[ToME 2.3.5 Character Sheet] Name : Gok Age 43 STR! 40 Sex : Male Height 70 INT! 40 Race : Vampire Half-Ogre Weight 161 Wis! 40 40 Class : Sorceror Social Class 11 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -83 Level 50 Hit Points 845/ 845 + To Melee Damage -67 Experience 68608952 Spell Points 3412/ 3412 + To Ranged Hit -43 Max Exp 68608952 Sanity 930/ 930 + To Ranged Damage 19 Exp to Adv. ***** Piety 49631 AC 43+224 Gold 6992384 Speed Fast (+67) (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 4 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-268 Stealth : Heroic Magic Device: Heroic Infra-Vision: 150 feet Tactic: coward Explor: normal (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Yeoman. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 30 (1500') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 41 (2050') Maze: Level 37 (1850') Orc Cave: Level 19 (950') Erebor: Level 61 (3050') The Old Forest: Level 22 (1100') Moria: Level 35 (1750') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') A lost temple: Level 31 (1550') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 9922 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 56 princess quests. You have completed 56 lost sword quests. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 17th Quelle of the 2890th year of the third age. You have been adventuring for 31 days. adefkmnopsuxz{|@ Add Str : .5.......3....5. Add Int : *...2.....33.... Add Wis : *5............5+ Add Dex : .5.......3.3.55. Add Con : .54......3...55. Add Chr : *5.........3..5. Mul Mana : +.........+....+ Mul SPower: +............... Add Stea. : ..4.2......3.... Add Sear. : ....2......3.... Add Infra : *............... Add Tun.. : ..............5. Add Speed : .54*.3.....3.5.. Slay Und. : .............+.. Sust Str : ......+..+.....+ Sust Int : ....+........... Sust Wis : ......+......... Sust Dex : ......+..+...... Sust Con : ....+.+..+...... Sust Chr : ....+.+......... Invisible : ............+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ....+.....++.... Hold Life : ...+.+.........+ Imm Acid : +...+.+.*+...... Imm Elec : +...+.*...+..... Imm Fire : *.....*.*....... Imm Cold : +.....*.*+.....+ Res Pois : ..........+....+ Res Fear : ..+...+.++...... Res Light : .....+.....+.... Res Dark : ..+.+++..+++...+ Res Blind : ....+........... Res Conf : ..+.+++.+....... Res Sound : ..+.+........... Res Shard : ......+.+....... Imm Neth : ...*..+........+ Res Nexus : .........+...... Res Chaos : .....+.......... Res Disen : ..+............. WraithForm: ...+............ Levitate : ..........++.... Lite : .............+++ See Invis : +..+.+.......... Digestion : .........+...... Regen : ...+............ Activate : +....+....+..... Drain Exp : ...+............ Blessed : .............+.. Cursed : ..++...++....... Hvy Curse : ...+............ No blows : +............... Precogn. : +............... Orc.ESP : .....+.......... Demon.ESP : +............... Evil.ESP : +............... Good.ESP : ...........+.... Unique.ESP: ...........+.... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Combat 01.300 [0.400] - Sneakiness 03.600 [0.900] . Stealth 02.900 [0.500] . Disarming -00.300 [0.000] - Magic 50.000 [1.000] . Magic-Device 29.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 42.300 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.800 [0.550] . Prayer 15.000 [0.500] - Monster-lore 08.700 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 40.200 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting * Undead Form [Character Equipment] a) The Mage Staff of Eternity [Essence of Speed] (1d4) (-19,-19)(240%) (+12 to inf It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Short Bow of Hirie (x2) (+12,+19) (+5 to speed) It increases your strength, wisdom, dexterity, constitution, charisma and speed by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 70 of The Sacred Land Of Mountains. e) The Ring of Finar (+4) {cursed, !* ammo} It increases your constitution, stealth and speed by 4. It makes you completely fearless. It provides resistance to dark, confusion, sound and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Amulet called 'Goka' [Vision] (-4,-4) (+2 to stealth) {!* blnd resists} It has a spell stored inside. It increases your intelligence, stealth and searching by 2. It sustains your intelligence, constitution and charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, dark, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Mordor. n) The Metal Lamellar Armour of Ordhrahil (-65,-23) [23,+8](40%) {ImmEFC} It increases your hit points by 40%. It sustains your strength, wisdom, dexterity, constitution and charisma. It provides immunity to electricity, fire and cold. It makes you completely fearless. It provides resistance to acid, dark, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 109 of Angband. o) a Feathers Cloak of Air [1,+20] {cursed, !*!*} It allows you to breathe without air. It is cursed. You found it lying in a vault on level 127 of Angband. p) The Dragon Shield of Mirin [8,+28] {cursed, ImmAFC} It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to confusion and shards. