[ToME 2.3.5 Character Sheet] Name : Frelis Age 23 Str! 40 40 Sex : Male Height 17 INT! 34 Race : Vampire RohanKnight Weight 71 WIS! 40 Class : Archer Social Class 1 Dex! 37 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 11 Level 50 Hit Points 1220/ 1220 + To Melee Damage 35 Experience 38391357 Spell Points 226/ 226 + To Ranged Hit 105 Max Exp 41184134 Sanity 930/ 930 + To Ranged Damage 23 Exp to Adv. ***** AC 63+143 Gold 3525180 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Superb Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[75]Searching : Fair Shots/Round: 4 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 12d7+140 Stealth : Very Good Magic Device: Bad Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have blue-gray eyes, wavy brown hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 125 (6250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 68 (3400') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 17085 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 62 princess quests. You have completed 62 lost sword quests. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. adefkmnopsuxz{|@ Add Str : ..2.4....3.3.... Add Int : ..21...2........ Add Wis : ..2.4..25....... Add Dex : .22......34..... Add Con : ..2......3.3.... Add Chr : ..214..25....... Add Stea. : ..2....2........ Add Sear. : ........5....... Add Tun.. : ..............2. Add Speed : ..2.43.2...3...+ Slay Anim.: .............+.. Slay Demon: .............+.. Kill Drag.: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Sust Str : .........+...... Sust Int : ..+............. Sust Wis : ..+.....+....... Sust Dex : ........++...... Sust Con : ......+..+...... Sust Chr : ..+.....+....... Invisible : ...+...+........ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : .++.......+..... Hold Life : .++..+.........+ Imm Acid : ...+..*++++..... Imm Elec : ......*.+....... Imm Fire : ....+.*+........ Imm Cold : ..*...*+.+.....+ Res Pois : ....+..........+ Res Fear : ....+....+.+.... Res Light : .....+.......... Res Dark : .....+..++.....+ Res Blind : ..+............. Res Conf : ...+.++....+.... Res Sound : ...+............ Res Shard : ...+............ Res Neth : .......+.......+ Res Nexus : .........+...... Res Chaos : ...+.++......... Res Disen : ....+...+....... Lite : ........+......+ See Invis : ..++.+....+..... Digestion : ...+.....+...... Xtra Might: .+.............. Activate : ..+.+++++.+..... Drain Exp : ...+............ Blessed : .+.............. Cursed : ...+............ Hvy Curse : ...+............ Fly : ...+..+......... Climb : ...........+.... Orc.ESP : .....+.......... Full ESP : ..+............. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 08.100 [0.700] - Archery 50.000 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 50.000 [0.500] . Crossbow-mastery 00.000 [0.500] . Boomerang-mastery 00.000 [0.500] . Barehand-combat 01.000 [0.300] . Antimagic 50.000 [0.500] - Sneakiness 02.045 [0.900] . Stealth 03.400 [0.500] . Disarming 02.000 [0.900] - Magic 00.000 [0.200] . Magic-Device 00.000 [1.100] - Spirituality 05.400 [0.500] . Prayer 00.000 [0.500] . Monster-lore 03.000 [0.500] Abilities * Ammo creation [Character Equipment] a) a Dark Sword of Nothingness (3d7) (-43,-21) {cursed, !k} d) a Long Bow of Lothlorien (x5) (+26,+23) (+2) {!k} It increases your dexterity by 2. It provides immunity to paralysis. It provides resistance to life draining. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . e) The Ring of Power 'Nenya' (+9,+9) (+2) {!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 101 of Angband. f) The Ring of Power of Hoarmurath of Dir (+1) {sound shard chaos !*} It increases your intelligence and charisma by 1. It makes you invisible. It provides resistance to acid, sound, shards and chaos. It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. n) The Black Dragon Scale Mail 'Arimas' (-2 to accuracy) [30,+19] {ImmAll !* amm} It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your constitution. It provides immunity to acid, electricity, fire and cold. It provides resistance to chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Jabberwock on level 73 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wavelord on level 115 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 27 Seeker Arrows of Urath (4d4) (+16,+19) {WD ammo} It does extra damage from electricity and fire. It is a great bane of dragons. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Magical Gnomish Shovel (+2) [Character Inventory] a) The Bag of Tricks {!* genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 61 of Erebor. b) Boccob's Unfinished Works {!* genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 100 of Angband. c) The Ebon Cube of Darkness {!* satisfy hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dread on level 70 of The Sacred Land Of Mountains. d) 24 Potions of Speed e) 16 Potions of Healing f) 33 Potions of *Healing* g) 9 Potions of Enlightenment h) 11 Scrolls of Teleportation {25% off} i) 6 Scrolls of Word of Recall {@r2!*} j) 8 Scrolls of Identify {@r9!d!k!v!s} k) 5 Scrolls of *Identify* {50% off} l) 8 Scrolls of Mass Genocide {!*} m) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 124 of Angband. n) The Ring of Flare (+3) {!*!