[ToME 2.2.5 Character Dump] Name : Get Age 23 STR: 35 Sex : Neuter Height 82 INT: 19 Race : RohanKnight Weight 80 WIS: 29 Class : Swordmaster Social Class 1 DEX: 38 Body : Player CON: 36 God : Tulkas CHR: 28 + To Melee Hit 77 Level 34 Max Hit Points 698 + To Melee Damage 63 Experience 741086 Cur Hit Points 698 + To Ranged Hit 39 Max Exp 741086 Max SP (Mana) 97 + To Ranged Damage 7 Exp to Adv. 770000 Cur SP (Mana) 97 AC 28+110 Gold 517813 Piety 8345 (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Bad Blows/Round: 11 Bows/Throw : Legendary[7] Searching : Fair Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 33d7+693 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, curly brown hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 31 (1550') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 37 (1850') Your body is a Player. You are currently on level 37 of Moria. You have defeated 9549 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 12th Quelle of the 2890th year of the third age. You have been adventuring for 26 days. adefkmnopsuxz{|@ Add Str : 2........3...... Add Wis : 223............. Add Dex : ....1...43...... Add Con : 2........3...... Add Stea. : ...3..21...1.... Add Tun.. : ..............3. Add Speed : ...............+ Add Blows : .2.............. Chaotic : +............... Slay Evil : .+.............. Slay Und. : ++.............. Slay Demon: ++.............. Elec Brand: +............... Cold Brand: +............... Sust Str : ...+....++...... Sust Int : ..+............. Sust Wis : .+.............. Sust Dex : ..+.....++...... Sust Con : ...+....+++..... Sust Chr : ................ Invisible : ........+....... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : ........+....... Res Acid : ......+..+...... Res Elec : ......+......... Res Fire : ......+......... Res Cold : ..+...+..+...... Res Pois : ....+.+......... Res Fear : .+.......+.....+ Res Lite : ..++......+..... Res Dark : .........+...... Res Blind : ..+............. Res Conf : ..+............. Res Sound : ...+............ Res Shard : ..+............. Res Neth : .......+........ Res Nexus : .........+...... Res Chaos : ......+......... Res Disen : ................ Aura Fire : ........+....... Levitate : ........+....... Lite : ..........+..... See Invis : .+.............. Digestion : .........+...... Activate : ....+.....+..... Blessed : .+.............. Hvy Curse : ........+....... Orc.ESP : ......+......... Evil.ESP : .+.............. Skills (points left: 0) - Combat 32.852 [0.900] - Weaponmastery 30.320 [1.150] . Sword-mastery 38.800 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 10.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.150 [0.900] . Disarming 10.900 [0.900] - Magic 05.143 [0.400] . Magic-Device 19.550 [1.150] . Divination 01.000 [0.300] . Necromancy 01.000 [0.300] - Spirituality 10.280 [0.400] . Prayer 01.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 2 of your companions have been killed. [Fates] You are fated to find The Dagger 'Narthanc' on level 1. You may meet a Giant green frog on level 1. You may meet a Black knight on level 38. [Character Equipment] a) The Dark Sword of Tireb (3d7) (+12,+25) (+2) It generates an antimagic field. It increases your strength, wisdom and constitution by 2. It does extra damage from electricity and frost. It produces chaotic effects. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Maze. d) a Small Wooden Boomerang of Aman (1d4) (+12,+7) (+2 attacks) It increases your wisdom and attack speed by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying on the ground on level 16 of The Old Forest. e) The Ring of Ibunarain (+3) It increases your wisdom by 3. It sustains your intelligence and dexterity. It provides resistance to cold, light, blindness, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 36 of Maze. f) The Ring 'Helor' [+11] (+3 to stealth) It increases your stealth by 3. It sustains your strength and constitution. It provides resistance to light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. k) an Indestructible Amulet of the Serpents [+2] (+1) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 1. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 33 of Maze. m) The Stone of Lore n) Elven Padded Armour [4,+9] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. o) a Mouse Fur of Aman [1,+26] (+1 to stealth) It increases your stealth by 1. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Maze. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stealth [3,+4] (+1 to stealth) z) (nothing) {) (nothing) |) a Mattock (+7,+9) (+3) [Character Inventory] a) The Crystal Ball of Godly Sights It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Half-orc on level 35 of Moria. b) a Mushroom of Naivety c) 12 Rations of Food d) a Potion of Speed e) 15 Potions of Cure Critical Wounds f) 4 Fireproof Scrolls of Teleportation {25% off} It cannot be harmed by fire. You bought it from the Alchemy shop. g) 67 Scrolls of Identify h) a Scroll of Reset Recall i) a Wooden Rod of Door/Stair Location (10/10) j) a Wooden Rod of Trap Location (10/10) k) an Iron Rod of Quickness of Slow Monster (50/50) l) a Silver Rod of Recall (100/100) m) a Silver Rod of Illumination (100/100) n) a Wand of Essence of Speed[1|12] (4 charges) o) a Cloak [1] {cursed} p) a Venomous Dagger of Slay Animal (1d4) (+11,+7) q) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} r) a Long Bow of Accuracy (x3) (+21,+9) s) a Long Bow (x3) {cursed} t) a Light Crossbow of Power (x3) (+11,+10) u) 25 Bolts of Flame (1d5) (+5,+6) v) 21 Iron Shots (1d4) w) a Wooden Boomerang (1d8) [Home Inventory - Bree ] a) Heward's Excellent Experimental Earmuffs It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Half-orc Shaman on level 35 of Moria. b) 7 Sprigs of Athelas c) 86 Potions of Water Curing {quest} d) a Potion of *Healing* e) 13 Scrolls of *Identify* f) 56 Scrolls of Enchant Armor g) 14 Scrolls of Enchant Weapon To-Hit h) an Iron Rod of Nothing (50/50) i) a Silver Rod of Nothing (100/100) j) a Fireproof Staff of Teleportation[1|24] (13 charges) k) The Ring of Power of Uvatha the Horseman (+1) It increases your intelligence and charisma by 1. It makes you invisible. It sustains your constitution and charisma. It provides resistance to cold. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . l) The Ring 'Gladh' (+4) It increases your dexterity and stealth by 4. It makes you invisible. It sustains your dexterity. It provides resistance to acid, electricity, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Ring of Invisibility n) Gold Dragon Scale Mail (-2 to accuracy) [30,+10] o) The Main Gauche of Maedhros (2d5) (+7,+11) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Main Gauche 'Belor' (1d5) (+7,+18) (+2) It increases your strength and wisdom by 2. It does extra damage from electricity and frost. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Maze. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) a Halberd of Westernesse (3d5) (+9,+13) (+1) It can be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Uruk on level 35 of Moria. s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} t) 17 Bolts of Slay Dragon (1d5) (+10,+3) u) 23 Sheaf Arrows of Frost (1d5) (+3,+3) v) 21 Flight Arrows of Slay Evil (1d3) (+5,+9) w) 20 Mithril Shots (3d4) (+12,+12) x) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Old Forest. [Home Inventory - Lothlorien ] a) 3 Potions of Healing b) 4 Potions of Resistance c) a Wooden Rod of Nothing (10/10) d) a Moonstone Rod of Nothing (75/75) e) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Necromancer on level 31 of Mirkwood. f) The Ring 'Varebria' (+2) It increases your strength by 2. It sustains your strength and dexterity. It provides immunity to paralysis. It provides resistance to cold, sound and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Moria. g) an Indestructible Ring of Damage (+19) h) a Ring of Flying i) an Amulet of Resistance It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) an Elven Cloak [4,+9] (+3 to stealth) l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 31 of Moria. m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) 20 Bolts of Venom (1d5) (+5,+1) o) 16 Bolts of Flame (1d5) (+6,+5) p) 17 Bolts of Slay Demon (1d5) (+4,+4) q) 30 Arrows (exploding) (1d4) (+3,+6) r) 32 Sheaf Arrows of Wounding (1d5) (+8,+6) s) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. [The Mathom-house Inventory - Bree ] a) The Shrunken Head of Nightmares It can be activated for decreasing Constitution. You found it lying on the ground on level 2 of Barrow-Downs. b) a Parchment titled ``Demigods and their Uses'' It can be activated for cuts. You found it lying on the ground on level 14 of The Old Forest. c) The Toenail of Vecna It can be activated for hallucination. You found it in the remains of a Hill orc on level 19 of Mirkwood. d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Mirkwood. e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bat of Gorgoroth on level 32 of Mirkwood.