[ToME 2.2.5 Character Dump] Name : Saga Age 60 STR: 13 Sex : Female Height 70 INT: 29 Race : Vampire Dunadan Weight 185 WIS: 22 Class : Sorceror Social Class 58 DEX: 21 Body : Player CON: 20 God : Tulkas CHR: 20 + To Melee Hit -49 Level 25 Max Hit Points 161 + To Melee Damage -48 Experience 44495 Cur Hit Points 161 + To Ranged Hit -41 Max Exp 44495 Max SP (Mana) 259 + To Ranged Damage 0 Exp to Adv. 54250 Cur SP (Mana) 259 AC 21+83 Gold 111165 Piety 3510 (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 1 Bows/Throw : Very Bad Searching : Good Shots/Round: 2 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 2d5-48 Stealth : Superb Magic Device: Excellent Infra-Vision: 20 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Guildsman. You are a credit to the family. You have dark brown eyes, wavy auburn hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Your body is a Player. You are currently in the town of Bree. You have defeated 2150 enemies. You saved 9 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Yavie of the 2890th year of the third age. You have been adventuring for 6 days. adefkmnopsuxz{|@ Add Int : 3...5........... Add Wis : ....5....3...... Add Dex : 3.....3......... Add Con : ..3............. Add Chr : .........3...... Add Stea. : ...........1.... Add Sear. : .2.............. Add Infra : .2.............. Add Tun.. : ..............2. Add Speed : 3.....3......... Slay Troll: +............... Slay Giant: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+....+ Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : ...............+ Res Acid : ......+......... Res Elec : ................ Res Fire : ................ Res Cold : ...............+ Res Pois : ...............+ Res Fear : ................ Res Lite : ..........+..... Res Dark : ...............+ Res Blind : ................ Res Conf : ......+..+...... Res Sound : ................ Res Shard : ......++........ Res Neth : ...............+ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Lite : +...+.....+....+ See Invis : +............... Regen : ...............+ Xtra Shots: .+.............. Activate : .+........+..... Corruption list: Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 5) - Sneakiness 01.000 [0.900] . Stealth 01.300 [0.400] - Magic 29.200 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 20.400 [0.600] . Sorcery 26.900 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.500 [0.500] . Symbiosis 10.000 [0.300] Abilities * Perfect casting [Fates] You may meet an Agent of the black market on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) an Indestructible Ring of Constitution (+3) It increases your constitution by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Invisibility k) an Amulet of Brilliance (+5) It provides light (radius 1) forever. It increases your intelligence and wisdom by 5. You bought it from the Rare Jewelry Shop. m) a Brass Lantern (with 14976 turns of light) n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Fur Cloak of Protection [3,+12] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. p) (nothing) s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 17 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stealth [3,+7] (+1 to stealth) z) a Quylthulg (34 hp) {) (nothing) |) a Gnomish Shovel (+2) [Character Inventory] a) a Tome of the Time {@5} b) 2 Books of Beginner Cantrips {@1} c) a Spellbook of Disruption Shield d) a Spellbook of Vision {@3} e) a Spellbook of Tidal Wave {@4} f) a Spellbook of Identify {@2} g) The Tome of Collected Weird Magic It can be activated for cure serious wounds every 3+d3 turns. You found it in the remains of a Novice mage on level 20 of Orc Cave. h) Baalzebub's Tormented Skullcap It can be activated for Destruction. You found it lying on the ground on level 20 of Orc Cave. i) a Mushroom of Cure Blindness j) a Mushroom of Cure Confusion k) a Lembas l) a Potion of Restore Mana m) 4 Scrolls of Teleportation n) 3 Scrolls of Word of Recall o) 5 Scrolls of *Identify* p) 8 Scrolls of Satisfy Hunger q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Hate (charging) It can be activated for summon pet. You found it in the remains of a Black orc on level 21 of Orc Cave. b) an Evil eye (73 hp) c) 2 Lembases d) 7 Potions of Cure Critical Wounds e) 9 Scrolls of Darkness f) The Wand of Digging of Thrain (16 charges) g) a Main Gauche (*Defender*) (1d5) (+3,-1) [+19] (+1 to stealth) h) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 21 of Orc Cave. j) a Frozen Broad Sword (2d5) (+1,+6) k) an Acidic Long Sword (2d5) (+3,+4) l) a Spectral Scimitar (2d5) (+9,+4) m) a Pike of *Slay Giant* (2d5) (+3,+3) (+2) n) a Spectral Lance (2d8) (+5,+4) o) a Spectral Quarterstaff (1d9) (+6,+4)