* ammo} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 60 of Mordor. o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Angband. p) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Angband. q) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Angband. r) 26 Arrows 'Gliant' (1d4) (+18,+12) {DU ammo} It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 20 Arrows of Duren (1d4) (+10,+10) {oPT ammo} It does extra damage from acid and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 22 Seeker Arrows of Estalir (4d4) (+16,+14) {ammo} It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 17 Seeker Arrows of Wounding (4d4) (+24,+24) {ammo} You made it yourself. v) 82 Seeker Arrows (4d4) (+10,+10) {ammo} w) 46 Empty Bottles {!k} [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) 9 Scrolls of Darkness c) a Rod Tip of Light (15 Mana to cast) d) 2 Rod Tips of Trap Location (8 Mana to cast) e) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave. f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) 2 Morphic Oils of Spider b) 29 Potions of Cure Critical Insanity c) 59 Potions of Cure Insanity d) 33 Potions of Healing {25% off} e) 38 Potions of *Healing* f) 3 Potions of Life g) a Potion of Invulnerability h) 13 Scrolls of Remove Curse i) a Scroll of *Remove Curse* j) a Scroll of Genocide {!*} k) The Ring 'Elindor' (+3) {stats lots of resist} It increases your strength, intelligence, wisdom, dexterity, stealth, searching and infravision by 3. It sustains your dexterity. It provides resistance to fire, poison, light, confusion, shards, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. l) 2 Rings of Accuracy (+18) {!k} m) The Partial Plate Armour 'Nelirin' (-3 to accuracy) [22,+21] {immACE} It sustains your strength, wisdom, dexterity and constitution. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, fire, light, dark, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Angband. n) The Rhino Hide Armour of Arwed (-1 to accuracy) [8,+5] {ImmCold} It sustains your charisma. It provides immunity to cold. It makes you completely fearless. It provides resistance to light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warrior on level 36 of The Land Of Rhun. o) a Fur Cloak of Air [3,+10] {!*} p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 82 of Angband. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Dagger 'Dethanc' (E:3993, L:27) (1d4) (+31,+19) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides resistance to electricity , cold and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Dark Sword of Nothingness (3d7) (+20,+55) {!k} It generates an antimagic field. It can't attack. It can re-curse itself. You found it in the remains of a Master lich on level 68 of The Sacred Land Of Mountains. t) a Long Bow of Extra Might (x7) (+15,+14) {!k} It provides resistance to nexus. It fires missiles with extra might. You found it in the remains of a Greater Balrog in the town of Khazad-dum . u) 49 Empty Bottles {!k} [Home Inventory - Minas Anor ] a) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 114 of Angband. b) The Amulet 'Valos' (+3 to stealth) It increases your strength and stealth by 3. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, fire, light and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 112 of Angband. c) a Large Metal Shield of Reflection [5,+15] {!k} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) a Pair of Hard Leather Boots of Jumping [3,+9] {!k} It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. It was given to you as a reward. g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 87 of Angband. i) 28 Arrows of Flame (1d4) (+16,+14) {ammo} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. j) 18 Seeker Arrows of Lightning (4d4) (+14,+15) {ammo} k) 22 Seeker Arrows of Venom (4d4) (+13,+13) {ammo} l) 22 Seeker Arrows of Flame (4d4) (+16,+15) {ammo} m) 22 Seeker Arrows of Slay Undead (4d4) (+11,+13) {ammo} n) 22 Seeker Arrows of Slay Evil (4d4) (+17,+14) {ammo} It fights against evil with holy fury. You made it yourself. o) 21 Seeker Arrows of Slay Evil (4d4) (+15,+15) {90% off} It fights against evil with holy fury. You made it yourself. p) 21 Seeker Arrows of Slay Undead (4d4) (+11,+18) {ammo} It strikes at undead with holy wrath. You made it yourself. q) 18 Seeker Arrows of Wounding (4d4) (+17,+19) {ammo} You made it yourself. r) 24 Silver Arrows of Lightning (3d4) (+13,+17) {ammo} s) a Climbing Set [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Angel on level 30 of The Land Of Rhun. b) The Gem of Rage {heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Master yeek on level 38 of The Land Of Rhun. c) Tenser's Torch of Spontaneous Combustion {!* genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 2 of Barrow-Downs. d) The Crumpled Scroll of Mass Resurrection e) The Ring of Ratar (+3) {stats} It increases your wisdom, dexterity, constitution, charisma and infravision by 3. It sustains your charisma. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of The Land Of Rhun. f) an Indestructible Ring of Speed (+9) It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 101 of Angband. h) The Amulet of Unilianar (+2) {net cha} It increases your wisdom by 2. It sustains your constitution. It provides resistance to cold, nether and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 66 of Erebor. i) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 73 of Angband. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 53 of Mordor. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. q) a Mattock {average}