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 81 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets of Eol [Ent's Potion] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon in the town of Gondolin . x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Mordor. z) a Master quylthulg (8900 hp) {) The Bolt 'Yarim' (1d5) (+6,+9) (+5 to speed) It provides light (radius 1) forever. It increases your dexterity, constitution and speed by 5. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 96 of Mount Doom. |) The Mattock of 'Gok' (+5) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, charisma and ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) 3 Fireproof Tomes of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You bought it from the Library. b) 3 Fireproof Tomes of the Impenetrable Earth {!k!d!s!v} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. c) 3 Fireproof Tomes of Translocation {!k!v!d!s} It cannot be harmed by fire. You bought it from the Library. d) 3 Fireproof Tomes of the Tree {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Demilich on level 61 of Mordor. e) 3 Fireproof Tomes of Knowledge {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 70 of Dol Guldur. f) The Tome of Gok {!* Allbooks ringss} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Bag of Tricks {!* mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadlord on level 111 of Angband. h) Kenault's Cantrip Generator {Genocide !*} It can be activated for genocide every 500 turns. You found it in the remains of an Emperor wight on level 31 of Moria. i) The Gem of Rage {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Barrow wight on level 111 of Angband. j) The Shrunken Head of Nightmares {!* mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master lich on level 31 of Moria. k) Raal's Tome of Unconventional Warfare {!* gen} It can be activated for genocide every 500 turns. You found it lying on the ground on level 680 of Nether Realm. l) a Potion of Cure Insanity m) 4 Potions of Healing n) 34 Potions of *Healing* {!*} o) 12 Potions of Life p) 18 Potions of Restore Mana {!k!v!d!s} q) 2 Potions of Invulnerability r) 18 Scrolls of Genocide {!*} s) 6 Scrolls of Mass Genocide {!*} t) an Adamantite Rod of Cheapness of Home Summoning (163/200) {!*!* ammo} It can cast spells for a lesser mana cost. You found it in the remains of a Demilich on level 108 of Angband. u) a Staff of Wish[1|1] (3 charges) v) The Ring of Aronwe (+11) {!* ammo} It increases your strength, infravision and speed by 11. It sustains your charisma. It provides resistance to sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 86 of Angband. w) The Mage Staff of Uriach [Essence of Speed] (1d4) (+5,+14)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 127 of Angband. [Home Inventory - Bree ] a) Mordenkainen's Mysterious Mind-Masher {!* genocie} It can be activated for genocide every 500 turns. You found it in the remains of a Nether wraith on level 31 of Moria. b) 4 Rod Tips of Healing (120 Mana to cast) c) The Ring of Barod (+6) {100% off} It increases your strength, wisdom, stealth, searching and speed by 6. It makes you invisible. It provides resistance to sound. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Erebor. e) The Metal Lamellar Armour of Dirimbar (-8,-16) [23,+9](40%) {ImmAE} It increases your hit points by 40%. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 96 of Mount Doom. f) 36 Soft Studded Leathers [5,+0] {!k} g) 47 Hard Leather Armours (-1 to accuracy) [6,+0] {!k} h) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. i) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. k) The Set of Cesti of Rinyamo (+5 to damage) [5,+17] It sustains your strength, intelligence, dexterity and constitution. It provides resistance to cold, poison, dark, confusion, nether, nexus , chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Wyrm of Balance on level 127 of Angband. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. m) 3 Lances (2d8) (+0,+0) {!k} n) 36 Picks (+1) {!k} o) a Mage Staff of Wizardry [Essence of Speed] (1d4) (-24,+5)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Nightwalker on level 99 of Mount Doom. [Home Inventory - Gondolin ] a) a Fireproof Scroll of Genocide {!*} It cannot be harmed by fire. You found it lying on the floor of a special level. b) 7 Rod Tips of Healing (120 Mana to cast) c) The Hard Leather Armour of Elingil (-4,-32) [6,+23](40%) {ImmAE resists} It increases your hit points by 40%. It sustains your strength, intelligence, wisdom and constitution. It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. d) The Large Leather Shield 'Thith' [4,+11] {ImmAEF} It sustains your strength, intelligence, wisdom and charisma. It provides immunity to acid, electricity and fire. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . e) The Large Metal Shield of Barimbas [5,+11] {ImmAE} It sustains your dexterity. It provides immunity to acid and electricity. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 78 of Angband. f) The Iron Helm of Balima [5,+8] {waterbreath} It provides light (radius 3) forever. It sustains your strength and charisma. It provides resistance to cold, poison and nexus. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 39 of Mordor. g) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. h) The Short Bow 'Minastar' (x5) (+19,+12) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 111 of Angband. i) a Mage Staff of Power (1d4) (-5,-2) (+12) [Home Inventory - Minas Anor ] a) a Tome of the Eternal Flame b) 3 Fireproof Tomes of the Blowing Wind {!k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Library. c) 2 Fireproof Tomes of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You bought it from the Library. d) a Tome of Meta Spells e) a Fireproof Tome of the Mind f) a Book of Teleportation g) a Spellbook of Identify h) a Spellbook of Disarm i) a Morphic Oil of Spider j) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. k) 2 Scrolls of Acquirement l) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. m) an Indestructible Ring of Dexterity (+3) {!k} It increases your dexterity by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. n) The Gold Dragon Scale Mail of Serenya (-2 to accuracy) [30,+26] {ImmFC reflec} It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your intelligence and constitution. It provides immunity to fire and cold. It provides resistance to life draining and sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Angband. o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 73 of Angband. [Home Inventory - Lothlorien ] a) Raal's Tome of Unconventional Warfare {Genocidr} It can be activated for genocide every 500 turns. You found it in the remains of a Master lich on level 111 of Angband. b) 6 Morphic Oils of Spider c) 11 Potions of Cure Critical Insanity d) 18 Potions of Cure Insanity e) 81 Potions of *Healing* {!*} f) 58 Potions of *Healing* {!*} g) 20 Potions of Life h) 69 Potions of Restore Mana {!k!v!d!s} i) 2 Potions of New Life j) 3 Fireproof Scrolls of Genocide {!*} It cannot be harmed by fire. You found it in the remains of a Revenant on level 127 of Angband. k) The Ring of Mithraur (+6) {!* ammo} It increases your strength, constitution and speed by 6. It makes you invisible. It sustains your wisdom. It provides resistance to acid, poison and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 92 of Angband. l) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in a plain of grass. m) The Ring of Precognition {ammo !*} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Great Wyrm of Perplexity on level 111 of Angband. n) The Blue Stone 'Toris Mejistos' [Fireflash](40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. o) The Anchor of Space-Time {!*} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 29 of Mirkwood. p) The Adamantite Plate Mail of Silos (-10,-66) [40,+16](40%) {ImmEC} It increases your hit points by 40%. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 127 of Angband. q) The Shield of Deflection of Andel [10,+21] {ImmEC} It sustains your charisma. It provides immunity to electricity and cold. It provides resistance to sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 52 of Mordor. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {SpPwr} It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 105 of Angband. c) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. d) The Amulet of Golinonel (+2) It increases your strength and dexterity by 2. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 64 of Mordor. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 61 of Mordor. f) The Amulet 'Olost' (+4) It increases your strength, dexterity, stealth, infravision and speed by 4. It sustains your intelligence and dexterity. It provides resistance to acid, poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. g) The Amulet of Naras (+3) It increases your intelligence, dexterity, charisma, stealth, infravision and speed by 3. It sustains your intelligence, dexterity and charisma. It provides resistance to acid, fire, cold, poison, light, blindness, sound, nether and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 108 of Angband. h) The Phial of Galadriel (+4) {!*} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Star of Elendil (+1) {!*} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 105 of Angband. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 65 of Mordor. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm in the town of Gondolin . p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 107 of Angband. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Orc Cave. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 127 of Angband. u) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 83 of Angband. v) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Glaive of Pain (E:67, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 107 of Angband. x) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. a) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 111 of Angband. b) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor.