[Angband 4.2.3 Character Dump] Name Another24h Age 52 Self RB CB EB Best Race Dunadan Height 6'8" STR: 17 +1 +0 +0 18 Class Rogue Weight 12st 2lb INT: 15 +2 +1 +0 18 Title Footpad Turns used: WIS: 10 +2 -3 +0 9 HP 78/114 Game 57704 DEX: 16 +2 +3 +0 18/30 SP 14/14 Standard 5779 CON: 12 +3 -1 +0 14 Resting 79 Level 13 Armor [19,+6] Saving Throw 47% Cur Exp 1222 Stealth Good Max Exp 1222 Melee 1d4,+8 Disarm - phys. 78% Adv Exp 1320 To-hit 36,+5 Disarm - magic 77% Blows 2.3/turn Magic Devices 53 Gold 686 Searching 43% Burden 94.8 lb Shoot to-dam +3 Infravision 0 ft Overweight -25.1 lb To-hit 38,+5 Speed Normal Max Depth 450' (L9) Shots 1.0/turn You are one of several children of a Townsman. You are a well liked child. You have dark brown eyes, wavy red hair, and a dark complexion. Resistances Abilities Acid:............. pFear:............. Elec:............. pBlnd:............. Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............. Nexus:............. Feath:...........+. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Dagger (1d4) (+1,+6) Found lying on the floor of a special room at 50 feet (level 1) Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 3.0 blows With +0 STR and +1 DEX you would get 2.7 blows Average damage/round: 26.4. Average thrown damage: 25.7. b) a Sling (x2) (+1,+3) Found lying on the floor at 50 feet (level 1) f) a Wooden Torch (4431 turns) Intensity 2 light. g) Soft Leather Armour [8,+0] Found lying on the floor at 250 feet (level 5) h) a Cloak [1,+1] Found lying on the floor at 350 feet (level 7) i) a Small Metal Shield [5,+0] Bought from a store j) a Hard Leather Cap [2,+0] Found lying on the floor at 350 feet (level 7) k) a Set of Leather Gloves [1,+0] Found lying on the floor of a special room at 350 feet (level 7) l) a Pair of Leather Boots of Slow Descent [2,+3] Bought from a store Feather Falling. [Character Inventory] a) 2 Books of Magic Spells [First Spells] You can read this book. b) 4 Rations of Food c) 3 Flasks of oil d) 9 Potions of Cure Light Wounds e) 2 Potions of Cure Serious Wounds f) 2 Potions of Neutralize Poison g) 2 Potions of Speed h) 4 Potions of Heroism i) a Potion of Berserk Strength j) a Potion of Boldness k) 23 Scrolls of Phase Door l) 3 Scrolls of Teleportation m) a Scroll of Magic Mapping n) 2 Scrolls of Detect Invisible o) a Scroll of Word of Recall p) 5 Scrolls of Recharging q) 2 Wands of Stinking Cloud (19 charges) r) 2 Wands of Stun Monster (6 charges) s) a Wand of Light (9 charges) t) a Wooden Torch (5000 turns) Intensity 2 light. u) a Shovel of Digging (1d2) (+3,+3) <+3> Found lying on the floor at 250 feet (level 5) +3 tunneling. Branded with acid. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 13.4 vs creatures not resistant to acid and 9.1 vs. others. [Character Quiver] 0) 20 Rounded Pebbles of Slay Animal (1d2) (+4,+2) Slays animals. Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 26.2 vs animals and 13.1 vs. others. Average thrown damage: 14.1 vs animals and 7 vs. others. 0% chance of breaking upon contact. 1) 8 Rounded Pebbles of Slay Animal (1d3) (+3,+5) Slays animals. Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 40.4 vs animals and 20.2 vs. others. Average thrown damage: 28.2 vs animals and 14.1 vs. others. 0% chance of breaking upon contact. 2) 27 Arrows of Slay Demon (1d5) (+7,+5) Slays demons. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 279 50' Reached level 2 361 50' Reached level 3 479 50' Reached level 4 600 50' Reached level 5 857 100' Reached level 6 1754 200' Reached level 7 2048 250' Reached level 8 2456 250' Reached level 9 2615 250' Reached level 10 2796 250' Killed Fang, Farmer Maggot's Dog 3343 300' Reached level 11 3439 300' Killed Mughash the Kobold Lord 3733 350' Reached level 12 4188 450' Reached level 13 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : yes (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)