667750 Sanity 880/ 880 + To Ranged Damage 14 Exp to Adv. ***** AC 183+92 Gold 3842014 Speed Fast (+46) (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Poor Blows/Round: 9 Bows/Throw : Legendary[5] Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 18d5+621 Stealth : Bad Magic Device: Excellent Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a master Yeek. You are a credit to the family. You have brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 26 (1300') Mordor: Level 65 (3250') Angband: Level 112 (5600') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 30 (1500') Your body is Kronos, Lord of the Titans. You are currently in the town of Gondolin. You have defeated 3823 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You have completed 70 princess quests. You have completed 24 lost sword quests. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. adefkmnopsuxz{|@ Add Str : ..23*........... Add Int : ..2.*.....3..... Add Wis : 2.2.*........... Add Dex : 2.2.*.3......... Add Con : 2.23*........4.. Add Chr : ..23*........... Mul Mana : ..........+..... Add Stea. : ..2....1........ Add Sear. : ...3.......4.... Add Infra : ...........4.... Add Tun.. : ...........4..5. Add Speed : .*2..33......4.. Add Blows : 2............... Vampiric : +............... Slay Anim.: +............+.. Poison Brd: +............... Fire Brand: .............+.. Sust Str : .......+........ Sust Int : ..+.....+....... Sust Wis : ..+....++....... Sust Dex : ................ Sust Con : ................ Sust Chr : ..+............. Invisible : ............+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ..+.......+..... Hold Life : ..+..+..+....... Imm Acid : ......+*+......+ Imm Elec : ........*.+....+ Imm Fire : .+.*...........+ Imm Cold : ..*.....*......+ Res Pois : ..........+....+ Res Fear : ......+.+....... Res Light : .....+.++....... Res Dark : .....+.+..+..... Res Blind : ..+............. Res Conf : .....+.......... Res Sound : .+.............. Res Shard : ......+......... Res Neth : ................ Res Nexus : .......+........ Res Chaos : .....+.......... Res Disen : ................ Auto Curse: ....+........... Levitate : ..........+..... Lite : .........+...... See Invis : ..++.+.......... Activate : .+++.+...++..... Cursed : ....+........... Fly : ...+............ Climb : ...........+.... Orc.ESP : .....+.......... TLord.ESP : ...+............ Full ESP : ..+............. Skills (points left: 0) - Combat 33.100 [0.600] . Weaponmastery 50.000 [0.600] . Archery 00.500 [0.400] . Barehand-combat 01.000 [0.300] - Sneakiness 00.500 [0.700] . Stealth -04.000 [0.700] . Disarming 00.500 [0.500] - Magic 07.608 [0.600] . Magic-Device 13.500 [1.000] . Udun 00.000 [0.400] - Spirituality 06.700 [0.500] . Prayer 25.000 [0.500] . Mindcraft 23.200 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 04.700 [0.500] 47 of your companions have been killed. [Character Equipment] a) The Broad Sword of Orotholdi (2d5) (+11,+20) (+2 attacks) It increases your wisdom, dexterity, constitution and attack speed by 2. It poisons your foes. It drains life from your foes. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 85 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 97 of Mount Doom. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 98 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 51 of Mordor. k) an Amulet of Doom [+5] (+10) {cursed, !k} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 10. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Great crystal drake on level 71 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Mordor. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Shadow Cloak of Faros [6,+17] (+1 to stealth) It increases your stealth by 1. It sustains your strength and wisdom. It provides immunity to acid. It provides resistance to light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Metal Shield of Nathalin [3,+10] It sustains your intelligence and wisdom. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to life draining, acid and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in a plain of grass. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 98 of Angband. x) The Pair of Metal Shod Boots of Gimli (+4,+4) [4,+9] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (6200 hp) {) The Bolt of Elmar (1d5) (+13,+8) (+4 to speed) It increases your constitution and speed by 4. It does extra damage from fire. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Mount Doom. |) a Gnomish Shovel of Digging (+5) {!k} It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Corrupted Tome of Melkor {!k} It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 69 of The Sacred Land Of Mountains. b) a Parchment titled ``Tenser's Last Words'' {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dreadlord on level 77 of Angband. c) Agannazar's Antique Acorn {satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Barbazu on level 96 of Angband. d) 6 Potions of *Healing* {!k} e) an Iron Rod of Illumination (50/50) f) a Silver Rod of Simplicity of Home Summoning (100/100) You found it in the remains of a Dracolich on level 72 of Angband. g) a Mithril Rod of Cheapness of Recall (160/160) It can cast spells for a lesser mana cost. You found it in the remains of a Demilich on level 52 of Mordor. h) a Mithril Rod of Detection (160/160) i) an Adamantite Rod of the Istari of Speed (400/400) j) an Adamantite Rod of Cheapness of Disarming (200/200) It can cast spells for a lesser mana cost. You found it in the remains of a Barbazu on level 69 of Paths of the Dead. k) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of The Sacred Land Of Mountains. l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 112 of Angband. m) The Metal Cap of Angor [3,+12] It provides light (radius 2) forever. It sustains your wisdom. It provides resistance to life draining, fire, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 97 of Mount Doom. n) a Lochaber Axe of Westernesse (3d8) (+13,+10) (+2) {!k} It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You bought it from the Black Market. o) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. b) The Hard Leather Armour 'Imborod' (-1 to accuracy) [6,+8] It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 97 of Mount Doom. c) The Fur Cloak of Minnas [3,+17] It sustains your intelligence. It provides immunity to acid and cold. It provides resistance to electricity. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 45 of The Sacred Land Of Mountains. e) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 86 of Mount Doom. f) The Large Metal Shield 'Cirildor' [5,+15] It sustains your charisma. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to confusion and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 68 of The Sacred Land Of Mountains. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 90 of Angband. h) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 76 of Angband. i) The Shield of Deflection of Tancareth [10,+19] It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to poison, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 69 of Angband. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Pazuzu, Lord of Air on level 85 of Mount Doom. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 57 of Mordor. l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. m) The Set of Cesti of Ekkas [5,+10] It makes you completely fearless. It provides resistance to fire, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 45 of The Sacred Land Of Mountains. n) The Long Sword of Utundil (2d5) (+13,+14) (+3 to speed) It provides light (radius 1) forever. It increases your charisma and speed by 3. It does extra damage from acid. It drains life from your foes. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 99 of Mount Doom. o) The Long Sword of Gwedhor (2d5) (+15,+21) (+1) It provides light (radius 1) forever. It increases your intelligence by 1. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Great Wyrm of Many Colours on level 99 of Mount Doom. p) a Marilith corpse {!k} [Home Inventory - Gondolin ] a) a Sprig of Athelas b) a Mithril Rod of Nothing (160/160) c) a Mithril Rod of Nothing (160/160) d) a Mithril Rod of Capacity of Nothing (320/320) e) an Adamantite Rod of Nothing (200/200) f) an Adamantite Rod of Nothing (200/200) g) an Adamantite Rod of Nothing (200/200) h) a Rod Tip of Illumination (8 Mana to cast) i) a Rod Tip of Detection (80 Mana to cast) j) a Rod Tip of Teleport Other (60 Mana to cast) k) a Rod Tip of Disarming (50 Mana to cast) l) Mim, Betrayer of Turin's corpse m) a Lesser titan corpse [Home Inventory - Minas Anor ] a) Durin's Bane's corpse [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) a Potion of Cure Insanity c) 2 Potions of Life {!k} d) 5 Potions of Restore Mana e) 14 Potions of Enlightenment {!k} f) a Scroll of Genocide g) 2 Scrolls of Mass Genocide h) The Ring of Gonion (+2 attacks) It increases your dexterity, searching, infravision and attack speed by 2. It sustains your strength, intelligence and charisma. It provides resistance to electricity, cold, shards and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 66 of Mordor. i) The Ring 'Elion' (+2,+12) (+3 to speed) It increases your strength, intelligence, speed and attack speed by 3. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. j) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 93 of Angband. k) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Ring 'Cirion' (+1 to stealth) It increases your strength and stealth by 1. It sustains your intelligence. It makes you completely fearless. It provides resistance to life draining, dark, sound, shards and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 51 of Mordor. m) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor. o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor. p) Marda, rider of gold Laronth's corpse q) Maeglin, the Traitor of Gondolin's corpse