[FAangband 2.0.1 Character Dump] Name Arion Age 64 Self RB CB EB Best Race Green-Elf Height 6'11" STR: 17 -1 +0 +0 16 Class Ranger Weight 14st 12lb Int: 10 -1 +0 +0 9 8 Title Scout Turns used: WIS: 15 +2 +2 +0 18/10 HP -4/88 Game 23168 DEX: 12 +2 +1 +0 15 SP 17/17 Standard 2368 CON: 15 -1 -1 +0 13 Gold 768 Resting 529 Level 12 Armor [14,+11] Saving Throw 50% Cur Exp 891 Melee 1d7,+5% Stealth Very Good Max Exp 891 To-hit 35,+0 Disarm - phys. 57% Adv Exp 960 Blows 2.0/turn Disarm - magic 40% Burden 57.2 lb Shoot to-dam +0 Magic Devices 40 Overweight -50.7 lb To-hit 44,+0 Searching 40% Max Depth 650' (L13) Shots 1.0/turn Infravision 20 ft Speed Normal Recall pts: East Beleriand 13 You are of the Nandor. You are the only child of a Mage. You have light grey eyes, straight brown hair, and a fair complexion. Resistances Abilities Acid:............. 0% pFear:............. Elec:............. 0% pBlnd:............. Fire:............. 0% pConf:............. Cold:............. 0% pStun:............. Pois:............. 0% HLife:............. Light:............. 0% Regen:............. Dark:............. 0% ESP:............. Sound:............. 0% S.Inv:............. Shard:............. 0% FrAct:............. Nexus:............. 0% Feath:............. Nethr:............. 0% S.Dig:............. Chaos:............. 0% TrpIm:............. Disen:............. 0% Darkn:............. Modifiers Hindrances Stea.:............. 0 ImpHP:............. Sear.:............. 0 ImpSP:............. Infra:............2 2 Fear:............. Tunn.:............. 0 Aggrv:............. Speed:............. -10 NoTel:............. Blows:............. 0 DrExp:............. Shots:............. 0 Stick:............. Might:............. 0 Fragl:............. Light:............. 0 D.Red:............. 0 MMast:............. 0 Moves:............. 0 [Last Messages] > The master yeek sets off a blinding flash. > You repel a sudden bleariness. > The master yeek hits you. > *** LOW HITPOINT WARNING! *** > The blue yeek hits you. > *** LOW HITPOINT WARNING! *** > The wolf misses you. > You have 4 Scrolls of Phase Door (e). > Something tries to cast a spell, but fails. > Something makes a soft 'pop'. > The wolf misses you. > You have 7 charges remaining. > The wolf yelps in pain. > The wolf bites you. > You die. Killed by a wolf. [Character Equipment] a) a Thrusting Spear (1d7) (+0,+0) [2,+0] An inheritance from your family Combat info: 2.0 blows/round. With +10 STR and +0 DEX you would get 2.3 blows With +9 STR and +2 DEX you would get 2.3 blows With +7 STR and +5 DEX you would get 2.3 blows With +5 STR and +7 DEX you would get 2.3 blows With +4 STR and +9 DEX you would get 2.3 blows With +1 STR and +11 DEX you would get 2.3 blows With +0 STR and +13 DEX you would get 2.3 blows Average damage/round: 14. Pole-mounted weapons are often cumbersome and may require two hands to wield, but some offer both a high degree of protection and powerful attacks. b) a Short Bow (x2) (+0,+0) An inheritance from your family Missile launchers allow you to inflict damage from a distance without using magic. f) a Wooden Torch (4000 turns) An inheritance from your family Intensity 2 light. An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. g) a Robe [2,+1] Found lying on the floor in Ossiriand 8 Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. i) a Leather Shield [8,+5] Dropped by Brodda, the Easterling in Ered Luin 10 Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. j) a Hard Leather Cap [2,+4] Found lying on the floor in East Beleriand 13 Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. [Character Inventory] a) a Book of Nature Magics [Lesser Charms] {@m0@b0} You can read this book. A runed volume with earthly and natural magics inscribed in brown and rich greens. b) 3 Rations of Food Deep in the murky dungeons strange mushrooms grow, and monsters rout about sealed packets of food that their owners will never need again. c) 2 Potions of Cure Light Wounds Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... d) 2 Potions of Cure Critical Wounds Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... e) 4 Scrolls of Phase Door One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. f) 2 Scrolls of Detect Invisible One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. g) 6 Scrolls of Word of Recall One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. h) 2 Scrolls of Blessing One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. i) a Rod of Light The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. j) a Wand of Magic Missile (7 charges) Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. k) a Wand of Hold Monster (5 charges) Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. l) a Wand of Stun Monster (3 charges) Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. m) 4 Wooden Torches (5000 turns) Intensity 2 light. An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. [Character Quiver] 0) 26 Arrows (2d4) (+0,+0) Combat info: When fired, hits targets up to 80 feet away. Average damage/round: 12. 35% chance of breaking upon contact. Bow ammo. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 0 0' Gained the Rapid Fire specialty. 168 400' Reached level 3 192 400' Reached level 4 192 400' Reached level 5 192 400' Reached level 6 413 500' Reached level 7 428 500' Reached level 8 435 500' Reached level 9 794 500' Killed Brodda, the Easterling 794 500' Reached level 10 871 0' Moved house to Belegost. 1118 550' Reached level 11 1273 550' Reached level 12 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : yes (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate connected stairs : no (birth_connect_stairs) Force player descent (currently does nothing): no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (disabled) : no (birth_levels_persist)