[Angband 4.2.3 Character Dump] Name Rufin Age 30 Self RB CB EB Best Race Hobbit Height 2'8" STR: 17 -2 +0 +0 15 Class Ranger Weight 3st 13lb INT: 10 +2 +0 +2 14 Title Scout Turns used: WIS: 13 +1 +2 +0 16 HP -2/85 Game 98500 DEX: 16 +3 +1 +0 18/20 SP 17/17 Standard 9890 CON: 13 +2 -1 +0 14 Resting 1462 Level 15 Armor [13,+34] Saving Throw 67% Cur Exp 1764 Stealth Excellent Max Exp 1764 Melee 1d5,+4 Disarm - phys. 78% Adv Exp 2160 To-hit 36,+22 Disarm - magic 59% Blows 1.3/turn Magic Devices 64 Gold 1871 Searching 43% Burden 85.3 lb Shoot to-dam +2 Infravision 40 ft Overweight -16.6 lb To-hit 53,+16 Speed Normal Max Depth 650' (L13) Shots 1.5/turn You are one of several children of a Hobbit Burglar. You are a credit to the family. You have brown eyes, straight brown hair, and a fair complexion. Resistances Abilities Acid:....+........ pFear:............! Elec:........+.... pBlnd:............. Fire:............. pConf:............. Cold:+............ pStun:............. Pois:............. HLife:............+ Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Last Messages] > You hit the priest. > The witch misses you. > You hit the priest. > The priest hits you. > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The priest hits you. > *** LOW HITPOINT WARNING! *** > The witch lashes at you with a whip. > *** LOW HITPOINT WARNING! *** > The priest grunts with pain. > You hit the priest. > The priest casts an orb of draining. > You die. > The witch is hit hard. Killed by a priest. [Character Equipment] a) a Main Gauche of *Slay Animal* (1d5) (+7,+4) <+2> Found lying on the floor of a special room at 150 feet (level 3) +2 intelligence. Slays animals. Provides resistance to Cold. Combat info: 1.3 blows/round. With +3 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 14.4 vs animals and 10.2 vs. others. b) a Sling (x2) (+1,+2) Dropped by a kobold shaman at 150 feet (level 3) c) a Ring of Protection [+7] Bought from a store d) a Ring of Protection [+9] Bought from a store e) an Amulet of Resist Acid Found lying on the floor at 550 feet (level 11) Provides resistance to Acid. f) a Lantern (6637 turns) Found lying on the floor at 650 feet (level 13) Cannot be harmed by Fire. Intensity 3 light. h) a Cloak [1,+4] Bought from a store i) a Small Metal Shield of Resist Lightning [5,+3] Bought from a store Provides resistance to Lightning. j) a Metal Cap [3,+5] Found lying on the floor at 50 feet (level 1) l) a Pair of Iron Shod Boots [4,+4] Found lying on the floor at 300 feet (level 6) Cannot be harmed by Fire. [Character Inventory] a) 3 Books of Nature Magics [Lesser Charms] You can read this book. b) 2 Mushrooms of Clear Mind c) a Potion of Cure Critical Wounds d) 2 Potions of Neutralize Poison e) 3 Potions of Speed f) a Potion of Heroism g) 2 Scrolls of Phase Door h) 5 Scrolls of Treasure Detection i) a Scroll of Identify Rune j) 9 Scrolls of Blessing k) a Rod of Treasure Location l) a Rod of Curing m) a Wand of Magic Missile (7 charges) n) a Wand of Slow Monster (3 charges) o) a Wand of Stun Monster (2 charges) p) 2 Wands of Light (25 charges) q) a Staff of Confuse Monsters (4 charges) r) a Staff of Detect Invisible (22 charges) s) a Sling of the Nazgûl (x2) (+7,+8) Found lying on the floor at 50 feet (level 1) Grants the ability to see invisible things. Drains experience. [Character Quiver] 0) 8 Rounded Pebbles (1d2) (+4,+2) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 16.8. Average thrown damage: 7.1. 0% chance of breaking upon contact. 1) 25 Iron Shots (1d4) (+0,+0) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 13.5. Average thrown damage: 5. 0% chance of breaking upon contact. 2) 28 Bolts of Slay Animal (1d5) (+5,+6) Slays animals. [Home Inventory] a) 2 Potions of Restore Life Levels b) a Scroll of Deep Descent [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 108 50' Reached level 2 433 50' Reached level 3 1225 50' Reached level 4 2202 150' Reached level 5 2270 150' Reached level 6 2781 200' Reached level 7 3025 250' Killed Grip, Farmer Maggot's Dog 3134 300' Reached level 8 4426 0' Killed Farmer Maggot 4695 50' Reached level 9 4952 50' Reached level 9 6158 550' Reached level 10 6491 600' Reached level 11 7658 600' Reached level 12 8031 600' Reached level 13 8422 600' Reached level 14 9247 650' Killed Wormtongue, Agent of Saruman 9452 650' Reached level 15 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)