[Angband 4.2.3 Character Dump] Name Sulin Age 20 Self RB CB EB Best Race Human Height 6'6" STR: 17 +0 +3 +0 18/20 Class Warrior Weight 13st 8lb INT: 10 +0 -2 +0 8 Title Swordsman Turns used: WIS: 10 +0 -2 +0 8 HP -7/177 Game 61237 DEX: 16 +0 +2 +0 18 SP 0/0 Standard 6123 CON: 16 +0 +2 +0 18 Resting 279 Level 13 Armor [11,+15] Saving Throw 32% Cur Exp 911 Stealth Bad Max Exp 911 Melee 1d4,+3 Disarm - phys. 44% Adv Exp 1100 To-hit 42,+16 Disarm - magic 31% Blows 2.7/turn Magic Devices 23 Gold 5010 Searching 30% Burden 65.8 lb Shoot to-dam +5 Infravision 0 ft Overweight -78.1 lb To-hit 37,+17 Speed Normal Max Depth 750' (L15) Shots 1.0/turn You are one of several children of a Yeoman. You are a well liked child. You have green eyes, straight red hair, and a fair complexion. Resistances Abilities Acid:............. pFear:............! Elec:............. pBlnd:............. Fire:............. pConf:............. Cold:........+.... pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............. Nexus:............. Feath:...........+. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:..+.......... Fear:............. Infra:............. Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Last Messages] > The umber hulk hits you. > *** LOW HITPOINT WARNING! *** > The umber hulk bites you. > *** LOW HITPOINT WARNING! *** > You are too confused to read! > You have no more Potions of Slime Mold Juice (b). > The umber hulk gazes at you. > You are more confused! > The umber hulk hits you. > *** LOW HITPOINT WARNING! *** > The umber hulk misses you. > The umber hulk bites you. > You die. > You have a Ring of the Mouse (+0,-9) <+1, +2> (n). > You have a Wicker Shield of Resist Cold [2,+3] (i). Killed by an umber hulk. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 3.3 blows With +0 STR and +2 DEX you would get 3.0 blows Average damage/round: 16. Average thrown damage: 7.6. b) a Sling (x2) (+1,+5) Found lying on the floor at 150 feet (level 3) c) a Ring of Searching <+1> Found lying on the floor at 500 feet (level 10) +1 searching skill. d) a Ring of Protection [+7] Found lying on the floor at 500 feet (level 10) f) a Wooden Torch (4048 turns) Intensity 2 light. g) Soft Leather Armour [8,+0] Found lying on the floor at 150 feet (level 3) i) a Wicker Shield of Resist Cold [2,+3] Found lying on the floor at 50 feet (level 1) Provides resistance to Cold. l) a Pair of Leather Sandals of Slow Descent [1,+3] Found lying on the floor at 100 feet (level 2) Feather Falling. [Character Inventory] a) 3 Rations of Food b) a Scroll of Phase Door c) 2 Scrolls of Treasure Detection d) 4 Scrolls of Detect Invisible e) a Scroll of Word of Recall f) a Scroll of Deep Descent g) 2 Scrolls of Holy Chant h) a Scroll of Light i) a Wand of Magic Missile (6 charges) j) a Wand of Light (14 charges) k) a Wand of Wonder (19 charges) Cannot be harmed by Lightning. l) a Staff of Sleep Monsters (10 charges) m) a Staff of Detect Invisible (9 charges) n) a Ring of the Mouse (+0,-9) <+1, +2> Dropped by an unknown monster at 750 feet (level 15) +1 dexterity. +2 stealth. o) 2 Wooden Torches (5000 turns) Intensity 2 light. p) a Wicker Shield [2,+4] Found lying on the floor at 100 feet (level 2) q) a Hard Leather Cap [2,+0] {cursed} Found lying on the floor at 100 feet (level 2) It makes you slow to recover mana. r) a Short Sword (1d7) (+2,+4) Found lying on the floor at 450 feet (level 9) Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 15.8. s) a Shovel (1d2) (+0,+0) Bought from a store Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 7.9. t) a Long Bow (x3) (+0,+0) Found lying on the floor at 500 feet (level 10) [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 154 50' Reached level 2 154 50' Reached level 3 1350 50' Reached level 4 1828 100' Reached level 5 2866 100' Killed Grip, Farmer Maggot's Dog 2866 100' Reached level 6 4426 200' Reached level 7 4646 450' Reached level 8 4885 500' Reached level 9 5034 500' Reached level 10 5451 500' Reached level 11 6032 500' Reached level 12 6109 750' Reached level 13 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)