[ToME 2.2.6 Character Dump] Name : Qwaarg Age 76 STR: 26 Sex : Male Height 64 INT: 8 Race : Zombie RohanKnight Weight 78 WIS: 14 Class : Archer Social Class 11 DEX: 30 Body : Player CON: 25 God : Nobody CHR: 18 + To Melee Hit 21 Level 31 Max Hit Points 402 + To Melee Damage 23 Experience 413778 Cur Hit Points 402 + To Ranged Hit 32 Max Exp 413778 Max SP (Mana) 11 + To Ranged Damage 6 Exp to Adv. 442500 Cur SP (Mana) 11 AC 38+80 Gold 100192 (Miscellaneous Abilities) Fighting : Superb Perception : Fair Blows/Round: 7 Bows/Throw : Legendary[22]Searching : Fair Shots/Round: 3 Saving Throw: Heroic Disarming : Very Good Mel.dmg/Rnd: 7d6+161 Stealth : Bad Magic Device: Very Good Infra-Vision: 10 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Landed Knight. You have brown eyes, straight red hair, and a dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 38 (1900') Barrow-Downs: Level 10 (500') Orc Cave: Level 10 (500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 2883 enemies. You saved 38 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Yavie of the 2890th year of the third age. You have been adventuring for 5 days. adefkmnopsuxz{|@ Add Wis : .........3...... Add Dex : 3......3........ Add Chr : .......3.3...... Add Tun.. : ..............5. Add Speed : ..7............+ Add Blows : 3............... Slay Anim.: +............... Slay Orc : +............... Sharpness : +............... Poison Brd: +............... Sust Str : ......+......... Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.....++..+..... Hold Life : ...............+ Res Acid : ......+++....... Res Elec : ......+......... Imm Fire : ......*+........ Res Cold : .......+.......+ Res Pois : +..............+ Res Fear : ................ Res Lite : ..........+..... Res Dark : ................ Res Blind : ................ Res Conf : .........+...... Res Sound : ......+......... Res Shard : ......+......... Res Neth : ......+......... Res Nexus : ................ Res Chaos : ................ Res Disen : ................ AntiMagic : ....+........... Lite : ..........+..... See Invis : ...............+ Digestion : ...............+ Activate : ......++..+..... Fly : ......+......... Orc.ESP : +............... Skills (points left: 57) - Combat 16.976 [0.800] . Weaponmastery 01.000 [0.700] - Archery 38.187 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 35.500 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] . Barehand-combat 01.000 [0.300] . Antimagic 01.000 [0.300] - Sneakiness 01.000 [0.900] . Disarming 06.400 [0.900] - Magic 00.000 [0.200] . Magic-Device 01.000 [1.100] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation [Character Equipment] a) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Long Bow (x3) (+6,+6) e) a Ring of Speed (+7) {100% off} It increases your speed by 7. You stole it from the Speed Ring Market. f) (nothing) k) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) a Dwarven Lantern n) The Law Dragon Scale Mail 'Rhorot' (-2 to accuracy) [30,+25] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It sustains your strength. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, electricity, sound, shards and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Resist Acid [3,+7] s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 20 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) (nothing) z) (nothing) {) 66 Arrows (1d4) (+6,+6) |) a Gnomish Shovel of Digging (+3,+5) (+5) [Character Inventory] a) 15 Potions of Cure Critical Wounds b) 7 Scrolls of Teleportation c) 7 Scrolls of Word of Recall d) 5 Scrolls of Satisfy Hunger {!k!d!s!v@r1} e) 17 Arrows of Flame (1d4) (+6,+6) It does extra damage from fire. It cannot be harmed by fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) 16 Arrows of Venom (1d4) (+8,+6) {90% off} It poisons your foes. You made it yourself. g) 7 Arrows of Slay Demon (1d4) (+6,+10) {90% off} It strikes at demons with holy wrath. You made it yourself. h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Runed Staff b) a Sabre (1d7) c) a Trident (1d8) d) 2 Rodent Skeletons [Home Inventory - Lothlorien ] a) The Gem of Wisdom It can be activated for teleport level. You found it in the remains of a Sand-dweller on level 23 of Mirkwood. b) 8 Potions of Cure Insanity c) a Potion of Death d) 3 Potions of Healing e) a Potion of *Healing* f) 5 Potions of Enlightenment g) a Potion of Resistance h) 9 Scrolls of Reset Recall i) a Rod Tip of Trap Location (8 Mana to cast) j) The Wand of Digging of Thrain (19 charges) k) a Ring of Light and Darkness Resistance l) a Ring of Confusion Resistance m) 2 Rings of Shard Resistance n) The Phial of Undeath (-5) {cursed} o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Dwarven Hard Leather Cap of Infravision [2,+4] (+4) r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 33 of Mirkwood. v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) 30 Sheaf Arrows (1d5) (+0,+0) x) 10 Elf Skeletons